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12-10-2024, 01:30 AM
(This post was last modified: 12-10-2024, 10:23 PM by MuscleWizzard.)
2148 AC
"Our need for Conquest has only grown since the invasion of the Atrellyan forces, they have taken from us many prizes and yet one jewel still glitters on the horizon. Know that when the time comes, those of the desert will soon bow their heads to a new King."
-Cepheus, Vindicator of Conquest
---
"We forever strive forwards in His name. Every thing we do, we do for Him. We do for the betterment of mankind. Fret not, misguided children, for Azrael's light shall bring forth a new era without pain or death. Join us, and know true peace."
-Dagan, Vindicator of Knowledge
---
"..."
-Solemn, Vindicator of Solitude
(She refused to comment)
☩ Following the release of their two millennia long imprisonment, the Oscuri have found themselves a home carved out within Meranthe: Sanctum, a refuge from the plights of the world at large, a place of worship, and a home for those faithful to the Morninglord, Azrael.
---
☩ To each Vindicator, a Redeemer. To each Redeemer, a Rampart. For those of Solitude, Lethe is named Redeemer, with Irinia as Rampart. For those of Conquest, Kalvorn is named Rampart, with a Redeemer still pending. For those of Knowledge, Dazanyr is named Redeemer, with a Rampart still pending.
---
☩ Expansion efforts have kicked up once more, with the Vindicators putting out a missive for the gathering of coin and material alike to claim a greater territory surrounding Sanctum. With more land comes bigger walls, and enemies are far more abundant than allies.
---
☩ With the Oscuri come a deeply rooted faith in Azrael, with priests and priestesses all too willing to share His word and will in the form of sermons, Lethe often heading these ceremonies. Though for the faithful or lost, one on one sessions with those of Solitude are advised should faith be your calling.
---
☩ Under Dagan's watchful eye and steady hand has the practice of undeath flourished once more. Projects and knowledge having been accumulated as days of yore seek to no longer become myth and legend but instead- reality.
---
☩ Where conflict is found, Cepheus is at the forefront. Encouraging warriors to battle, zealots into fury, and challenges to others without end. Those seeking to venerate the Morninglord through combat and duels would do well in seeking his approval.
---
☩ Roaming the wilds to spread His word is often a task that Solemn can be sighted handling. Of the Oscuri, she is considered amongst the most well mannered and approachable, though that is not to be mistaken as a weakness.
---
☩ Oscuri that find themselves having strayed from the Legion would do well in keeping a watchful eye, lest they be stricken down without hesitation from what was once their brother-in-arms.
RELATIONS:
---
Atrellya: Tentative
Meranthe: Neutral
Mementos: Unfriendly
Delphina: Unfriendly
Gloomlight: Hostile
Goldlight: Hostile
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ATRELLYA
The Moonfallen Coven
And other conglomerate 'Fel'.
2151 - AC
"We are here to pull the wool from your eyes, Meranthe.
Slaves of the Lifestream."
- In the wake of the unsuccessful siege on Atrellya's fortress, the fallen who could not be recovered have gone missing. It's no secret where, as an Atrellyan aberration makes its rounds - even if short lived for the years it was active.
- A new Supreme has mantled the coven, a soldier of Indras who now mantles the horns of the Imperfect, Ennui, named Zerscala Aisenliche. Perhaps Viola's immortality was less fact than fiction.
- In lieu of the foreign gorgons' dissemination into Meranthe at large, one claims a position in Atrellya on the field, a groundskeeper, custodian, and champion, the fallen high-lady, Seble Nyarabia.
- Unaligned, or perhaps disgruntled, magi and non-magi alike are continually welcomed to sign their soul to 'choose their own fate.' Question death, dream for yourself - the Isle is here for people who want to make that choice.
- More numbers of varying banners, liveries, and factions have been sighted on the Crescent Isle, the presence of heightened and elevated riftmancy begins to spill into the air. The lifestream shudders amidst the isle- what profane energies could begin to cause it pain?
- Glimmering lights, spirits and pixies can be sighted among their shaded garden at odd hours of the evening and morning.
- Even if the Moonfallen coven are struggling to put their foot back in the door in terms of numbers, many others treat the Isle as a 'hub.'
They have...
A fair relationship with the Oscuri of the Lost Legion.
Other Fel, Varrach, Morningstar, and so on, are their many and often honored guests and allies.
