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State of Meranthe
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2161
Quote:"Victoria per scientiam, Victory through Knowledge. It's this belief I hold in the power of knowledge and understanding that has led me to lay the foundations of this academy. There's no need for us to believe as others do nor live as others expected of us, is there? Come, enter the halls of my academy and allow us to guide you to a better future." - Michael Eros
Quote:"Let this be a step into a new era where mortality stands as the patron behind it's own power. My arms are open to teach any that are prepared to take the reigns of destiny into their own hands." - Muse Eros


The above is paraphrased quotes from The Scholia Arcanum's leadership, Michael & Muse Eros, during a speech at the foot of their newly constructed academy. Countless non-magi and magi alike in attendance all seeking a chance to learn from the staff gathered inside. At the end of his speech The Headmaster declared they would be planning a large party to celebrate their grand opening. Letters already being written and prepared to be sent out towards various nation's leaders and independent scholars throughout Meranthe. Additionally, a few things of note were revealed after his speech including revealing members of staff and their particular duties going forward.
  • Zhanna Illivna, one of The Ipsissmus Council which leads and advised the two Consul has been declared The Minister of Development. All artificers and alchemists have been placed directly under her command going forward. All are advised to seek her out for further instructions and to assist her on various projects.
  • Lys'Ria, The Blacklight Demon formerly of Gloomlight and Arcadia has also been declared a member of The Ipsissmus Council and additionally has been made The Minister of Culture going forward. Those seeking to help organize events, plan festivals, and assist on other such matters of culture are advised to seek them out first chance they get.
  • The Security Force, an armed force devoted to the protection of The Scholia Arcanum and expeditions to gather knowledge has begun recruiting in earnest. Please seek out Raeyne Taranis or either Consul if you desire to enlist. All members of The Security Force are required to attent Professor Taranis Combat Classes and are reminded to treat their non-magi comrades respectfully.
  • The Non-Magi, an often marginalized class if only due to their inability to weave mystical forces have been arriving in greater and greater numbers. Muse and Michael Eros happily enrolling them into the academy. Rumors of attempts at granting magic to the non-magi have been heard whispered in the streets and some non-magi are seen joining The Security Force. Could those rumors be true? Have they found a way to overcome that disparity in ability?

Our Friends & Others
Goldlight: Long time friends, let us keep our hands joined for a better tomorrow. [Ally]
Kingdom of Fortune: Regrets to the passing of Stede, our sisters at sea. You'll find no issues with us, let us support one another going forward. [Positive]
Gloomlight: Let us respect each other's boundaries and keep to ourselves. [Neutral]

Delphina: Seemingly eternal in both their stagnation and permanence. Conflicting ideals need not ever meet, though we wish you well nonetheless. [Neutral]
Arcadia: Good people, even if bound with those stagnated souls. We wish you a bright future and extend an invitation to your own. [Positive]

Caethir: A shell of who they host. May your people force you onto a better path. [Wary]
Court of Ilumitar: Our friends across the sea in sorcery. We happily welcome you to our academy! [Positive]

Nightview: Our arms are always open to the scholars on the other end of the continent. Please, pay us a visit! [Positive]
Serenity: Joined by the Nexus! We look forward to working with you! [Positive]
Jotunheim: Keep to yourselves for now, and we will do the same. [Wary]
Enos: You venerate Tyranny and War. What could be more regressive? [Negative]

Hallowscrest: The unshackled will always have a place here. [Positive]
Pscaela: A coin flip between madness and progress. [Neutral]

The People of All Nations: Come, indulge in the knowledge we have to offer! [Positive]
Mementos Remnants: Wherever we stand you shall find yourself welcome. [Positive]
Witches & Zealots: Come, learn and perhaps be freed from the shackles which bind you. [Neutral]

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Keep of Aetius
The Year of Fall, 2162AC.
Population/ 
People: Under 25 (magi and non-magi).

