Hey! After doing some calculations and brainstorming, I think we should consider adding some avenues along with the proposals that were suggested (Havoc, influence points, and so on), maybe we could combine these ideas with Madsen's (loved them). For example:
- Ranks could give you points when you obtain them (perhaps something that can only be awarded via ticket to prevent abuse).
- Participating in global events or raids could also grant an amount of points.
- World events and other regular events could provide additional opportunities for earning points.
The reason I'm saying this is because of what I just calculated, here: If you manage to get 200 EXP per hour, it would take you 150 hours for a master and 500 hours for an exalted. Let’s say you only play 3 hours of this game per day; that translates to about 167 days for an exalted and 50 days for a master (Note: This is assuming you only play 3 hours a day and consistently earn 200 EXP/hour).
Disclaimer: It's really hard to get 200 exp per hour for several reasons: Like it's 60 EXP per long post (I'm not sure how long those need to be), and they take around 20 minutes to create. Assuming the other player’s typing speed is average, you’ll likely only be able to do one or two posts per hour (around 120 EXP assuming you make them really long and don’t do any white text.)
I also believe that we shouldn’t foster a mentality that pressures players (who may not have English as their first language and are trying their best to do quality posts;
hey, that's me ) to post quickly. Nor do I think it's fair to ask players to spend that amount of time of their days daily to be able to get a signature, I don’t believe it’s even possible for most of us.
Anyway, I also feel, as one of my good friends pointed out, that these are adjustments that will be resolved over time after the change is implemented. We’ll see how it works, and when some problems happen, we will address them as a community. I believe this is a step toward something very good and interesting. As taking a significant burden off the admin team will allow them to focus on applications, item apps, and wonders, which generally have a greater impact on the game.