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Spell Balance Suggestions
(01-20-2023, 06:53 PM)Milly Wrote: damn he's right

you should increase the range of soul drain and also make it take 30% DR tbh.


Scarlet Circle
A scarlet insignia forms around you and your opponent. Their DR is reduced by 20% for 6s, and blood blades form around you.
Spell damage: 3
Mana cost: 0
Cooldown: 25s
Range: 9



Soul Drain
The beginnings of Death Magic, used for stealing the ambient energy and color from a poor, unfortunate soul. (-20% DR for 6s)
Spell damage: 0
Mana cost: 15
Cooldown: 26s
Range: 10

Blood basic vs. Fate tree spell you need to app for and can only gain under certain conditions. Blood basic also works like flurry and spawns homings. This comparison only proves my point tbh. :/
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#buffme
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not a spell suggestion but....

orange tree por favor ?
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back in the trenches to advocate for magma tree
 
as a master there's just one big thing wrong with this skill that is, on paper, really strong and super cool to use.
 
first and foremost, probably the most egregious offender, is the time it takes for the magma fists to fall. realistically this is a good balancing tool since the space it covers and the potential for damage is quite high, but this damage ceiling will really only be reached if your target is both standing completely still, and in an overlap of the smaller AoEs which make up magma fist. in my tests of using the spell, even when my opponent was slowed, they never had much trouble escaping the aoe before the individual circles landed anywhere near them, unless they got unlucky and happened to be under a few of the initial ticks when they fell.
 
otherwise?
 
damage feels fine (if it hits at all)
 
the ability to cancel paired with being gcde is fine, though i've literally never found the former ability to be very useful at all, since you're effectively just gimping an already questionably useful aoe skill.
 
the only main upside is the size of the attack, which feels nice for control of the box, and the duration is suitable for what a master should be. however neither of these things really ever come into play i feel, and are tertiary to the issue that there's really no damage being dealt to leverage these aspects of the spell.
 
i think the most obvious fix would be to make the time from cast to the actual effect of the aoe touching down shorter, and if necessary decreasing the size of the aoe itself so that it's not an instant drop that covers half of the box.
 
 
(underlining and bold text added to assist users with low reading comprehension skills)
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Steam Burst:
Buff up its damage.
Now, hear me out- Long ago in E3, that move was nerfed damage wise because of the many sirenians who comboed it with water whip to deal lots of damage.
Now that water whip is no longer a basic move, you can't buy that combo for cheap anymore without investing heavily into water (Or invest into another tree to get the right combo piece).

With Steam being a magic that is barely used beyond dipping into mist form for an immunity? I think that can help boost up the tree's usage again  Wink
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Spell: Storm AoE
Suggestion: Reduce the cooldown.
Reason: The storm effect lasts for about 6 seconds and has a cooldown of around 37-38 seconds which makes it kinda not worth it for being a master spell. compared to most others. I suggest it gets a cd similar to most master spells around 28-30 seconds. And potentially a larger range increase as well.
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Well I don't do these but something has been bothering me lately after seeing it....

Do you guys recall the light speed Pyro meta that won alot of fights and almost all of you complained about?
We set a charge on pyro so it wasn't so easy to hit because it was braindead as hell? ( these are quotes from a few)

Well, it didn't go away in fact it is now 2x easier to do let me show you what im talking about.

There are currently three ways to acesss light as of right now , one is going to through the meta tree ( preferred)  The second one is going through cosmic ( I actually like this idea and it fits very well.)  The third is going through holy ( also really cool I like that the light is a mixture of both.)

Now the problem is.

sanctified flash : is a aoe stun much like pyroclasm , that is also being used in the same cheesy way you all grew to hate much like pyroclasm , when there was enough of you who was sick of it you all thought that adding a charge to this aoe gcde stun was a good idea.

Now the idea to this was simple , Since it was a interm spell it would be harder to get, and a massive rpp drop to stop such cheesy builds , this would be true though I would argue that pyroclasm is harder to get because there is no short cuts to get such.  Such as holy and light.  Which effectively might even make it cheaper to make the cheesy combo considering one of the most complained about combos happens to be LIGHTSPEED + ANY STUN THEN BEAM.

But the cost is only part of the problem.

The real thing thats bothering me is that we some how went backwards and enabled the meta again , when we nerfed the other meta which actually fucks the balance of the story - I.E. Holy knights / Heros and whatever versus the dominating fire user faction Vdalion. 