Bring Hel to the Pantheon. Their churches, their temples, their false idols, alike.
The rest of Meranthe aren't quite on speaking terms.
...but so many of you come to deal with us. Do continue to.
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Year 2152AC
News & Briefs
☀ 5 Years after the last state, Arcadia has continued to thrive and build new homes to welcome new inhabitants and refugees from the settlement of Varesia, fleeing the war they did not want to be involved with.. And with the abandon of New Repose by Morningstar, Arcadia claims and expands deeper underground to continue the cleansing. Altough, what was thought that the previous demons of Nyth'jem ruins have disappeared only returned later, and with an Owldrake at their command. The Militia is preparing on how to face this issue...
☀ In tragic news, after a troublesome skirmish south of Arcadia, the Minister, and Head of Clinic, Yuka Asano has been captured and executed. The details are only not clear out of Arcadia, but the population grows more wary and scornfull towards the southern neighbours of Sanctum, watchfull on patrols at the borner. The nation mourns for the loss of Yuka, and is preparing a proper funeral announcement.
☀ Dashar, another resident of Arcadia, was announced to be captured by the ennemy. His fate is unknown yet, but actions are made. In regards of these recent attacks, the Militia has given safety instructions to the residents. The populace seems to be more compacted and closer to the natural walls and towers of the nation.
☀ As tensions rises, the council is renewed with new members : - Long standing influence within Arcadia, Koretheia shares the role of Keeper alongside with Svengalf Sandsker in leadership.
- Calyx has been nominated as Warden, responsible for Arcadia's army and holding the ability to call for official manoeuvers.
- Tiche Alline and Camellia Aubreen have been nominated to Ministers, able to contact and be contact in regards of diplomatic matters between the other nations.
- Itzli and Iane Ioko join the Council, able to manage the internal affairs of Arcadia to assist with the population for any matter to live inside.
- Fulumi Thorruhn is now the Head of the Clinic. Therefore, she has been granted the position of Vanguard, an honorific title to represent mentors.
☀ The Militia of Arcadia is invited to seek local alchemists, artificiers and combattants, to practice their battle skills and improve their equipement. Many artisans have shared their will to assit with !
☀ In a surprise for some within Arcadia, the banners of the Final Frontier, thought to be lost to the invasion, are seen to be floating near the entrance of a specific appartement, attracting some curious local artificiers.
☀ After many years since Diallos Equisol's mistake, and the amendment of a perticular person, he is longer banned to enter Arcadia.
☀ With the past years welcoming refugees of new horizons, from those of the Final Frontier, Londo and now Varesia, the city has become a more heterogenous. Along with the Polytheist influence in the faith of Arcadia, the populace grows more understanding and in solidarity to cooperate together as many come or has survived tragedy and destruction in their homes. Arcadia has been for many a new way to Live once more. Even with the tight neighbourhood, the people are warm and welcoming for those who respect the local traditions and Harmony. Some Occultists and Apostates are still a sometimes wary, as long they do not cause hostilities.
But curses upon those who would abuse of this kindness offered, as the last years since the invasion of Atrellya has forged the survivors to become more resolute if danger presents.
Therefore, after a long period of hesitation between two directions, the current tendency shifts Arcadia to be considered a "Progressive" settlement.
Relations
The Nation of Delphina
The people welcome the Delphinians with the respect due, as Arcadia is a vassal of Dal'Thala. The inhabitants of each side are able to travel freely.
The Kingdom of Fortune
Exchanges have slowed in the past years, as the sailors and some relatives of the Captain of Fortune were away for the period of Krausmas. Perhaps in their return, Arcadia and Fortune could resume their project?
Goldlight
The people have mixed feelings towards the people of Goldlight. While at first there was some worry after a specific event years ago, the last years have improved clearly more in between the two. Patrols of each nation travel in between either for mercantile or diplomatic
The Rest of Civilized Meranthe
The Arcadians are warm and welcoming. As long visitors do not cause issues, wear known enemy crests, or are not notorious of wrongdoings, they can walk in the town freely... Except...
The Oscuris / Sanctum
The militia is more watchfull on the southern border. And only under exceptions, every Oscuri or individual bearing the crest of the "Lost Legion" is immediately to receive warning shots to deter their presence. Altough, the guard stands more defensively, focused on securing the border.