Uralai Wrote:"To those far and near,

Look to the horizon and you'll find a spire that reaches the heavens. The grand vision of Joseph Aetius named the Tower of Aetius. It's many things; the epitome of human spirit; the ambition to reach other worlds...

To me it's home, the place where I learnt magic and experienced life. Now I have the means to return.

Should you have simple, greedy ambitions: becoming the best mage in Eternia, providing for your children as a mercenary, making your family into a great house, or accruing wealth as a merchant, perhaps one day it'll be your home too."

Unsuccessful in their initial conquest, Uralai's warband retreated to the countryside. Forced to regroup and lick their wounds, they leveraged their newfound infamy for support and resources.

After the turn of the new year, when spirits became restless once again, their ambitions for land were realized in the form of a stronghold, located south west of the Tower of Aetius. In its early stages, it's nothing more than a castle-keep for like-minded people. (118, 436, 1)

Alongside the letter released to nearby villages and towns, Uralai has put out feelers to poach noteworthy leaders from their current employment.

Illumitar of Caethir has been offered the position of Grand Sorcerer. And accepted.
Surras of Caethir has been offered the position of Archmage.
Zhanna Illivna of Arcanum has been offered the position of Archmage.


Ideals/
The fledgling stronghold resembles a meritocracy and its ideals are the magicians Court of Ilumitar. It's progressive.
Note: Being that some of the members are apprentices of the mysterious sorcerer, their interpretation of said ideals may differ.

Quote:I. The progression of humanity in the eternal mission to bring about a golden age utopia.
II. The search for a worthy King. Offering aid to those who will bring about change and add wealth to the histories of Meranthe.
III. The complete eradication of malignant forces that serve as a distraction in the great work, mastery of the True Magic. Advancement of society is necessary.
IV. Fulfilling one's ambitions regardless of the hard choices and sacrifices that might be made.



Hierarchy/
The ranks publicly displayed are the following,
Lord: Uralai
Archmage of War: Gideon Lancaster (+Commander)
Grand Sorcerer: Ilumitar

Lord = Leader of the land, a title chosen for ease of structure but not necessary for everyday use. 
Grand Sorcerer = In olden times, the world of Eternia had wandering wizards able to cast enchantment spells and create weapons with magic. Often known for being skilled diplomats amongst courts. With the advancement of magic in Eternia, sorcery is recommended for this role.
Archmages = A magi that has mastered what has made them unique; their skillset, magic or career. Their title reflects this and they serve society in such fashion.
Mage = A magi registered beneath banner, free to pursue their ambitions. To be registered they cannot serve gods or devils and must demonstrate a spell before an Archmage. No knights.



Relations/
Humanity
Kingdoms of Meranthe: "Kings or Queens with high ambitions and resolve could be allies and those that aren't, we're on neutral terms."

God Worshippers: "What would Eternia be if all the time spent praying and worshipping was spent exploring the Heights of Magic?"
Non-Magi: "To be human is to choose the life -you- desire to live; should you not want to live under religious dogma... you don't have to."

The Malignant Forces
Occultists: "Do you have a personality separate from your magic? That'll determine the answer."
Witches: "Enslaved to the devils but deluded that they're free."
The Walking Graves (Undead/Necromancy): "We're not Arcadia. You belong six feet under, not around people."
Crescent Isle/Pscaela: "When a snake sheds its skin, it remains a snake. Who're you fooling?"
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2162
Year of Fall
The Isle of Nihil


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Matters of Leadership
  • At the beginning of the year, following several incidents concerning the leadership of the Draconis Chorus, Donaan Octavius, the Lord of Nihil, has descended into a long slumber.
    .
  • In his absence, the Chronicler Jaherr Valkynia has stepped up to lead and facilitate reforms during this interim period, until further discussions on the isle are concluded.
    .
  • Abellona and Cyndana are to remain adviser and steward while also having a higher say in the matters of the isle.
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Matters of Religion
  • The faith practiced on the Isle is generally inclusive of various accepted beliefs, particularly those common to Meranthe. However, it holds a deep reverence for the Divine Four.
    .
  • Recently, Abellona underwent her baptism in the faith of Saewylm, one of the Four, at the Sister Settlement of Drakanspire.

