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04-16-2025, 05:52 AM
(This post was last modified: 04-16-2025, 05:53 AM by Folian.)
Character: Sable Zho
Which Event: In Search Of Her Traces
Responsiveness: Very quick narrate times all things considered. A lot of the downtime was due to people wishing to crank out posts of appropriate substance for the magnitude of the content.
Balance: Pretty in line for an Extreme Chance of Death event. Mfer took away my dpalm three fights in the event through a special mechanic (worked on honor, i could've been a bastard if I wanted but I gotta respect it) I'm surprised we only made it out with two PC deaths considering the rewards, just about everyone had to roll for injury at least twice even if they were playing extremely well/cautiously. I think Artist should've joined in the perm suffering though.
Storytelling: Big fan, some major revelations and gut wrenching PC deaths. RIP my kings... Can't go far into detail beyond that, but I thoroughly enjoyed it.
Anything else: If you spin throw me 10 times from 100 to 0 hp again I will axe kick u irl, brother.
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Character: Beatrice A. Okabe
Which Event: Kill my entire faction part 2.
Responsiveness: About what you'd expect from a wuxia enjoyer.
Balance: I opened my mouth and ate 15 arc of devestations back to back and the injury was him shooting me in the chest with a rifle.
Two people died.
My perm pile grows higher.
Storytelling: You can tell someone really liked FF7.
Anything else: Hit me with holy and occult beat after soul draining me again and I'm shoving a mako reactor up your ass.
Good event.
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Character: Seble Nyarabia
Which Event: 'Neath the Sands
Responsiveness: Besides me being on Camino time? Good. For someone who has to type injuries and narrations, Why is surprisingly quick (and with quality).
Balance: Solid balance. Some unlucky rolls and some maimed customers, but all in a day's work!
Fairness: Fair all around, honestly. Most stressful portion was 100% the puzzle, with the hints being hidden stat checks.
Storytelling: Short event, so not much room for story. The highlight was probably the puzzle answer and sequence, providing funny tidbits of one-off lore.
Overall: 10/10. Would get maimed again [Excellent injury descriptions]
Anything Else: I LOVED the creativity behind the sprites. For my first event ever, they were honestly the icing on the cake.
Not a single complaint on my end.
Keep up the good work <3.
Would recommend this DM.
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Character: Sabrina Rivers
Which Event: 'neath the Sands
Responsiveness: Most narrates followed five minutes after rps at most, retaining a concise direction while adding fluff without a drop in quality throughout.
Balance: If I see you on the street? I'm slugging you for what you did.
Fairness: Each encounter was adjusted at a point, most for better and some for worse. A simple puzzle can go a long way, especially when there's light catering to the morons (everyone but me).
Storytelling: Most narrates followed a structure that was easy to follow and lead after, hardly any hitches. The plot was easy to slip into despite the (alleged) brevity of the event and the quicker pacing. Felt satisfying to write alongside the whole time.
Overall: I don't enter events with any expectations other than character development and interpersonal interaction in a closed and semi-controlled environment. The event had a couple snags here and there that were quickly and smoothly resolved, but nothing was too detrimental to the roleplay. I am pleased and satisfied with how things went. Good job.
Anything Else: eat a sock you loser
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Character: Orthys Crownforge
Which Event: Mount Gun-Sgoth
Responsiveness: Extremely quick, we weren't waiting at all for narrations from Why.
Balance: I think it was balanced fine- the early waves probably could of been slightly stronger, but as why figured out the stats the last 2 waves we had to face definitely had the chance of killing a few of us, but luckily we had a bunch of ponds to save the day. The EC fights were finely balanced, and thank you for allowing one of us to have a chance to 1v1 the last EC- which was balanced with a 100% perm if he was to lose.
Storytelling: Dwarf adventure into the mines, what more could we ask for... 10/10 would kill more grubbs
Anything else: *SHIFT IN ATTITUDE* BASTARD HOW DARE U METEOR SHOWER ME AND THE GOAT IN HTE CORNER 15X. ARGHGHHH
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Character: Crystalline Surge
Which Event: Mount Gun-Sgoth
Responsiveness: He's more zoomy than Surge on cocaina.
Balance: Almost got KO'd a few times in the later half of the NPC wave spawn mechanic. ECs were very balanced, if not a certain degree of hell considering the first one relied on our rolls to see if we got an arena, or actually fought in the mines. Very neato!
Storytelling: The first half was deep rock galactic. Dwarven miners pogging as they unleash monstrous abominations unto us out of their need to mine more. 10/10. The second half was Elden Ring, and a Red Drake was there, and sent Dagger teetering over the edge, and we got to watch him try and 1v1 the EC while I listened to "CURSE YOU BAYLEEEEE" in the background. Probably my favorite moment.
Anything else: Daggar is the MVP, he almost won. If he hadn't untargetted.... So close... One hit.. From victory.. He almost did it. A legend...
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Character: Vale Ackerman
Which Event: Where the Sky Meets the Ground
Responsiveness: Quick, hardly any downtime.
Balance: Neither of my two downs really felt like my fault but the fights themselves also didn't feel impossible. There's things that I could've done to be better prepared though so I wouldn't fault the DM for this.
Storytelling: It was interesting, we showed up looking for rocks that fell from the sky only to be pulled into a plot involving the Moon itself. It wasn't what I expected which is nice cause subversion is entertaining.
Anything else: I was blood whipped like 4-5 times in a row. Is this karma for being a Biomancer?
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05-29-2025, 12:04 AM
(This post was last modified: 05-29-2025, 12:05 AM by Spiffspoff.)
Character: Abigail Blythe
Which Event: Where Sky meets the Ground
Responsiveness: Very fast. There wasn't much exposition at all, which is probably a factor. 10/10
Balance:
I knew going into any event would be rough as monophys, but I have few issues with the balancing. The first boss was great. High-octane, a large arena, and the selection of skills were fine. I'll always personally be against ECs having autohits, but they were mostly used for mobility's sake. It was a good fight, if perhaps a little too high on damage, and a little too low on health.
The second boss had a really janky arena due to the map, which plays a large factor into why I liked it a lot less. The arena was tiny compared to the first, essentially a hallway, which in combination with the old cosmic starrain made it difficult to avoid, leaning towards unfair. I was stuck a number of times in very tiny sweetspots where all around me was essentially instant death from the many AoEs overlapping.
It cheapens going down if you just happened to RNG your way onto a tile that has 5 AoEs on top of each other in my opinion. Overall I pretty much did nothing that boss other than sit in a corner.
The third, and final boss was in an arena even smaller than the second, but mercifully it had few AoEs (Although starrain made another return). There were far more opportunities to hit this one even for monophys, which made it much more fun than the second boss. Overall it suffered the same issues as the second boss, but less egregiously so-- the uses of AoEs were much more sparing.
6.5/10
Storytelling: There wasn't much to begin with, but that was the nature of the requested event. We could infer some things, but were never explicitly told anything, and there were only a few opportunities to glean more, as we did very little between bosses. The skill checks mingled in were fun, and flavourful, and felt more like gimmicks rather than punishments, which should always be the case.
8/10
Anything else:
It was a good, sweet, short event. The perm I got was cool, as were the rewards. I also got to RP one my character's gimmicks that rarely come up, so that was pretty sick.
Overall a 7.5, mostly due to starrain in enclosed spaces make me sad.
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