Atrelya
The populace is genuinely afraid and angered by their presence. Any display of agression from these people will be responded adequally, with no sympathy.
(Redeeming) Apostates
The Arcadians are reasoned that most of Apostates are misguided people. While they are cautious and remain ready to defend themselves, the apostates that surrendered and are going through their rehabiliation can find some caring gestures adressed to them, as long they are not wronged. A chance to find a proper life back once more.
Laws and Edicts
☀ Being a vassal of Dal'Thala, Arcadia employs the same laws at them.
☀ The most important to consider is the prohibition of Occult magic practice within the territory. Black Magic, Necromancy, Riftmancy, Chaos Magic and any fundamental entropic and profane magic are also forbidden.
- Exception for those under rehabiliation, as long they are colared and allowed to walk within Arcadia.
- Failure to abide to this can involve proportional and escalating punitions accordingly.
☀ List of Persona Non-Grata (Specific indivudal banned from entry, regardless of their affiliations) :
-
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Year 2154
Sailor's Talk and News!
Ten years have passed since Stede Emeraldi, the man recognized at the time as the reigning Sovereign of Fortune, had taken over. Following this, actions were taken to once again further the production of Fortune, and they've began to enter a more prosperous state of Commerce, as their goal has always been. Age began creeping, however, and decisions were made to pass the crown from himself unto Ala Emeraldi. Some sailors were nervous about this change which seemed to be silent in its transition of power, but this was far from the only shift in interest experienced inside the nation.
Enarr's presence within the Kingdom of Fortune is not something that can be denied. But with the presence of Kindle Sandsker as well as good connections to Arcadia flourishing, the religion of Verdion has been noted as an upcoming belief within the state, with Kindle being the religious leader of their group, the Rootkeepers . However, this is not to overtake the presence of Enarr; A festival is said to be held relatively soon by one of their resident Enarr-priests, Atlas Equisol.
As such, Kindle has decided to drop her presence as Admiral of the Fortune's Navy while Anya Seacrest, noted for her long-time devotion to the Fortune kingdom, has been made the new Admiral of the Navy. Sailor's word travels fast across land, as this is not all...
Word comes from across seas that the new Sovereign has interests in settling the now-empty islands around them in order to bring them together and expand Fortune's presence upon the seas once more, as they had sought to do before. This includes, but is not limited to, what was once the Traverse - the isle of Mina Solis. Such eagerness to expand her lands comes from the hopes to once more bring Fortune back together.
Sailwinds has become a well-known name across Fortune and other friendly settlements. Sailwinds has also become notable within Fortune's research division under Stede Emeraldi, who still holds on to his title as the Lead Researcher.
Some points of interest,
- The Kingdom of Fortune are hoping to once more expand its military ranks, open to all those who approach who aren't of the Fel alignment. If you wish to join, talk to Anya Seacrest about signing up for Fortune's navy today! Due to a shortage in their Navy rankings, Fortune is highly supportive of those willing to fight for them.
- Advancement in technological and magical growth. Actively seeking those interested in multiple arts of crafting and other types of noncombative abilities, Fortune offers lessons and experience from those learned in Runemancy, Golemancy, and even Wayfinding to advance and help learn those who wish to have a better understanding of such arts. They're also urged to join and help support Fortune's growth in return, though it's not always expected they do so.
- The growing worshippers of Verdion and long-present Enarr are the two most prominent religions amongst those who travel across Fortune's Ports for now. All religions are, however, welcome, so long as they are once again not of the Fel alignment or troublesome for the people of the Kingdom.
- Fortune is looking for a medic to take care of their soldiers and citizens. Anyone with interest in taking such a position should notify Anya Seacrest or Ala Emeraldi.
- A new sentionaut has been seen traversing lands as of late, making many connections and friends along the way. This marks the development of a newer, more advanced kind of sentionaut which appears almost entirely human.
Goldlight Order - Stalwart defenders and allies.
Gloomlight - Allies in the Republic.
Nightview - Old friends, thankfully still standing. We're grateful.
Arcadia - Good friends. Connections grow, as does our alliance.
Xuefeng - Friendly. A far away place.
Dal'thala - Hopeful to grow Relations, alongside Arcadia.
Serenity - Neutral, but we see the good among you.
Atrellya - Stay dead alongside Indras.
The Fel - Disappear with the rest. We've seen enough of you.