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Matters of Development
  • News of the inn named "The Caretaker," which is currently under construction on the Isle, is spreading. Abellona is responsible for overseeing its development.
    .
  • Additionally, Cyndana's renowned masonry works are prominently made within the Isle.
    .
  • Discussions are ongoing between Godwin and Jaherr concerning the old pit that was initially set to be transformed into a coliseum, but plans are being restructured for a different purpose. Meanwhile, drones and wyverns can still be seen transporting large quantities of Tyrium to the Isle for reasons yet to be disclosed.
  • Questboards are seen being setup, with word that the Chronicler is reaching towards the Arch-Magi Association for matters that could be dealt with in 3rd party. Stay tuned for such developments in regards to this.
  • A redesigning of the faction's cloak uniform is in order, among others...


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Matters of Diplomacy

Drakanspire : Friendly
Meranthe : Neutral
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-|2165 A.C|-

Ω  -  There have been changes in the ranks as Soma Kazana and Zao step down as The Hands of The Inquisitor, and instead take up the mantles of Den-Watchers. Those who will serve as guides and teachers for the coming generations and curious faithful. In their stead, Asteria V.Nakano and Nymeria Stormheart have been named Left and Right Hand respectively.

Ω  -  Four clans within Drakanspire have been dubbed 'Pillars of The Spire' for their dedication and their embodiment of draconic ideals. These clans may be as close to 'nobility' that one can expect to see within the temple's grounds. The clans of Kazana,  Stormheart, Dragontongue and Vaniska have each been afforded such a status.

Ω  - There are talks of concerts, sermons and tournaments planned in the coming months and years. As well as more official announcements to come from the office of The Inquisitor. 

Ω  -  A proper partnership is forged with Enos to the north, as the more vocal representatives still waving the banner of The Ruby Empire remain close in mind and ideal. Rumors grow within the temple of intended industrial additions to the holy grounds as well as efforts to forge proper roads between the two states quickly spread.

Ω  -  Despite having sent a small force to Aetius in order to aid in their march against Gloomlight, both the Commander of the Bastion and the Captain-General of the Order have both been seen coming and going from the temple in rather good terms. Though matters may remain tense for the time being, the assurance that the wrongs of the past will be corrected has led to a hopeful attempt at rebuilding ties.

Ω - Religious worship beyond that of The Divine Four has been prohibited in public and strongly discouraged in general. Private reverence to the Pantheon as well as the Constants is allowed if kept quiet, though worship of Azrael, Void Entities and any Patron of witches is not only illegal but punishable by immediate imprisonment and judgement. It is said that there have been sightings of Inquisition patrols knocking on doors at night for 'wellness checks' of those with suspected leanings. [Heresy Declaration]

Ω  -  "The End of The World" by Osric Talalt is dubbed as prohibited text within Drakanspire. Those within the temple with the text are encouraged to turn it in to The Inquisitor or her Hands. The Inquisitor having stated, "It is quite a well written read, though its conclusion is deeply troubling and borderline heretical. This has no place in the collection of The Faithful"
Ω  -  There is a campaign within The Inquisition encouraging those within to also join The Volunteer Army,  understanding that their duty to protect Meranthe runs deeper then just their Oaths to The Four.

Ω  -  There are talks of different projects underway within Drakanspire. Artificers and Wayfinders are encouraged to speak with Inquisitor Kazana if they are interested in lending their services.

