08-30-2020, 10:55 PM
After much consideration and discussion among the staff along with various faction leaders, it’s been decided that within the coming months there will be a timeskip. When this will be exactly is difficult for us to give an exact date as we want to do it right and ensure it’s packed with goods, but what I will do in this thread is outline what it’ll entail as a general overview that’s subject to changes, as far as game development, the setting, and administration go.
Setting
Since the beginning, I think you can all be very proud of the story that’s been put together when you take a step back and take it in, with interesting continuity and a sense of progression year to year. Many climatic moments and stand out characters that I’ll personally remember forever with a fondness, and hope that many of you do too. Now I’m looking at the current world now with a keen sense of excitement as I feel like it’s in the perfect place to transition to something big.
Here’s an overview of how we’ll be going into things post-TS. I am leaving it all spoiler free, mostly, but the lore will naturally be fleshed out once we’re closer to the time and available:
- There will be two main, Osrona-like cities based on the events within the year gap (and what appears to be leading up to it). An early look of the new city to the far west.
- Many beastkin have migrated to the woodlands due to certain events, living in a number of tribes in enclosed, small villages deep in the forest. Think similar to Gehenna, based around a universal religion. All beastkin will spawn here, but are free to waddle off and live as a city-dweller if they prefer that to the tribes.
- A great Fireblooded Temple near the base of the mountains. Drakanites will begin here.
- The noble house of Grimmore officially broke ties with the Kingdom of Esshar after the Myllenoris-Osrona war, but now they’re back in Grimmore Spire with a small force. They have renewed interest in the heartland.
- A vampire, or two, or three… with their loyal followers and servants. Perhaps a cult of some kind.
- A group of necromancers with an agenda. (The horde of skeleton type, not the PC revival kind)
- Siren pirates that have taken over a commonly travelled bridge, living in boat homes.
Development
- Dungeon runs for guilds. Beating a boss grants a chunk of coin and loot. When you defeat a boss it announces it to your guild. You can generate a key once a day and members of the same guild can party up with you to enter a dungeon!
- Online time tracking, amount of RPs posted, and newbie highlighting (displays their name in green if they have less than 100 active hours)
- Re-adding billboards. The guild leader and level 4 members have ownership permissions. For those that are unaware, a billboard lets you place a piece of written paper for others to view.
- Various public spell additions, and racial mechanics. Aiming for two dozen. Here’s a few spells that were drawn recently: 1, 2, 3, with more on the way
- Possibly more. We’ll see, but everything above is what we definitely want in.
Administration
- I will be personally running at least one event a week and holding myself to that schedule indefinitely, and we’ll assign a DM to each major group with a plot line mapped out in advance of things. I’ve already got a number of ideas that I’m excited to put to action with overarching story arcs, with each place having a particular hook.
- In lieu of recent changes, the forum will continue to be more focused on IC and general feedback rather than arguments and debates, as I feel this is better for the health of the community (...and our personal health, too!). I realize that these conversations don’t come from nowhere, though, and will continue to try and improve / address as issues are highlighted and suggestions are made.
- I was suggested hosting a weekly meeting at a scheduled day/time and like that idea, a few hours of direct communication between the admins and the community on the test server, then the logs are posted in a sub-forum. Going to do that.
I also don’t want anyone to feel like they’re losing out from this, though I know that’s inevitable. There’s a lot of characters I’m seeing around at the moment that I feel would be great in the elder role post-TS, and I’m more than happy to work with anyone and hash things out. And I also hope that we can still enjoy the roleplay over the next month and beyond despite this announcement. The server will remain online, and when we're closer to completion a heads up will be given at least a few weeks in advance.