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2155 AC
A little over half a decade has passed since Franz Erbe and Ads have decided to settle the land south of the Phoenix’s island. Since then, what had started out as a lonely tent or two has grown into a nascent settlement of several dozen magi and permanent constructions.
- Construction work of the Princedom’s first permanent structure, has finally yielded fruits, and the center of the town has at last been paved with paths of stone.
- The town’s militia has officially been dissolved, replaced with the Azure Order which is currently being proto-lead by Dame Ilkhana.
- The Prince Franz is actively seeking people of specialized skills in order to fill important positions. Those with advanced medical skills, advanced artificery, runecrafting and wayfinding are encouraged to come visit the settlement. There is also a need for Arcanists!
- Foreign dignitaries are welcome to visit the settlement in order to discuss diplomatic terms and potential agreements.
- The princes are always accepting donations of funds and materials in order to further develop the settlement through the construction of more advanced infrastructure and the construction of more buildings.
- A series of trials will be offered to those who wish to have a chance at being anointed as knights of the princedom. Those of the militia, and foreigners interested in this prospect are invited to contact Franz Erbe in this regard.
- Erika McAlister was appointed as the first true member of the royal court as its diplomat and official ambassador to act and speak on behalf of the crown’s interests when in foreign lands.
Relations
Delphina: Cordial
Ruby Empire: Cordial
Paritas: Cordial
Serenity: Neutral
Serpent’s Crown: Cautious
Ne’er-do-wells: Change your ways!
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01-30-2025, 05:40 AM
(This post was last modified: 01-30-2025, 06:06 AM by Cpt. Prinny.)
2155 AC
-------------------------------------------------------------------------
From when the Yynglan'yi Empires able-bodied people landed until now, there was little in the way of a public position taken. Instead it seems their forces spread through outwards and dwindled, all information kept private. Still standing tall however is Serpents' Crown, a singular tower with a square in the shape of a snakes face. Being released out from its gate is a mass of public information, offered after recent events. - The Caretaker of Serpents' Crown, Silas, is the prime authority figure of the settlement, leaving all matters that deal with the area under him.
- With the stagnation of the High Lords and Ladies, the caste system has found itself being unused.
- Territorial at their core, the quarry and caves beneath the tower have been deemed the property of Serpents' Crown, all intrusions with no permission under scrutiny.
- Visitors are welcome from all sides, Fel or those of the Republic, nobody is found unwelcome other then a select few, however it is known that majority of those that hang around the tower touch upon undesirable matters. E.g. The Caretaker is a known Riftmancer, and War Criminal is a known Necromancer of Azrael.
P.s. No promises are made on visitor safety by other visitors or those staying at the tower, and a few specific individuals might find their self under attack, Aeric, Kalione, alongside others that would know.
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Sightings of Serpents and Skeletons can be seen near Aquantio, the tree and vigil next to it coming under an aspiring gaze.
"It is beautiful, but we could make it even more so."
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Relations
Guignol - Friends
Atrellya - Neutral to most
Lost Legion - Neutral
Republic - Neutral
Delphina - Neutral but some are disliked
Caethir - Still waiting on the invite, but you are invited.
{Serpents' Crown is a Conquerer settlement type}
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02-06-2025, 01:32 AM
(This post was last modified: 02-06-2025, 01:36 AM by Morg..)
- 2156 AC. -
At the far south of the desert.
Onto the center of Serenity, a Shaman and its people would gather below a tree planted by their now fallen King.
A blood stained hand were stretched as to call for silence, all as a Gehennan soon began to speak.
Quote:"Onto the stonewalls of time, where the past is written in detailed lines, most shall remember these last decades as the 'Age of Extinction'. Meranthe faced a threat who was capable of turning much of its history into dust, but in the end, we prevailed, even if scarred."
"Onto Serenity, a different name is to be used when speaking of these times of trial, one in honor of those who bleed for our desert."
"The Age of the Crimson Sands."
"All of those who bleed for our golden sands are to be remembered. Their sacrifice being felt not solely by Serenity's people, but also by those who fell by our blades, the story of their last moments to be sang amidst of our festivals, as our hunters did not die in vain."
"Their sacrifice being what made sure that our desert would prevail. If not by our joined efforts onto the north, Serenity could've fallen. And if not by the courage of our newer generations, Serenity would've surely meet its end. Now, it's the task of the living to make sure that Serenity prospers, as our dead created the path for us to survive, the path we shall now trail."
