Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
whyDM
#31
Character: Isbrand Dayndros
Which Event: The Rhoynur Still Sing
Responsiveness: Good, yes. He pre-typed while I was being slow. Narrates came fast, sometimes too fast >Sad but marks cannot be docked for that

Balance: The fight difficulty was up there, armed ECs are no joke. But there weren't any kills that were unfair I'd say, except the time you tried to cosmic dash Graham but collided with Kana and insta-killed her. The injury scale didn't seem too bad, so having difficult fights is a-okay

Storytelling: Excellent. Going into this, I knew very little about Cortado's history but that didn't ruin the experience at all. In fact, it made it more enjoyable. I actually felt excited to move on to the next boss, to see what'd happen next. I was wondering how you got the story to be so cohesive until I realized that it was your character!@!@$!$$ The cogs in my head were turning trying to figure out who was who, and what was happening. Very emotional, very nice.

Fairness: Yep, fair. Decisions that were up to random chance and spiked difficulty were compensated with additional rewards. You didn't punch yourself for picking the wrong path even though there was knowing it was 'wrong'. In fact, picking them was probably best case scenario, more loot!
Overall: 10/10 Best event I've gone on to date <3

Any other comments: thanks for not giving me a gnome
Reply
#32
Character: God King Mohammed
Which Event: The Rhoynur Still Sing
Responsiveness: 10/10 everything was quick 
Balance: as the difficulty increased I grew excited, trying to predict meant nothing because I’d go in and get punished by 600 aoes, I liked it
Storytelling: 10/10 each new area connected to the next up until I had to leave so it was another nice touch, real fluid and easy to follow. An actual story.
Fairness: very fair despite me not getting any good rolls, the gods wanted me to fail this day I see
Overall: 10/10 my first why event, it was dope
Any other comments: 


Thank you!
Reply
#33
Character: Artemiss
Event: In Search of Her Grace
Responsiveness: Fast, interacted with the group well, narrates were quick.
Balance: They had the same issue I had on an event recently where trees that sucked for group battles were used on one of the EC's. Outside of that, good.
Fairness: They gave Katsuya an incelibate injury.
Storytelling: This is easily where the event shined. The implications behind some of the things our characters uncovered will have long lasting effects on my character.
Overall: Very angel pilled.
Reply
#34
Character: Katsuya Akatsuki
Event: In Search of Her Grace
Responsiveness: The narrations went by quickly and smoothly, never leaving any long periods.
Balance: The fights were very balanced and enjoyable without making them easy and were well thought out.
Fairness: Very fair for the most part, until he told me no more sex or women that I can't stand for.
Storytelling: Excellent as a work towards what we can expect going forward and overall just well written
Overall: I'm hiding under the bed from my wife until I'm healed.
Reply
#35
I am open for business once more.

If you would like to request an event, I am available for tuesday/wednesday time slots only during the day. If you're willing to go late night, we can also work something out.

You can add me at inthepoopoo on discord if you have an event you think I can run. I prefer events with a heavy personal focus to the characters and their goals, but I am capable of doing any type of event.
Reply
#36
Character: Makani
Which Event: Answering the call
Responsiveness: Pretty good, considering they had to handle 40+ people at once
Balance: Fair and dangerous, it really made it feel like going in was a danger while making retreat an option if you didn't want to risk it.
Storytelling: The atmosphere and presence of the EC felt real. I'm not sure if I got much from
 the overall story that was going on but it was well enough for me to be there and stay attentive.

10/10 would fight the moon again
Reply
#37
Character: Adelaide Prithvi
Which Event: Answering the call
Responsiveness: Fantastic, it was a huge event that they handled efficiently!
Balance: 10/10!! The worse your injury, the better your item?! Heck yeah!! (I say, the one time I don't roll a flat 1 </3) I liked that the injuries are unhealable, really made it high risk without there being a high possibility of death. (RIP Golden Jester though)
Storytelling: I was seriously impressed by all of the little details within the event, from some personalized injuries/a good diversity, the evolution of the being cracking out, the note on just how destructive it was- which, the EC had just a foreboding presence! I also loved the touch at the end where the fallen jester was claimed by...WHATEVER THE HECK WAS LURKING BEYOND THE RIFT!
Overall: The sprites were fantastic, the set-up was exciting, the fight was balanced, the DM was super attentive, the concept was creative, and the storytelling was peak.

Keep up the amazing work!!
Reply
#38
Character: Parasite
Which Event: Answering the call
Responsiveness: Really good considering how many people we had there at once. Lots of questions and such were being asked yet they kept up with it all and did great.
Balance: Was really well balanced. Everything felt fair even when I was downed it felt more so because I misplayed than anything else.
Storytelling: Loved the story they helped me create. Didn't expect a giant moon and for us to be starting a Majora Mask remake in Meranthe. Peak Meranthe Moment.

10/10 would recreate Majora's Mask again!
Reply
#39
Character: Ishildr
Which Event: Answering the call
Responsiveness: Super great, considering the scale of the event you were very on top of things and made sure everyone felt engaged and had timely responses narratively/looc.
Balance: I think it was well balanced as far as abilities used, I think you could have been even a little tougher on us downs wise. Wink
Storytelling: Super super well done (but I always expect good story telling from you). It was really unique and your injuries are top knotch. I don't know if you were aware of the IC with my character but the unhealable injury you gave me was disruptive (in an chaotically good way) to IC and pushes for some very unique interactions the next few days that are likely going to affect relationships for a very long time.

10/10
Reply
#40
Character: Pandora
Which Event: Answering the call

Responsiveness: Amazing! DM did a fantasic job at being attentive towards LOOC questions that got thrown at them as well as making timely narrates for everyone to interact with.
Balance: Pretty good for how many characters showed up! I know a crowd that large can be difficult to balance in a fair way that doesn't immediately explode people.
Storytelling: I loved it! This pushed a lot of my character's story and gave me a lot of opportunity to interact with certain things I wanted to do in a unique way. It seemed to be the way for others, too, but this really helped to drive a particular plotline for my character that I wanted to go for.
Overall: 100/10!!

Thank you for running this!
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)