ChanceBug Reports
Characters with Adventurer can sometimes mysteriously earn tiny fractions of coins (such as .00034838 or something), inducing a visual glitch where only the last digit of the decimal can be viewed in the statsheet. This is likely due to the recent change from +50% to +20% causing quests to be capable of giving irrational numbers of coins (and thereby breaking whatever rounding function would otherwise adjust for this, is my guess).

To reproduce: Do some quests, maybe some dungeons. Reports are inconsistent. At least it's only visual!
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After picking up an oathed item, everything else the character picked up of the same type had the same name.
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Describe the issue:

The Summon can sometimes get stuck instead of following you, allowing you to use Link Transposition as a discount Riftmancy.

How to reproduce:

Not sure what makes it stop following. It just sometimes does.

Any relevant media (images, gifs/video, etc):

[Image: Recording_2023-08-17_at_11.50.53.gif]          
UPDATE:

Describe the issue:

If Skurn dies during combat, it will flop down and lay around for a bit until it despawns. Except.. not. The corpse gets sent to the void, but you can still use summon-related spells on it, like Power Return and more importantly Link Transposition, which sends you to the void if you click it. Clicking it again will send you back to previous location, which effectively allows you to tag in and out of combat box like some sort of character from an anime about ninjas. This is especially gamebreaking if you are a sustain abuser like me and can just heal up while in the void.

How to reproduce:
Wait for Skurn to be defeated and despawned. Use Link Transposition.

Any relevant media (images, gifs/video, etc):
(For some reason the image capture doesn't want to capture black screen correctly, it's an actual dark void in game. The cooldowns are still ticking as seen below.)
[Image: Recording_2023-08-17_at_13.42.58.gif]
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Describe the issue :

You do not actually get an extra ore when you've high mining level.

A node has 3 HP. Three strikes on it will give you one ore and leave the ore with 2 HP (therefore 6 hits remaining to get 2 additionnal ores).

If you get the extra ore on the first hit, what will happen is that instead of getting one ore - and have two ores left to farm, there will only be one ore left to farm, meaning you just mined faster but you didn't actually get an extra ore.

The only way to ACTUALLY get an extra ore on the node is to have the {SKILL} to hit on the very last hp of the node.

How to reproduce :

Hit a node, do the math.

If you get the {SKILL} proc on the first HP, there will only be one ore left to recover.

If you get the {SKILL} proc on the second HP, you will destroy the node entirely (and thus getting only 3 ores from the node)

If you get the {SKILL} proc on the third HP, lucky you, you got 4 ores instead of three. <--- the only way to ACTUALLY get more ores from a node.
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Describe the issue: Doors can be locked inside of buildings and become, unlike normal doors, impervious to all forms of unpermitted entry and knocking.

How to reproduce: Enter a keep/tower/house/etc. with another room inside of it that has been locked and attempt to break into it and/or knock only to realize there is no option to do so.

Any relevant media (images, gifs/video, etc): 
[Image: image.png]
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(08-17-2023, 08:17 PM)Purpalicious Wrote: Describe the issue: Doors can be locked inside of buildings and become, unlike normal doors, impervious to all forms of unpermitted entry and knocking.

How to reproduce: Enter a keep/tower/house/etc. with another room inside of it that has been locked and attempt to break into it and/or knock only to realize there is no option to do so.

Any relevant media (images, gifs/video, etc): 
[Image: image.png]
Please note that this "bug" is apparently a feature, after clarification from staff.
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Not a feature, more of an oversight than a bug though.
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(08-17-2023, 09:01 PM)chance Wrote: Not a feature, more of an oversight than a bug though.

Please address it when you get the chance.
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given temps don't log properly
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[Image: MYqnJtt.png]
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So turns out....

Amnesias will remove Seed Harvester from your spell list.

Replicate:

Be a level 100 Farmer
Use a Mana amnesia
Realize Seed Harvester is gone
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