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Chronicles of Eternia
Life steal VS Summons - Printable Version

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Life steal VS Summons - Detective100 - 07-22-2021

So, with the possibility of lifesteal becoming more common with how the number of vampires keep improving, thought I'll give it a shot and raise this debate:

Currently, lifesteal lets you recover health by hitting the enemy's summons too.
Despairing Tendrils being the most infamously known to the point it becomes the most feared move of any vines user out there (One successful hit against all the vines heals you for 15 SD, for example),
Depending on the build and how far invested it is into AoE moves while having lifesteal, it can reach the point where the summons need to be undone, to stop the enemy from overhealing their damage output.

This is normally where I'll put a disclaimer that I do not use use such magics, but... *Looks at my summons*
I'll just put up the thread, and hope it won't get any flame  Blush

Edit: In fear of backlash, I forgot to write down the suggestion!
Is it possible to have the lifesteal effect only activate when hitting the players or not the summon? Or, at least, heavily reduce the heal you gain back from summons?


RE: Life steal VS Summons - Avajain - 07-22-2021

[Image: SkillIssue.png]
dont use summons when fighting people with lifesteal maybe


RE: Life steal VS Summons - Detective100 - 07-22-2021

More of an RPP issue, really.
Depending on the magic (vines/clone), or hiddens (demon summoning/skeletal uprising/Holy knights(?), Ent's racial), summoners usually have 10 rpp or sometimes 20 rpp that just goes down the drain when fighting against someone with lifesteal, which could also included their summon hidden if they went for it.


RE: Life steal VS Summons - Jumpy - 07-23-2021

when the vampire you're fighting starts biting grass n shit to suck out its nutrients


RE: Life steal VS Summons - Danteric - 07-23-2021

(07-23-2021, 12:07 AM)Jumpy Wrote: when the vampire you're fighting starts biting grass n shit to suck out its nutrients

Vegetarian vampires don’t judge


RE: Life steal VS Summons - Jumpy - 07-23-2021

(07-23-2021, 12:08 AM)Danteric Wrote:
(07-23-2021, 12:07 AM)Jumpy Wrote: when the vampire you're fighting starts biting grass n shit to suck out its nutrients

Vegetarian vampires don’t judge

calling lindah to ask her if she wants to play a veganpire rn


RE: Life steal VS Summons - Knawlidge - 07-23-2021

This is no different than when I fight a bone user, and they play bumper cars with my Winter's Talon's while ribcaged.

skill issue. big brain move? toggle off summons.


RE: Life steal VS Summons - CharredUpInside - 07-23-2021

No!! Your 10/5 RPP investment countered by 10 RPP investment!!! What'll i do..


RE: Life steal VS Summons - Avee - 07-23-2021

Food for thought.

I don’t entirely know how summons work but I’ll go out on a limb and assume it summons mobs that have the same general variables as other mobs. I can be reasonably confident about this knowing that clones and such have the “level” variable.

I don’t know how the life-steal works regarding the physical programming of such, but I’m willing to assume it works either by just running calculations as damage is done, or calls a variable for life_steal that essentially does the same thing. Hard to know for sure, because while I know Nadrew has been going through strides in recent years to make spells more “modular” for lack of a better term to enable chance to throw spells together easily, so I’m not sure if it’s actually a variable or not.

If it’s not a variable, I don’t see the harm in creating such a variable so that life-steal could be made modular like other spell features like wave_width (not an actual variable, just assuming based on what I know).

Additionally another variable could be added to mobs called ‘lifesteal_immunity” that can be enabled to 1 or 0 as suits.

I’ll fork over the money for this change to be made if I need to.

Hey thanks for reading.


RE: Life steal VS Summons - ferrettamer - 07-23-2021

while i think 'just dont summon' is a fair response, i also feel as though the lifesteal spells and lifesteal in general are definitely balanced for one target, not 4
these spells are already generally pretty decent across the board, and i dont think lifesteal being like, 50% effective against summons is unreasonable at all