...
"As even amidst the purity of chaos, we are always to remain serene, for the pursuit of balance is both our purpose and our destiny."
- Oshun, Consul of Serenity
With the end of turbulent times and the unification of Serenity's leadership, the land in which has its purpose settled onto the betterment of the entirety of Meranthe, opens its gates as trading routes slowly blossom from the west towards the far east.
Traders and nomadic merchants becomes a common sight amidst their people, as Serenity moves some of its focus onto becoming a part of Meranthes market and influence.
☥ - Just as the tides of the sea are ever-changing, so too does Serenity evolve. With a renewed focus on eriching the city's culture, one of it's latests pursuits is the study of Spiritmancy. Guided by Oshun and the church of Saekanis under its leader, Zamekiri, those who dwell in Serenity now have a ample array of opportunities to learn and grow alongside the spirits that surround us all. To understand of the cycle and balance in which all of us are tied to.
☥ - With the destruction of several bastion of knowledge in Meranthe, Renki and Basili have begun a noble effort to secure the future of the younger generations. A University is being established for those who understand that knowledge can be as mighty as the sword. It's initial steps have already been taken - Serenity's Merchants and Oshun seek out scholars from all across Meranthe, gathering the finest mids. Wisdom is to be preserved, not only to enlighten the living but to ensure we remember the errors of the past.
☥ - During the attack of the Perfect Demon of Hunger onto Serenity's structure, the brilliant mind of Basil Mooney proved vital to Serenity's Survival. One of her strongest creations, a slumbering titan known as Colossus, was been seen emerging from the depths of the tallest dunes, prepared to defend Serenity against the dire threat. It's current fate remains unknown, but some non-magi speak of seeing it retreating to beneath the sands.
☥ - As the Gates of Serentiy are open to the various masses of Meranthe, traders carrying spices and armors forged by Serenity's best, quickly become a more present sight onto the full extent of Meranthe's continent. The most eloquent of such traders speaks to guards and those who show to have more coins onto their pockets, smiles and laughs exchanged as they promise to return as quickly as they can. Serenity openly extend its arms to Meranthe, seeking to forge lasting connections where friendship blossoms, and trade flourishes.
☥ - Rumors of Spriggans spotted on the edges of Meranthes forests spread among both Magi and Non-magi, sparking curiosity in all who hear such tales. Amidst the intrigue, one fact becomes clear to those seeking to uncover the truth: a steady influx of materials is seen being transported to Serenity. Within its walls and forges, numerous Runemancers labor tirelessly on two ambitious projects by Basil Mooney. The first being a upgrade to her already formidable Spriggan, while the second is a groundbreaking creation – A ship designed to claim the skies of Meranthe for the coastal city.
☥ - In the final years of war and famine, a increasing number of people sought refuge in the deserts, with many finding their way to Serenity. Those who shall join Serenity's army are to be met with the support of its captains and wardens, the city recognizing its youngest recruits as the heroes of its future. Meanwhile, those drawn to the culture of creation and enhancement are to be mentored by some of the most experienced artisans in which the city can offer, who are eager to share in their knowledge. As Serenity prepares for a possible influx of ambition and talent, it's philosophy resonates: "One's desire to grow is never to be humbled, it is to be watered and allowed to blossom into something in which can change the world in the same way in which the wind reshapes the dunes, beautifully."
☥ - With Oshun's return to Serenity, she dives headfirst into the constant flow of projects and training matches. Those who seek her guidance in matters of spiritmancy are directed by soldiers to find her, whether at the benches or in the arena. Many of her past projects are to be rebuilt from the ground up under her direction, as the elder woman speaks of being blessed by the spirits with an opportunity to improve and remake what had once been made.
☥ - With the Death of Rued Silvanas and the retirement of Daire Silvanas, a new decision has been made by the new leading figures of Serenity. In a bold shift in tradition, Serenity retreats from the state of a Monarchy, retiring from the idea of having a King, initially having two figures climbing onto power, now Oshun bears the burden of leadership. Now to guide Serenity into a new path, one of strength and renewal, so the dunes can glow as if golden - Just like how it used to be.