-Relations-
Enos: Allied
Caethir: Friendly
Nihil: Friendly
Aetius: Respected
Gloomlight Grove: Tense but Cordial
The Goldlight Order: Cordial
Nightview: Neutral
Kingdom of Fortune: Neutral
Delphina: Neutral
Arcadia: Neutral
Antefinem: Neutral

Serenity: Neutral
Viritas: Cautious
Court of Illumitar: Heretical
Grand Guignol: Enemies
Pscaela: Enemies
Ad Contra Deus: Enemies
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2165 AC
Quote:
And so the hands of time continue on their endless march.
As do we yet continue, ever in search of her traces; those fragments of beauty
reminders of her gentle mercy.
Let Viritas be ever a haven to those who desire expression.
Yet forget not the temperance of a guiding hand.
- Sable Zho, The Viceroy

  • With the entering of a new age for Viritas comes word of change from within the bustling and growing town. A change of leadership appears to have occurred. Following injuries sustained on an expedition, the Lady Curator, Beatrice A. Okabe (formerly known as Artemiss) has since begin to slip from the public eye, being sighted less and less frequently, likely recovering.
  • In this change, Sable Zho has been named Viceroy of Viritas; assuming control of administrative duties for the territory, and serving as second-in-command. Matters of diplomacy can now be forwarded to him via letter or other means of communication.
  • With his first decree as Viceroy, Zho has declared that all inactive council members who still reside within Viritas must petition him or be stripped of their titles following the turn of the next year, in favor of finding proper successors to aid in the management of the settlement.
  • During the Curator's expedition, the Guardian of Viritas, Aqualyn sacrificed their life. In honor of them, a yearly holiday has been declared to immortalize the beauty of their memory.
  • The Pit for Blood Arts is officially open and will serve as the focal point for a ritual to rid the lands of the corruption which remains as a scar from the Sage of Ruin's efforts.
  • The Pit will also be used to host an event for those whose art is martial in nature sometime in the future. (TBD)
  • Rumor spreads of a spirit of ink who has been spotted in and about Viritas, seen travelling the roads and engaging in wayward skirmishes with beasts.

While Viritas' policy of neutrality remains ever enforced, word spreads that the newly-appointed Viceroy is looking to deepen connections with the other nations of Meranthe. Those interested are welcome to seek an audience or otherwise arrange a meeting. Additionally, the ban on the practice of Necromancy or Witchcraft upon the citizenry of the territory remains upheld.

- Relations -
Meranthe - Neutral


Settlement Type: Commerce
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2165 AC


Ogre Time has completed their main hub, Monolith, building it atop Glufdor's Peak. It is a neutral territory in its entirety, welcoming any and all regardless of affiliation and race.
Ailith Tagasundo has named Lyam Morgrave as her second-in-command publicly, typically delegating the administrative tasks over to the Morgrave.
✦ Magic beasts and waifs are oddly enough being welcomed into Monolith and then given a job through Ogre Time. It is said that those without a job and want to earn money may find work through Ogre Time.
✦ With the recent increase in war activity, Ogre Time has openly declared Monolith will be a place that can be used for meetings and negotiations. Additionally, they openly advertise their services yet again.
✦ Monolith's main focus seems to be that of promoting trade and the flow of money, as expected from a mercenary-centric hub.
✦ Lastly, Ailith Tagasundo had the following to say: "It does not matter who you follow or what you are, if you are looking for money and a job, you are free to join. Similarly, as long as you are the highest bidder, you'll have us helping you out."



RELATIONS
Meranthe - NEUTRAL



Settlement Type: Commerce

It's never ogre, for Ogre Time!
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2168 AC
Year of Spring
  

 
"Now war has come all around Meranthe, in both land and sea,
Discord arises before giant eyes that still lie shuttered.
A Nameless King comes to the throne, in the stead of a fallen brother,
One of greed has died for the dream to survive."
 

  
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Following the takeover of the Isle City of Nilhirra, immediately upon capture and moments after the full retreat of those loyal to the Sovereign, the Cambion Sthenno Ika'bil, has been crowned King in the stead of the supposed usurper, the fallen Bandit Goblin, Cryxarn. The citizens and marine garrison were given the choice to leave or to stay and keep their residence, as long as they become citizens of the new government. Those of the merchants and influential families are 'suggested' to bend the knee in allegiance to the new crown.
 
