09-04-2020, 01:45 PM
![[Image: GMqQXef.png]](https://i.imgur.com/GMqQXef.png)
- Recalling the events of the Pandemonium Chase
The seventeenth century was host to a number of profound changes and led to the total collapse of the Petrakis dynasty and by extension the Kingdom of Esshar, the invasion of the Empire of Barsburg, and the long war that followed as the reach of the foreign force expanded and conquered.
For an entire generation there was a deadlock between the land of Myllenoris and the Empire of Barsburg. While the latter consolidated its control in the region and reached out for easy pickings, the Teraphim continued to fortify its defences and hinder the movements of the enemy in the south. Just as this hot and cold conflict escalated to the point of siege camps moving on one another in a closely fought battle that tore up the country, a natural calamity swept in from the west... A group of Gehennan spirit-seekers were on the tail of Saekanis, the Divine Spirit of Winter, following the movements of the plague wolf after it reawakened in their lands. The tribe, Moxtli, a branch of the great Cruxati tribe, tracked the black wolf to the far eastern lands of Esshar where it had been lured in by the surge of chaotic emotion - particularly that of the genocide in Osrona, where many restless spirits still laid dormant and trapped.
The divine spirit's shadow swept through the country like water filling a river, spreading immediate illness. Notably, those that had committed murder were grievously affected by the plague, many of them dying in the first week. Soldiers, both current and veterans, and bandits fell like flies. The plague, however, spared all beastkin. They were seemingly immune. And a number of the survivors of the plague awoke with black, midnight hair, sharp elongated fangs and wolf ears, as well as a newfound connection to the wilds with their patron spirit in Saekanis.
Many hundreds of beastkin across the country would begin a migration and work with the spirit-seekers to quell Saekanis, trying to appease the wrath of the divine. They succeeded, partly, placating the wolf, though it never did leave Esshar's lands for good.
This did not put an end to the war.
In fact, it accelerated it. Finding that the Empire was worse off since the plague began in Osrona, Myllenoris and its allies moved in immediately to capitalize on the calamity. While visible distressed spirits haunted the streets of the once Shimmering City, and black soil cursed its farmland, a small, tired army moved in. Choosing to abandon the ruined capital and instead gather at Achyon, the war had come to an end. Sticking to their agreement to return the capital to the former nobility - or what remained of them, anyway - the Teraphim had decidedly 'restored the balance' and corrected the past mistakes that led to this in part. Afterwards, many of the Teraphim underwent a great pilgrimage to reconnect with the fragments of their goddess, Aschea - travelling beyond the physical realm and crossing the border to the netherworld, sealing off the Vale behind them, where they'd be unable to return but live immortalized. A few lingered and helped to guide the humans that inherited Myllenoris, or simply wandered the lands.
Twenty years later and on the dawn of a new century, the curtain unfolds once more.
Factions & Starting Points
The two dominant factions are the two cities, Acyhon and Osrona, with a number of small groups that don't quite have the same amount of manpower or military prowess. These two cities are the largest areas on the map and considered the major hubs of roleplay, though there's guilds and such laced in between and around. Each will have an assigned DM and weekly event that ties in the overall world arc.
![[Image: 1.png]](https://cdn.discordapp.com/attachments/417903639516938260/751411108241211434/1.png)
Achyon, the City of Metal
The home of the Empire, taken before the fall of Osrona. A place of innovation, where the terrifying potential of mankind is harnessed. While still connected to Barsburg, for the most part it acts independently and follows the guidance of the Entity - A manmade god that's a collection of memories of former captains and officials, put together by the finest surviving artificers briefly after the calamity took many of their lives.
The two dominant factions are the two cities, Acyhon and Osrona, with a number of small groups that don't quite have the same amount of manpower or military prowess. These two cities are the largest areas on the map and considered the major hubs of roleplay, though there's guilds and such laced in between and around. Each will have an assigned DM and weekly event that ties in the overall world arc.
![[Image: 1.png]](https://cdn.discordapp.com/attachments/417903639516938260/751411108241211434/1.png)
Achyon, the City of Metal
The home of the Empire, taken before the fall of Osrona. A place of innovation, where the terrifying potential of mankind is harnessed. While still connected to Barsburg, for the most part it acts independently and follows the guidance of the Entity - A manmade god that's a collection of memories of former captains and officials, put together by the finest surviving artificers briefly after the calamity took many of their lives.
![[Image: 2.jpg]](https://cdn.discordapp.com/attachments/417903639516938260/751411109260558396/2.jpg)
Osrona, the City of Magic
Largely in a state of uncertainty. Leading guilds wrestle for control and influence with three notable contenders at the head of their own armies. It no longer acts under a kingship and the authority of nobility has since faded, where instead a Council of prominent Magi select an Archmagi to lead the people and its respective territories. Of which there currently is no one - it was decided that the person who has the greatest showing in the coming expedition to the Primordial Dungeons would inherit the power of Archmagi and bear the Crown of Mikhail.
![[Image: 687uuCO.png]](https://i.imgur.com/687uuCO.png)
Moxtli, the Tribes (sub-faction)
Forming after the mass movement of beastkin, many stayed behind to learn the ways of Gehenna and shamanism. In an era of magitech advancement and great cities, there was a sense of disconnect for many beastkin who felt like they had lost touch with their true nature, and thus it became a perfect fit. This collection of tribes spread out through the wildlands and would practice a new form of Tocathianism.
All beastkin begin here.
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/417903639516938260/751421687702093904/unknown.png)
Fireblooded Temple, Gate to the Dragon Kingdom (sub-faction)
At the base of the northern mountain sits a guarded temple where the drakanites convene and congregate. A place of worship and ambition, protecting the secluded land of Theria beyond it. (Kept brief due to current IC happenings!)
All drakanite begin here.