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Spell Balance Suggestions
Alot have mentioned the broken energy burst I miss when that spell was viable
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(01-31-2023, 08:39 PM)RainIsABirb Wrote: make energy burst stun, or root at least :)

It's well known that energy burst is really bad, as you can just walk out of the drag because it doesn't stun or root. However, in my opinion, it you make it stun or too it becomes way too similar to energy beam, and I wouldn't really see a point in it existing.

I think energy burst should get a get a damage buff, or perhaps a projectile speed buff, to give it a different niche from beam, while also still making it viable.

I also think looking over spells that no one uses and giving them a touch up would be a good idea. There's a lot of spells in a good amount of trees that are just "buy-in" spells to pick up intermediates. It means that everyone who uses certain trees uses the same three or four spells because there's no reason to pick up any others aside from getting those good intermediates/masters. I sincerely think that this would be good for the game state and for build variety- even if people do continue to do the normal thing of picking one build and copy pasting it ten times over.
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With Primordial Flame and Lion Fire Barrage being added as public masters I once more beseech thee to remove Scorch from being a master.

If need be, nerf its damage so it's not as strong as Holy Ground but return our fire aoe to us please.
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Any chance it'd be considered to give Weighted punch and Axekick a few more tiles on their dash range? Alot of dashes[including Flying kick] cover atleast six while these two dash four tiles before their movement stops despite spell range reading as 14
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(02-01-2023, 10:51 PM)Lt. Heart Wrote: Any chance it'd be considered to give Weighted punch and Axekick a few more tiles on their dash range? Alot of dashes[including Flying kick] cover atleast six while these two dash four tiles before their movement stops despite spell range reading as 14

give unarmed spells stepcast, too, while you're at it
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Vriska Wrote: yeah having an MCU loki icon is pretty cringe huh
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spring's bloom stinks. it's especially a downgrade for nature users in particular, who likely have a bit of sustain on their bar and are nerfing themselves by dropping their vit or trading raw power with 5% ele pow (the former of which effects heals) for 10% AP (which does not), and the small 5% DR boost doesn't make up for it. the E is a nearly useless one-shot, low damage burst on a relatively high cooldown and the blooms don't linger long enough for a second hit—nor do they slow, as deadly bloom doesn't slow anymore.

my suggestion is pretty simple. just take away the 10% AP and make it a togglebuff, same as its sprite-sister wintermute.
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(02-03-2023, 07:21 PM)ratqueen Wrote: spring's bloom stinks. it's especially a downgrade for nature users in particular, who likely have a bit of sustain on their bar and are nerfing themselves by dropping their vit or trading raw power with 5% ele pow (the former of which effects heals) for 10% AP (which does not), and the small 5% DR boost doesn't make up for it. the E is a nearly useless one-shot, low damage burst on a relatively high cooldown and the blooms don't linger long enough for a second hit—nor do they slow, as deadly bloom doesn't slow anymore.

my suggestion is pretty simple. just take away the 10% AP and make it a togglebuff, same as its sprite-sister wintermute.

Do not give ratqueen DR togglebuffs. Make it a 5% AP toggle buff.
Rob

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compromise: 5% dr and make it spawn a mandrake passively sometimes
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(02-03-2023, 07:24 PM)StarMann Wrote: Do not give ratqueen DR togglebuffs. Make it a 5% AP toggle buff.

sus emoji

taking away the DR instead of the AP also works
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Honestly there isn't alot of DR options in the game as it stands, mana investing barely pays off and damages keep escalating across the board...I think we need more DR options as a whole tbch
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