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Bug Reports
Describe the issue: Necromancy got busted. Undead that are bound get unbound if they relog. Potentially worse part? It relogs the Necromancer they are bound to as well and rolls them back a certain amount? Or teleports them somewhere on the map when they relog

How to reproduce: Be a gross Necromancer. Bind an undead. Have them log off and watch the screen go black for you when they log back on and say "Something WEIRD happened"
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Describe the issue: spiritmancy re-done issues.

Reproduction: At the time, I logged in having previously had the spells call forth, power return, spirit meld, link transportation. Call forth and power return were refunded, giving me thirty points to spend. I repurchase call forth. I now have 30 rpp spent into the tree, it not having refunded spirit meld - so I had 20 spent, I bought the basic call forth spell for 30, then I attempted to purchase power return. the pop up arrives, telling me I am required to have spent 40 rpp into the tree to purchase it, having only spent 30. It eats twenty points, bizarrely, even though the spell is 10 points now, after the pop up arrives as if it were still 20 points and considered the basic spell, and does not give me back those points.

Series of events in bullet form:
- Log in
- Power Return and Call forth are refunded. 30 points in total. spirit meld and link transportation remain.
- Purchase call forth for 10 points.
- I now have 30 rpp spent in the tree, and 20 points remaining. [28 to be exact, due to my rpl.]
- I attempt to purchase power return, a 10 point spell that is advanced.
- It tells me I must have 40 rpp spent in the tree to purchse.
- It has eaten 20 points.
- I ticket this.
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Describe the issue: Mends both expert and basic in the medic tree take full cost despite being under a replenishment potion.

How to reproduce: Have medic basic or Expert, check your energy levels. Cast mend, and then check again to see the 50% reduction from rejuv hasent applied.

Any relevant media (images, gifs/video, etc):  Admin Ticket #503

I have Master medic (200 energy reduction.) and a special ring ( 20% cost reduction, at current mend costs its 200 energy reduction. For a total reduction to 600 energy a mend.

I cast mend and it still takes the full 600 energy cost despite being on the potion.

We tried clearing the potion buff and reapplying it- nothing worked.

[Image: AsGmHeb.png]
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Describe the issue: Strike's Tracking is poor and does not land on a moving target, even when in range
How to reproduce: Attempt to use strike on a moving target.
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Describe the issue: Monster Den freezing.

Upon two consecutive entries (specifically, an entry followed by a defeat and subsequent ejection from the den then a quick reentry after ~20 seconds) you can freeze the monster den.

The monsters in the den don't spawn anymore preventing progression. From the looks of it, it is due to the Wave System failing in some regard as it remains locked in the Waiting position and Time: 14 seconds. (the time does not decreases)

How to reproduce:

My speculations are that any two consecutive entries where the first entry concludes with defeat can trigger this freeze. Be the two conditions met by a single person (like in my case) or two separate persons/group of people.

How could this be fixed:

A simple delay of 10 minutes between monster den entries would prevent any quick entry successions.

My speculations are that the quick entry successions doesn't offer the den's wave system enough time to properly reset and thus, the player enters the dungeon before the wave's timer can be triggered.
#1 sand connoisseur
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Issue: The +phys stat does nothing.
How To Reproduce: Use a weapon with +phys, and use any Physical move (from any subtree) on a target dummy/player. Note the damage, and divide it by your stat sheet power (accounting for any DR or elepow). You will note that any +phys is not accounted for in the damage number.
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(02-16-2025, 03:32 AM)RainIsABirb Wrote: Issue: The +phys stat does nothing.
How To Reproduce: Use a weapon with +phys, and use any Physical move (from any subtree) on a target dummy/player. Note the damage, and divide it by your stat sheet power (accounting for any DR or elepow). You will note that any +phys is not accounted for in the damage number.

testing this now and +phys is increasing my damage on melee moves by the expected amount
edit: actually we may have a problem, investigating further (fixed in tomorrow's reboot)
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Describe the issue: Mistform Invul, not working 

How to reproduce: Use Mistform, have someone attack you and watch your HP bar drop. Sometimes it might work as intended but more often than not I've experienced taking damage. Just occurred again. 

Any relevant media (images, gifs/video, etc):  
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Describe the issue: AP does not apply to abilities that scale with phys

How to reproduce: Test damage with melee skills

Any relevant media (images, gifs/video, etc):
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Describe Issue: Getting KB'd During Ultra Smash jacks up your screen offsets generally until you lag.

Please fix this!! It is obscenely disorienting. Just remove the client pixel offset animation or something (the mob doesn't move until the animation completes even.)
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