Months having passed since, the damages to many of the isle's infrastructure sustained from the siege are being repaired in haste, commanded by the new authority within. Rumors from the fishermen who stayed say that both the surface and its underground caves are being renovated. Those structures of the Library, the Orphanage and the former residences of the Emeraldi household and it's retainers are to be settled in and some to be repurposed.
 
Many times has the isle changed hands; how long will this one last? Many times it has been given a new name: Icaria, Pantheon, and Nilhirra. But will people remember the isle's name or those who stained blood to gain the right to claim it?
 
Names mean naught to the circle, hence with unbothered giving of such, the nation is born: The Kingdom of Nilhirra.
 

   
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From the decree of the King, word has spread throughout the isle and into the mainland by way of passersby and merchants. From whispers of unknown origin, but heard within the isle, comes forth the notice of the ongoing situations within the state post-conquest.
 
Such are the declarations given for all to hear:
 
  • Sthenno Ika'bil, the gorgon-turned-cambion founder and leader of the Nameless Circle, is proclaimed the King of Nilhirra; his word is absolute within the kingdom and the circle. He has taken up the mantle to lead the isle directly after the defeat and death of his right hand, Cryxarn. The isle is no stranger to cambion kings, after all.
     

  • Cyndria has been given the title of Duchess, to reign over the surrounding lesser isles, advise the king, and represent the interests of the circle in the form of administration and diplomacy. In matters of the latter, she is considered the voice of the Crown in political issues.
     

  • Ibuki Naosuke is given the mantle of Warlord, heralding the coming of the storm, organizing and leading the new Nilhirran Army. He will ensure the expansion of the realm under the directives of the King, the counsel of the Duchess, and the ambitions of the inner circle. The Forges of the Nilhirra Grand Co. now repurposed to produce blackened armor and such; enforcing a new standard issue for those of the circle's agents and the newly formed army.
     

  • Much restructuring of the island's exterior and soon its interior is at hand, much of which is influenced by the wide-ranging origins of the circle's members. Perhaps by the end of the year or in two, the isle will be repaired and shaded with a new tint of color upon the golden isle.
     

  • Eyes and whispers say that a shadowy figure is moving about within the isles, hidden from the sight of the common folk, yet visible to the eyes of the circle, having found ample refuge within the isle's cave itself. Unknown in its doing, though mostly passive it seems. Never seen in the light of day, but sometimes in the dark of night. Whatever it is, many hope it is just some shadow magi playing tricks.


That is all for now.
 

 
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Pscaela: To our gracious hosts, your generosity will never be forgotten.
Kingdom of Fortune: The war continues without end, for blood begets blood.
Antefinem: Your anchoring to Fortune ensures that you will never rise above.
Meranthe: Our focus lies in the isles and our debts have been settled in the mainland.
 
 
[OOC: A post regarding the guild and kingdom's organizational structure is coming soon.
If you wish to have a scene with those of the circle, feel free to DM @Tre/@traumakhan in discord to arrange.]
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2168AC
Quote:
Altharim is not a land of submission. It is a land of redemption & unity.
To the cursed, the cast out, and the champions of light who are willing to walk through fire for a better world, you are welcome here. We will not bend. We will not break. We will burn bright, together.
ᛟ Many tests of strength found it’s land for the four years it took to rise its walls, most notably from leadership in Pscaela. Seble Nyarabia, approached Altharim offering aid, under the guise if Altharim bent the knee to Pscaela. Queen Ishildr’s response was immediate and firm: Altharim will bow to no nation. An apology was supplied and the nations seem to be hospitable despite differing views.

ᛟ The ghosts of Jotunheim were laid to rest. Queen Ishildr, with Halsten’s blessing, and a duel won by Za’agan Sun, demolished the old stronghold. Dok Wilkinsson, defeated, passed on the heirloom of Hndmier to Astrid Wilkinsson-Thorr, leaving behind his legacy for another to rise.