When instead we were suppose to get rid of the meta of  pyro+beam  lightspeed+pyro+beam  we just shifted it to another side.. and some how made it cheaper to get , I still gotta do the math on that.

Why I am saying this now.

For those who cannot be named , those who have dm'd me with this issue and those who have also agreed amongst each other ( I will spare any names so this is not a call out.) I have made this post to have your voice heard.  

Suggestion?

Put a charge on that bitch, in fact any stun aoe for now should just have a fucking charge and put this meta to fucking rest. / Also the fact that it's stun is as long as it's blind is stupid when paired with a prism beam. / illusions blind isn't even that bad... and does next to no damage.
[Image: c6e18f0d105a606911deeeed1d34b598-png.jpg]
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(01-25-2023, 10:16 PM)Cali Wrote: Well I don't do these but something has been bothering me lately after seeing it....

Do you guys recall the light speed Pyro meta that won alot of fights and almost all of you complained about?
We set a charge on pyro so it wasn't so easy to hit because it was braindead as hell? ( these are quotes from a few)

Well, it didn't go away in fact it is now 2x easier to do let me show you what im talking about.

There are currently three ways to acesss light as of right now , one is going to through the meta tree ( preferred)  The second one is going through cosmic ( I actually like this idea and it fits very well.)  The third is going through holy ( also really cool I like that the light is a mixture of both.)

Now the problem is.

sanctified flash : is a aoe stun much like pyroclasm , that is also being used in the same cheesy way you all grew to hate much like pyroclasm , when there was enough of you who was sick of it you all thought that adding a charge to this aoe gcde stun was a good idea.

Now the idea to this was simple , Since it was a interm spell it would be harder to get, and a massive rpp drop to stop such cheesy builds , this would be true though I would argue that pyroclasm is harder to get because there is no short cuts to get such.  Such as holy and light.  Which effectively might even make it cheaper to make the cheesy combo considering one of the most complained about combos happens to be LIGHTSPEED + ANY STUN THEN BEAM.

But the cost is only part of the problem.

The real thing thats bothering me is that we some how went backwards and enabled the meta again , when we nerfed the other meta which actually fucks the balance of the story - I.E. Holy knights / Heros and whatever versus the dominating fire user faction Vdalion. 

When instead we were suppose to get rid of the meta of  pyro+beam  lightspeed+pyro+beam  we just shifted it to another side.. and some how made it cheaper to get , I still gotta do the math on that.

Why I am saying this now.

For those who cannot be named , those who have dm'd me with this issue and those who have also agreed amongst each other ( I will spare any names so this is not a call out.) I have made this post to have your voice heard.  

Suggestion?

Put a charge on that bitch, in fact any stun aoe for now should just have a fucking charge and put this meta to fucking rest. / Also the fact that it's stun is as long as it's blind is stupid when paired with a prism beam. / illusions blind isn't even that bad... and does next to no damage.

This might sound like goober bias because I run light and holy on a character, but personally it's not as bad as pyro was. Pyro could chain into Tesla as they were in the same tree family and you'd end up in a multi-attack combo that could stack with moves like flameslide or otherwise. 

Light and holy as trees don't have big hard hitters by themselves, nor do they have moves that can chain as easily. You can throw in a move after e-beam, but it tends to be pretty reactable and avoidable. I understand why AoE instant stuns out of lightspeed feel annoying, but I've experienced and have put into play gameplay against said combo starter.

Additionally, the trees themselves don't have moves like explosion and fire does. The fire tree already having quite the collection of good spells lended to the issue of pyroclasm.

This is just my take on it don't flame me.

Also 110 RPP investment minimum teehee

EDIT: I AM AWARE OF JUDGEMENT BEAM BUT IT IS NOT A COMBO TOOL AND IT TAKES A MASTERY TOKEN.
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(01-25-2023, 10:29 PM)Ohverride Wrote:
(01-25-2023, 10:16 PM)Cali Wrote: Well I don't do these but something has been bothering me lately after seeing it....

Do you guys recall the light speed Pyro meta that won alot of fights and almost all of you complained about?
We set a charge on pyro so it wasn't so easy to hit because it was braindead as hell? ( these are quotes from a few)

Well, it didn't go away in fact it is now 2x easier to do let me show you what im talking about.

