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Antagonist Resource Systems
#21
There isn't a cap, no. Also, you don't have to accept a danger 0, you can ask for a higher cap setting.
#22
(09-30-2022, 04:47 AM)Ori Wrote:
(09-30-2022, 04:39 AM)Raihex Wrote:
(09-30-2022, 04:36 AM)Ori Wrote: I don't farm dangers, I never have, tbh. I don't think I've ever provoked a danger once.
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A) You walked into a settlement as an undead

B) You were given multiple warnings to leave, and chose to stick around

C) You were the one who picked the danger settings, I would have agg'd you.

I was walking away.

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#23
(09-30-2022, 04:48 AM)Illfort Wrote: Is there a cap to how many perms you can get? Is there anything stopping Undead just going around and Danger 0 everyone they see to farm Undeath? Because in like fifteen minutes I saw one dude doing three Dangerous fights, I assume his Vit must be severely debuffed from the many fights he does every day so he doesn't care if he loses either.

The other side of that coin is undeads literally getting chainverbed by anyone that crosses their path if they are alone and getting dogpiled even if they don't want to.


Its not necessarily them choosing this. Its quite literally a "fight on sight" situation right now that makes them unable to play in any other way.

As a neutral party with Cherry I've seen both side of things and undead players don't have much more fun when they can't take 2 steps without eating a perm. I once healed a skeleton's perm only for them to get verbed literally 5 minutes after walking out of my clinic and get permed again right away, and they didn't start it.
#24
(09-30-2022, 04:48 AM)Illfort Wrote: Is there a cap to how many perms you can get? Is there anything stopping Undead just going around and Danger 0 everyone they see to farm Undeath? Because in like fifteen minutes I saw one dude doing three Dangerous fights, I assume his Vit must be severely debuffed from the many fights he does every day so he doesn't care if he loses either.

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#25
Best solution to this 'problem' is to not choose cap 0 so you can kill undead quicker.
#26
(09-30-2022, 04:36 AM)Mallow Wrote: You explicably said you farmed 5 dangers for your second hidden token.


I didn't do that. I was at 7 dangers, at level 211 and 8-9 years alive when they made the change. ICly I have always tried to talk things out with people, undead, witches, whatever antagonist, and have never been the one to aggress.

I will apologize for the way I've worded my post, I should say that I don't really blame players for RPing, and I can see how it might have come off as an attack. I don't want to attack people tbh, I think that it just feels disincentivizing and not so fun to type out a win RP, when most often the antag on the losing end will run off into the night screaming victory.

I don't think they do that because the people who are playing them are jerks, I think that it's just the way the system works.
#27
In my 23 dangers, I have yet to fight someone who didn't accept the Danger 0.

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#28
(09-30-2022, 04:53 AM)chance Wrote: Best solution to this 'problem' is to not choose cap 0 so you can kill undead quicker.


Choose cap 1 instead, the most deadly option.

:lowriskskirmish:
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#29
Please do not go back to danger 1 mandatory for skeletons and zombies.

But for those champions? Please do. They're too damn strong.
#30
(09-30-2022, 04:53 AM)Raihex Wrote: In my 23 dangers, I have yet to fight someone who didn't accept the Danger 0.

Of course everyone is going to accept it, people are starving for their five dangerous fights. In contrast, would you accept Cap 1 if they offered?


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