☥ - A pact of blood has been sealed, forging an alliance as two socities become brothers and sisters. The scattered Giants and Oni have found a home amidst the Silent Expanse, with Serenity's finest watching over them. As the merchants of the dunes extend their hand in aid, the people of Aeric Wilkinson are set on the path to become what they have always aspired to be - The proud people of Jotunheim.
☥ - When stagnancy threatened to take a root onto the land of golden sands, it was Warden Flown who ensured that Serenity's arena would never grow dull. Organizing tournmanets and joint training schedules, he sharpened the fangs of Meranthe's finest warriors. The most recent victor of his tournment being Katsuya Akatsuki. Serenity by itself prompts every Meranthian who dreams of strength of the body to step into the arena - Not only to grow as a fighter but to claim victory from the reigning champion.
![[Image: imagem-2025-01-24-014040108.png]](https://i.ibb.co/L8v58xv/imagem-2025-01-24-014040108.png)
- Relations -
Arcadia: Our closest neighbors, and perhaps more with time.
Delphina: Various has been the moments in which this nation has proved to be resourceful, and such is a thing to be respected.
Gloomlight: We have had our differences, now where we once were divided, the opportunity of discovery brings us together.
Goldlight: Seeing eye to eye does not come easy, yet we know you come from a good place.
Xuefeng: A powerful nation, clad with might and sharp talons, hopefully what once had been a single idea now can bear it's fruits.
Caethir: As the era of destruction ends, more is to be built, we are grateful to see new settlements and eager to see what you all aim to become.
Serpents Crown: Stagnation is a disease that we also have dealt with, we are curious as of what the stillness of time has made of you.
Atrellya: Time and time again, all of you find yourselves near complete extinction. This time, you shall not take our best.
The Oscuri: Countless were the tales of what you have done to Gehenna, we shall not allow history to be repeated.
Serenity becomes a Settlement of Commerce.
And so, we keep on growing, anew and stronger.
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2157 AC
The phoenix valley buzzes with activity as the settlement of Caethir continues its construction. First infrastructure appears, then soon after that a series of watch towers are constructed. Smoke rises over the horizon as the sun beats down upon the land. It seems years of fending off intruders has made survivors and militants of the Caetheri.
- Several structures have been constructed over the course of the past two years within the center of the town, linking the paved street in a harmonious blend of urban and rural.
- Recruitment efforts for the Azure Order have yielded fruits as Ilkhana has finally been elevated to be its Knight-commander. The ranks of the order have also been bolstered by several new prominent recruits.
- The Seat of the Steward has been filled by the appointment of Kieru upon it. Those seeking to do trade with the princedom or citizens who wish to offer ideas for events that might be hosted, are welcome to contact him!
- Foreign dignitaries are as always, welcome to visit and discuss with the Diplomat of the princedom, Erika.
- The Princedom’s first caste of landed nobles have been elevated recently, to serve as stewards of parts of the princedom on behalf of the princes of Caethir.
- The Covenant was published, a series of royal laws which have gone into effect upon the publishing of the prince’s great work.
- Military infrastructure has seen a great increase within the Princedom as a series of Watch towers have been constructed along its border. Platoons of soldiers have been seen patrolling along the trails which have formed a ring around the capital.
Relations
Delphina: Friendly
Ruby Empire: Cordial
Paritas: Cordial
Serenity: Neutral
Serpent’s Crown: Cautious
Ne’er-do-wells: Change your ways!
Settlement Type:
Conqueror
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2157AC
There are many rumors and tales that circulate the Grove, and indeed the wider Republic after the Oracle's battle against the Revenant of Ragnarok, Varrach. Even more persist once he returns home, relatively unscathed except for a far quieter demeanor. Many whispers indicate that he's returned as Varrach's Undead, meant to lead Gloomlight and the people of the Republic as a sacrifice to the God slayer, while others believe he's made some infernal pact with the proverbial devil for his safe release. Regardless of the truth of these circumstantial rumors, very few know the honest truth - and the Oracle seems for it to stay that way.
◊ Upon conducting the ritual aimed to beseech Amier for guidance and assistance, Thomas Equisol has officially embraced devoting himself to Amier. While standing as the Oracle of Athelios his belief within the Warden remains fully committed, but now this belief extends to the entirety of the Pantheon.