ᛟ Outcasts and cursed alike can find refuge here. Altharim does not fear misfortune, it defies it and assists those of speckled pasts to move forward on a new journey. Notably Kresimir I. Cross & Kafka I. Cross and other Oscuri have been welcomed openly with an opportunity at a fresh start.

ᛟ In regards to the bounty and alleged crimes of citizen Boushi a statement is released from the Queen.  “Altharim is not a nation of hand holding its people. Should they commit crimes in neighboring nations they will be held responsible according to the laws of said nation.”

ᛟ A call spreads out throughout Meranthe, requesting all and any aspiring or experienced Artificers, Alchemist, or Wayfinders to join hands in Altharim, the future is bright and multiple projects are underway. Those interested in becoming a part of Altharim’s foundation, they are encouraged to speak to Astrid Wilkinsson-Thorr for signing up to assist with city projects.

ᛟ Those who are interested in building a merchant stall are recommended to fill out this form and await response from the Queen. 

ᛟ With one festival already under their belts, there are many more to come. Food competitions are announced for the new future, rumors have it that the champion Jonsi Agnass has been invited as a special guest. A science fair is also in talks for the near future, along with a 2v2 tournament! Prizes for each competition will be announced soon. 

ᛟ Before the walls had even been erected a war was declared against Antifinem in the wake of Fortune’s recent loss of Nilhirra. A demand made for the execution of Terminus for leading cult behavior within it’s nation along with it’s goals to ascend as a primordial as rumors claim. Negotiations were hosted by Aricles Alline in order to bring all three nations to a ceasefire with agreements made and to be upheld within a years time. Soon after, President Harbinger issued a duel of honor for past grievances with her actions surrounding Jotunheim, Antifinem, and Aeric Wilkinsson. With blade to her throat the President shown a great deal of mercy and their two nations became closer as a result for blood shed to cleanse the past and walk into the future with a fresh start. 
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Acting Monarch Ishildr E. Sun
Vice Monarch Za'agan Sun
Commander of Militia Malxe

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    Ruby Empire                                        Kingdom of Fortune
                            Enos - Neutral                                        Fortune - Cautious [Ceasefire]          
           Drakanspire - Neutral                                        Antifinem - Cautious [Ceasefire] 
  Republic of Paritas                                        Delphina                     
  Gloomlight Grove - Neutral                                        Dal’Thala - Neutral                  
  Goldlight Order - Neutral                                        Arcadia - Neutral                  
 Western Front                                        Independent        
 Serenity - Neutral                                        Caethir - Neutral        
                                                                    Keep of Aetius - Neutral 
   Settlement Type                                       Nightview - Friendly       
  Progressive                                         Viritas - Friendly   
                                                                              Moth Industries - Allied [Vassal]
                                                         Pscaela - Neutral
                                                                         Kingdom of Nilhirra - Neutral
                                                                     Scholia Arcanum - Neutral
                                                                  Ad Contra Deos - Hostile
Please see the posted laws of Altharim on the local noticeboard.
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2168 AC

Throughout the last few years, the Primordial of Harmony, Life, Renewal, Redemption and Rebirth had reawakened and step foot once more upon the lands of Arcadia. Activity has returned to the peaceful village, and following such, there have been a few things set into motion in the once-and-still sleepy Arcadia.
Quote:
+ The existing council is re-clarified going forward; the Keeper, Warden, and Koretheia have rights to overrule any decision or have all capabilities to make snap decisions when something must be done immediately. Following this...

+ ... The Aerodyne and Dryads of Solais have been risen to a status of nobility following the blessings of the Lumin-King Camino de Caewynn. Those whom are Dryads born of Solais should ensure to have a conversation with Calyx to understand the nature of their duties, and the Aerodyne should similarly reach out to Koretheia or Camellia Aubreen. However, all can be assured that these duties are things most sacred for both the land, nature, world, and humanity. Should Calyx nor Camellia be around, Koretheia most likely will be.

+ Sainthood will be given to Svengalf Sandsker and Tiche Alline-Aubreen. The date for the event will be revealed soon, barring any mishaps, and at the conclusion of a few things.

