Posts: 432
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Character: Arioch
Which Event: A Healer’s Expedition
Responsiveness: The replies were quick and he responded to our interactions in character, making all of our actions feel rewarded for intuitiveness. There was a fair level of interaction which I enjoyed. 9/10
Balance: The balance of the fights were extremely fun- I actually feared losing the fights and they were challenging overall, especially as a melee user (buff armed). With constant adjustments, the fights constantly grew closer and more challenging 10/10.
Storytelling: With our actions being considered within the event, it was not stagnated. Being replied to for each of our posts for our ideas we had to get around obstacles or punished for making obviously bad decisions made it fun to interact. 9/10
Fairness: Allowing us to use items between fights or different recipes in order to bolster ourselves, going as far as to charge us coin for better rolls in the future was a fun change. (I got my coin back later, I robbed the guy's corpse after they died to an EC). Depending on our attempts to do things and how we helped one another- we were either rewarded or punished. 10/10
Overall:
The event was extremely fun overall and I liked the concept provided when entertaining the Deep Ones in combat. I was satisfied with my reward- though it is a dev item and I recognize the significance of it and what I am able to achieve with such an item. However, I cannot say that all rewards are created equal with what I saw as some of the loot table provided.
I do not believe risking several perms and deaths was worth what was essentially a 'fluffed arcanium kit.' Or sacrificing up to 40 vitality for a shield slotted +1 agi pair of boots. This was almost unforgivable and almost seemed like a spit in the face when considered risking what others and my own characters were in the plot. I will be completely transparent when I say if offered that same reward and I knew of the table compared to the risk? I would have declined coming entirely. This is not the fault of Didos, however.
Regretfully, considering the fun I had with the event, the interactions and intuition required to respond to events- the rewards were somewhat lackluster for some. Someone else had received a recipe, though what that will come to, I'm unaware.
I had an extremely good fun with the event and the interactions provided by Didos and I cannot blame them for the loot table. I just hope the rewards team considers this when providing future rewards and development items in exchange for the risk of the event.
HCoD for +1 agi.
![[Image: sRw0SQI.png]](http://i.imgur.com/sRw0SQI.png)
Posts: 26
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Character: Algos
Which Event: A Healer’s Expedition
Responsiveness: He was very responsive to the RPs that happened around us and took few minutes to answer. Very good for
Balance: The balance of the battles were done correctly adjusting the fights and answering to the RPs increasing or decreasing the difficult accordly. I really liked it but I could feel fear sometimes when the boss was near my character. Very fun. 10/10.
Storytelling: I really liked the immersion feeling on a true lovecraftian adventure. The musics were really good except the last one that I did not feel that immersion, an epic music would b. Even so I had lots a fun 9/10
Fairness: The event was very fair and the rules were well written and shown to us. It was fair for everyone. 10/10
Overall:
I really liked the event, I had my fun going inside the lovecraftian lore adapted to the game. Sometimes I felt challenged to make some actions without knowing the results and I was punished accordly which was great. The story was amazing with great bosses that made me go back to my times playing darkest dungeon. Some rewards however felt unfair for the difficult that was set to the event. It was not my case but I feel I need to point out this but I know its not Didos' fault.
Besides that I had fun and really liked the theme of the event. Didos made a great job and I hope I can go to another event with his storytelling.
Posts: 8
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Character: Wendigo
Which Event: A Healer’s Expedition
Responsiveness: The answers were pretty fast, the fact that he did react to one of the member's ICly impatience was also very cool.
Balance: I'm armed and I cry in the shower every day. Jokes aside, it was pretty good, there was no randomness between skills, he moved in an organized manner and used skills as such.
Storytelling: I really like Lovecraftian horror, it really felt as such.
Fairness: The fights were fair enough, I really liked them. There was no excessive focusing on only one person and, as stated above, the skills were used in a pattern, so did the very movements of the ECs (atleast I think so). Reward wise, I've received what I wanted, but I understand the discontent from the other people that went to the event.
Overall: Didos did a great job with all the scenarios, ambience and narrative. The reward problem wasn't his fault at all.
Posts: 794
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Going to accept one event, nothing high CoD - just smaller ones, for those who come first.
