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Spell Balance Suggestions
Spell: Conjurer (Stance)

With the new block changes, this is useless. The only thing that makes it relatively 'okay' was the upgraded blocking and the invul. But with the changes, it's not worth using that much.

I don't have any real suggestion for it. But it needs a change.
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Potential funny idea for Mana Absorb, when you purchase the aura it:

Turns all energy magic pitch black.
Causes Energy Shield to drain mana when people hit you while it's activated.

Potential Funny Idea for Time, when you purchase the aura it:

Turns all energy magic green.
Causes energy shield to rejuvenate mana when people hit you while it's activated.

tbh I think if you're holy or occult, all energy magic should be recolored respectively...
Just neat thematic stuff. I know some magic is recolored but all of it would be cooler okay.
I swear I'm not...
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I'm not owned guys.
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Sooo. Now that Scarlet Circle works as intended, holy fuck make it stop. It makes things hit like a fucking freight train, not to mention it's uncleansable. Make it cleansable or PLEASE lower the DR nerf. An autohit with 10% more nerf than soul drain? At least make it 10% to mirror wither. It already has a better bonus effect.
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Buff Mastery Stances (Except WW):

Guardian Style: 10% AP, +5 Vitality, Passively buffs the block bar by idk 25%? Lets u block more before that stun.

Dexterity: 10% AP, 20 Crit, On Activate Garuda Cleanse

Power Style: 10% AP, 10 Power, On Activate Caster Q

idk how to balance im just throwing ideas out there but WW is goated in comparison to the rest.
I swear I'm not...
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I'm not owned guys.
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(03-31-2023, 07:40 AM)SilkiyTea Wrote: Buff Mastery Stances (Except WW):

Guardian Style: 10% AP, +5 Vitality, Passively buffs the block bar by idk 25%? Lets u block more before that stun.

Dexterity: 10% AP, 20 Crit, On Activate Garuda Cleanse

Power Style: 10% AP, 10 Power, On Activate Caster Q

idk how to balance im just throwing ideas out there but WW is goated in comparison to the rest.

HOnestly just adding stats on most of these would help like 10 vit on stance[more in line with other defensive stances]

15% instead of 10% on power

20 crit on dex

would be really cool to see those alone added to help them be more in line with the WW stat gains.
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Nice changes but one thing still left, bring funnest unarmed stance back, tactician. so i can had gone without worries.
(i said fun, not meta or op stance.) 

+10 vit, +20 agi, defensive stance| or can be just gentle clone, 10 pow 10 agi. i like better the ideia of a defensive status stance.

effect:Tap and let go block button: 50 % spelldodge for 3 seconds. cd 20 s.
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Black Hole is currently on a lower layer than things like Ice Javelin's ice sheets, and Nature's Yggdrasil tree.

The former is a much more egregious case of being unpleasant to fight, because there's a ton of places it could hide, and the range/threat becomes impossible to tell.

Suggestion: Make Black Hole overlay at least ice sheets.
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BUFF ICE FLURRY TO 4.5 TO REFLECT FLAMETHROWER (they are practically the same move.)

(also nerf scarlet circle please and thank you 20% is too much)
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(03-28-2023, 04:05 AM)Ohverride Wrote: Sooo. Now that Scarlet Circle works as intended, holy fuck make it stop. It makes things hit like a fucking freight train, not to mention it's uncleansable. Make it cleansable or PLEASE lower the DR nerf. An autohit with 10% more nerf than soul drain? At least make it 10% to mirror wither. It already has a better bonus effect.

I second this though the DR period isn't necessarily long and not too difficult to play around what really makes this spell something else is how the blades function.

Their hitboxes are still offset with a sweet zone that shreds HP even after all its nerfs.

I still 100% believe it'd be good to maybe increase the impact slightly[like 2 or 2.5] but have the projectiles consume on hit so it doesn't enter the shred state. Make it bleed 1stack per hit[max of 5] giving more function to the aura and the passive that can be purchased in the tree overall increasing synergy  and preventing the massive shred that can occur while giving it a more synergized feel overall. I think it'd do some good to consider this.

As towards the DR maybe 15% instead of the 20% it currently is[cleanable like the rot status effect?] but again its 6 seconds which can be played around easy enough as they only really get about 2 spell casts during it
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(04-06-2023, 04:31 PM)Lt. Heart Wrote: I still 100% believe it'd be good to maybe increase the impact slightly[like 2 or 2.5] but have the projectiles consume on hit so it doesn't enter the shred state. Make it bleed 1stack per hit[max of 5] giving more function to the aura and the passive that can be purchased in the tree overall increasing synergy  and preventing the massive shred that can occur while giving it a more synergized feel overall. I think it'd do some good to consider this.

As towards the DR maybe 15% instead of the 20% it currently is[cleanable like the rot status effect?] but again its 6 seconds which can be played around easy enough as they only really get about 2 spell casts during it

This would absolutely make the blood blades spawned by scarlet circle and blood sacrifice so much more balanced. I wouldn't even mind if they hit for 3 or 4 SD + bleed as long as they're consumed. To put it into perspective, they hit for I think 2 SD per tick and often tick several times in a second- I'd say it's easy to hit 12 SD or more per blade per second.

In a spar with someone that has 343 power, I get hit with ~600 damage per tick blood blades. I have around 70k HP, and blocked either one or two of them, I don't remember, and proceeded to watch half of my block bar disappear. My block bar is around 23k HP, and so that means I took effectively 15k to 20k damage while only getting hit by half of the blood blades. The math checks out to around 36 SD base (it's 44 SD after Scarlet Circle DR shred). While only being hit with two of four. So that means I would have gotten hit with 72 SD base for all four, or 88 SD if you take into account the DR shred.

To put it more into perspective, with just two blades from this spell, I can, with the exact same power numbers:
Do more damage than precision slash + fatal combined.
Do more damage than sanc flash + lifebomb combo.
Do more damage than standing in any AoE in the game throughout it's entire duration (Holy and Occult AoEs especially).
Do more damage than most combinations of any two master spells.

And the worst part about this is that it's not even reliable to use or get ruined by. When I tried to test it in a more controlled setting, the blades' hitboxes were of course janky, but the amount of times they ticked wasn't consistent either. I stood there, and got ticked once, then moved one single tile and the same blood blade ticked seven times in that movement.

In conclusion: I fucking hate this spell.
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