+ A few projects, though not disclosed to the public, have begun in earnest. Arcadian citizens are gently nudged to reach out to Itzli for information on the first process, earth or physical magi are preferred; close and most trusted allies of Arcadia are allowed to make a gentle inquiry if they can assist.

+ The Military of Arcadia is going to be nearly reorganized by the Warden, Itzli. Any questions in regards to that should be forwarded to her; recruitment is open, and will most likely be held to a particular standard now.

+ Violence has been officially banned within Arcadia, with exceptions being those of arrests or the defense of the citizens. It is advised most adhere to this rule in a place of healing and peace, or do so outside of the city as a whole.

+ The treehouse near the walls of Arcadia is to be repurposed unto a library; it holds the new moniker of 'Saint Tiches Library'. Those who wish to be the librarian are asked to prove citizenship, and are requested to make sure that it is filled with either knowledge of the world, spirits, nature, or that of the healing methods within Arcadia's menders.

+ Arcadians rejoice! The hour of expansion is soon. Those who seek to help fund the remainder of the expansion are asked to approach Camellia Aubreen.

+ The Choir is once again active, with the first beginnings of sacred text being writ by the hands of Camellia Aubreen.

+ In accordance to the overall nature of Arcadia itself, it now focuses more on the spiritual and religious aspects - Koretheia/Harmony has become at the forefront as the main religion. The Rootkeepers of Verdion, the Heavenly Blossoms, and the Illuminated are still granted a home within Arcadia, due to philosophy and goals that overall work well with one another.

[ Changed to Devoted settlement type. ]

+ With this in mind, Arcadia continues to be a center of finding ones self, the light, redemption, rebirthal and renewal, keeping balance and harmony with ones' self within and with others and assist them on that journey, as well as upkeeping the health of the world and the lifestream, and the importance of choice - as well as a focus on the spirit realm and natures of the soul/spirit, as many of these things tend to be linked.

Relations
Dal'thala
Long Live the Lumin King!
Thank you for your protection and guidance for all these years.

The Republic
Difficult Pasts, Yet Blooming In Adversity.
[Cordial cooperation]
Caethir
Difficult times for your kingdom. Forge ahead and stick together!
[Neutral]
Altharim
Strange outcasts, but hopeful promises.
[Neutral]
Viritas
A town of art, but...
[Neutral]
Serenity
Uncertain, due to recent investigations.
[b]Pscaela[/b]
A past that is hard to forget,
with scars that might not heal.

Ad Contra Deus
You are watched.

All others are most likely neutral until further notice.
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[Image: fkWXJg4.jpeg]
2169 AC


Quote:
"To a new age.
We have long strived as a people just for survival. To fend off those that would see us crumble. That would tarnish our way of life.
We shall continue to do so, but as well, we shall thrive like never before. Now begins our era of progress, to one day see a golden age upon our people and allies.
We have made our way out of a dark yonder. And we shall know a bright morrow.
Peace, Progress, and Prosperity are what I aim to bring. And I welcome those who would seek such alongside us."

"Tribulation Breeds Strength...Need Breeds Change..."
[Image: g5o4qrt.png]

THE SOUTHERN MERANTHEAN SEAS
============
Kingdom of Fortune: Allied
Scholia Arcanum :  Neutral
Kingdom of Nilhirra: Hostile


THE REPUBLIC
============
Gloomlight Grove: Neutral
The Goldlight Order:  Neutral


THE REALM OF DELPHINA
============
Delphina: Cautious
Arcadia: Cautious


THE RUBY EMPIRE
============
Drakanspire: Neutral
Eos: Neutral


WESTERN FORCES
============
Serenity: Neutral
Aetius: Neutral


INDEPENDENT
============
Nightview: Neutral
Caethir: Neutral
Viritas: Neutral
Altharim: Ceasefire
Pscaela: Cautious
Ad Contra Deus: Cautious

Settlement Type: Commerce
mana seed
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