◊ With his return he has resumed his duties of leading the city, most notoriously recently announcing Gloomlight's claim upon the deep mines known as The Depths. The Bastion has already begun assigning patrols to it to ensure nothing untoward happens within or around the mines. There are also rumors the indicate further plans for expansion and claims, but whether or not these are true is something people will have to wait to find out. It does appear, however, that Gloomlight is gearing up for expansionistic goals, with the Bastion shoring up its manpower as the settlement itself switches from Devoted to Conqueror, officially.
◊ There is talk of the small community of Nightview falling under military protection of Gloomlight officially, though when asked the Office of the Oracle was unable to properly confirm this for now.
◊ Work barrels forth towards a tournament aimed for the Squires of the Bastion to showcase their talents and strength. There are several great prizes available, and more information will be released when the Commander formally announces it! Naturally, the Bastion continues to recruit as it always has. Speak to a Knight or higher to join.
◊ Before his capture by Varrach, there had been a notorious tiff between himself and fellow Giant, Aeric Wilkinsson, though the reasons why remain unclear. However commoners and magi soldiers alike overheard the Oracle comment that if the Giant did not remove himself from Prospera's ruins, he would lose his other arm. Whether or not this bodes poorly for the Giants within their new community near Serenity is unclear at this time.
◊ Gerald, the Gunshroom, has become the official mascot of Gloomlight! The devoted protector of the Oracle's daughter, Cerise Equisol, the Gunshroom can be found escorting her around. Be weary, the Gunshroom is armed and dangerous.
◊ The death of the infamous Blood Magi, Galena, has stirred the hearts of many, and there is a national day of mourning declared for her long lived service to not just Gloomlight but to any who found themselves in need.
Officials:
Oracle - Thomas G. Equisol
Commander of the Bastion - Justia Sulibella
Pontifice - Jaizara Sulibella
Astra Captain - Nix Bargiel
Umbra Captain - Niaelyn
Secretary to the Oracle - Tanya S. Equisol
Treasurer - Everest
Relations:
Martyr's Vigil - Allied
Fortune - Allied
Delphina - Friendly
Arcadia - Friendly
Ruby Empire - Neutral
Serenity - Unfriendly. . .
Serpent's Crown - Unfriendly
Posts: 203
Threads: 76
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Joined: Oct 2019
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02-13-2025, 10:57 PM
(This post was last modified: 02-13-2025, 11:01 PM by KaneRage.)
![[Image: Legion_of_the_Lost_Banner_awvquq.png]](https://res.cloudinary.com/lniqmto06/image/upload/v1733255142/Legion_of_the_Lost_Banner_awvquq.png)
2157 AC
☩ The Temple of Sanctuary has crumbled and decayed unable to withstand the odd energy of the Tower of Aetius forcing the Legion to resettle, hordes moving back towards Sanctum.
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☩ The Monarch of Undeath Cepheus, has been named and will soon be crowned, Leader of the Oscuri and Undead. The Legion now follows his voice and commands instead of three.
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☩ New Vindicators have been named.
Rothraim, Vindicator of Mercy, Saint of Azrael will handle matters of Faith and Necromancy.
Abidah, Vindicator of Fatality, Seer of Azrael Who will guide our people beyond Death,
Cerberus, The Vindicator of Conquest, The First Hound who will command the Legion’s Armies
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☩ There is a mandate to Arms announced to all of the Lost Legion within Sanctum as skirmishes and signs of a coming raid party linger near their borders. The Oscuri shore up their defenses as the Bastion approaches
☩ Sanctum Still prides itself on being an open to all. A sanctuary for the Lost and Forgotten of Meranthe. Especially to those who wish to convert or find new purpose in Azrael and his goals.
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☩ The Fallen of Upon Her Crown, Have been recognized as Saint Irinia, and Grimveil The Ghoul. They have been given proper rites and titles. Although nothing remains of them they have been put to rest under Azrael watch.
--D
☩ Despite all the naysayers Sanctum continues its research into Necromancy, And furthering their goals to resurrect the dead. It opens itself to collaboration with others who wish to pursue this path.
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☩ After almost a decade of Conquering. Sanctuary falls, Bringing to light their shortage of manpower. Sanctum begins a massive campaign to recruit soldiers, Raise undead and free more captives of the Hollow World.
Thus Sanctum becomes a Progressive nation.
RELATIONS:
Atrellya: Friendly
Meranthe: Neutral
Delphina: Unfriendly
Gloomlight: Hostile
Goldlight: Hostile
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