07-22-2021, 06:42 PM
(This post was last modified: 07-22-2021, 06:44 PM by Detective100.)
So, with the possibility of lifesteal becoming more common with how the number of vampires keep improving, thought I'll give it a shot and raise this debate:
Currently, lifesteal lets you recover health by hitting the enemy's summons too.
Despairing Tendrils being the most infamously known to the point it becomes the most feared move of any vines user out there (One successful hit against all the vines heals you for 15 SD, for example),
Depending on the build and how far invested it is into AoE moves while having lifesteal, it can reach the point where the summons need to be undone, to stop the enemy from overhealing their damage output.
This is normally where I'll put a disclaimer that I do not use use such magics, but... *Looks at my summons*
I'll just put up the thread, and hope it won't get any flame
Edit: In fear of backlash, I forgot to write down the suggestion!
Is it possible to have the lifesteal effect only activate when hitting the players or not the summon? Or, at least, heavily reduce the heal you gain back from summons?
Currently, lifesteal lets you recover health by hitting the enemy's summons too.
Despairing Tendrils being the most infamously known to the point it becomes the most feared move of any vines user out there (One successful hit against all the vines heals you for 15 SD, for example),
Depending on the build and how far invested it is into AoE moves while having lifesteal, it can reach the point where the summons need to be undone, to stop the enemy from overhealing their damage output.
This is normally where I'll put a disclaimer that I do not use use such magics, but... *Looks at my summons*
I'll just put up the thread, and hope it won't get any flame

Edit: In fear of backlash, I forgot to write down the suggestion!
Is it possible to have the lifesteal effect only activate when hitting the players or not the summon? Or, at least, heavily reduce the heal you gain back from summons?