Posts: 418
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Joined: Oct 2019
Reputation:
903
Character: Eitr
Which Event: A Volcanic Venture
Responsiveness: Didos had literally pre-written quite a lot so that general area descriptions were lightning fast, and was quick to adapt things to any unusual things we did. Super responsive.
Balance: Things were very balanced, and as such Eitr got his ass kicked for being a fragile old man. Even when one of the new EC spells glitched out, they were able to quickly swap it out and keep things rolling after a relog.
Storytelling: The storytelling was great, There was a genuine sense of mystery in the beginning, and once we discovered what had happened at the outpost there was a lot of really neat tidbits to latch onto that tied together a rather hodgepodge jumble of requests in a satisfying way.
Fairness: 10/10
Overall: It was an incredibly fun event, 10 out of 10. Would wander into an ancient conflict of good vs evil only to somewhat recklessly commit violence against both for daring to harm a giant again. The puzzle was fun!
Posts: 360
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Joined: Dec 2019
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Character: Surtyr Folhammar
Which Event: A Volcanic Venture
Responsiveness: Didos was amazingly adaptive to what everyone chose to do, giving everyone a chance to feel involved.
Balance: The fights felt challenging yet winnable, and when mechanics betrayed everyone, it was taken into account fairly. Fantastic.
Storytelling: The storytelling was like a D&D session. It was immersive, and it felt like we were stumbling upon something we shouldn't have Mines of Moria style.
Fairness: Handled things objectively and did not let anyone win without earning it. Great presence of tension without crushing the possibility of success and took everything into consideration.
Overall: Provided lore, great ambience, and catered rewards to the needs without overdoing it. Extremely fun.
Posts: 63
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Joined: Jun 2021
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587
Character: Ivarr
Which Event: A Volcanic Venture
Responsiveness: All responses were swift and well prepared; he had scenic transitions prepped beforehand and ensured to acknowledge everyone's actions as necessary.
Balance: Although things got muddled after a glitch, Didos was quick to adapt and make a fair battleground for everyone involved. He made sure to keep it challenging, but fun.
Storytelling: Amazing storytelling. Each post provided a sense of immersion through ambiance and specific details that gave life to the environment Didos created. I felt engaged and compelled to write more and more.
Fairness: Very fair. A challenge when it was necessary.
Overall: i loved it. 10/10 would roll a 1 again.
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With the conclusion of the last event, I won't be doing any other event until the next month!
Rest time.
Posts: 158
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1,525
Character: Jokul Folhammar.
Which Event: A Volcanic Venture.
Responsiveness: Like the others said, pre-written descriptions for areas alongside themed music really set the tone for speed and atmosphere.
Balance: There was one bugged spell or it felt like that but Didos fixed it quickly. The battles were all fun & interesting, providing different challenges to conquer through varied spell use.
Storytelling: Going to have to parrot the others here, the storytelling was amazing. Felt like a D&D session and the characters we took only helped provide to that atmosphere. A lot of cool interactions, Didos adjusting on the fly and he expanded upon the original idea with great character development that we still talk about in Vdalion to this day.
Fairness: Very fair. We also rolled well.
Overall: My favorite part was the special condition for the final boss battle. Engineer was a literal mastermind, guessing it on his last go and hammering it out in time to save us from being slain. Didos' idea for incorporating that was great. It added intensity and provided a way for the (very strong) dragon to be beaten without simple verb combat. Won't elaborate more but definitely a cool feature that you'd be lucky to have included in future events.
Promised Didos I'd do one, so apologies for the lateness.
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Character: Taglia Djulkorren
Which Event: Monster Hunting(I don't know the event name but it was one of the monster hunting ones)
Responsiveness: Very quick and very precise with his responses. 10/10
Balance: The fight was good and didn't feel unbalanced, one of the rounds was hell on wheels but that was my fault because I touched the bad thing. 10/10
Storytelling: I was a late entry but the story was easy to follow regardless, and it was very entertaining. 10/10
Fairness: Again, late entry so I didn't expect to get anything. Just being let in earns a 10/10 for me so. Other than that? Yeah it was very fair!
Overall: I enjoyed the event as it was a fun time overall, the narration was entertaining with a bit of humor. The way things played out was fun as well and the fight felt very much like a boss fight in an MMO. 10 across the board!
Additional Note: My god do I hate poison.
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