There are currently three ways to acesss light as of right now , one is going to through the meta tree ( preferred)  The second one is going through cosmic ( I actually like this idea and it fits very well.)  The third is going through holy ( also really cool I like that the light is a mixture of both.)

Now the problem is.

sanctified flash : is a aoe stun much like pyroclasm , that is also being used in the same cheesy way you all grew to hate much like pyroclasm , when there was enough of you who was sick of it you all thought that adding a charge to this aoe gcde stun was a good idea.

Now the idea to this was simple , Since it was a interm spell it would be harder to get, and a massive rpp drop to stop such cheesy builds , this would be true though I would argue that pyroclasm is harder to get because there is no short cuts to get such.  Such as holy and light.  Which effectively might even make it cheaper to make the cheesy combo considering one of the most complained about combos happens to be LIGHTSPEED + ANY STUN THEN BEAM.

But the cost is only part of the problem.

The real thing thats bothering me is that we some how went backwards and enabled the meta again , when we nerfed the other meta which actually fucks the balance of the story - I.E. Holy knights / Heros and whatever versus the dominating fire user faction Vdalion. 

When instead we were suppose to get rid of the meta of  pyro+beam  lightspeed+pyro+beam  we just shifted it to another side.. and some how made it cheaper to get , I still gotta do the math on that.

Why I am saying this now.

For those who cannot be named , those who have dm'd me with this issue and those who have also agreed amongst each other ( I will spare any names so this is not a call out.) I have made this post to have your voice heard.  

Suggestion?

Put a charge on that bitch, in fact any stun aoe for now should just have a fucking charge and put this meta to fucking rest. / Also the fact that it's stun is as long as it's blind is stupid when paired with a prism beam. / illusions blind isn't even that bad... and does next to no damage.

This might sound like goober bias because I run light and holy on a character, but personally it's not as bad as pyro was. Pyro could chain into Tesla as they were in the same tree family and you'd end up in a multi-attack combo that could stack with moves like flameslide or otherwise. 

Light and holy as trees don't have big hard hitters by themselves, nor do they have moves that can chain as easily. You can throw in a move after e-beam, but it tends to be pretty reactable and avoidable. I understand why AoE instant stuns out of lightspeed feel annoying, but I've experienced and have put into play gameplay against said combo starter.

Additionally, the trees themselves don't have moves like explosion and fire does. The fire tree already having quite the collection of good spells lended to the issue of pyroclasm.

This is just my take on it don't flame me.

Also 110 RPP investment minimum teehee

EDIT: I AM AWARE OF JUDGEMENT BEAM BUT IT IS NOT A COMBO TOOL AND IT TAKES A MASTERY TOKEN.

Incorrect, you are forgetting that Cosmic is also a opener to light, so in sense all together cosmic light and holy are family trees of eachother which means you have access not only to holy cannon but also nova ray , meteor which I wouldn't pair with it but it can still be done.
[Image: c6e18f0d105a606911deeeed1d34b598-png.jpg]
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(01-25-2023, 10:36 PM)Cali Wrote:
(01-25-2023, 10:29 PM)Ohverride Wrote:
(01-25-2023, 10:16 PM)Cali Wrote: Well I don't do these but something has been bothering me lately after seeing it....

Do you guys recall the light speed Pyro meta that won alot of fights and almost all of you complained about?
We set a charge on pyro so it wasn't so easy to hit because it was braindead as hell? ( these are quotes from a few)

Well, it didn't go away in fact it is now 2x easier to do let me show you what im talking about.

There are currently three ways to acesss light as of right now , one is going to through the meta tree ( preferred)  The second one is going through cosmic ( I actually like this idea and it fits very well.)  The third is going through holy ( also really cool I like that the light is a mixture of both.)

Now the problem is.

sanctified flash : is a aoe stun much like pyroclasm , that is also being used in the same cheesy way you all grew to hate much like pyroclasm , when there was enough of you who was sick of it you all thought that adding a charge to this aoe gcde stun was a good idea.

Now the idea to this was simple , Since it was a interm spell it would be harder to get, and a massive rpp drop to stop such cheesy builds , this would be true though I would argue that pyroclasm is harder to get because there is no short cuts to get such.  Such as holy and light.  Which effectively might even make it cheaper to make the cheesy combo considering one of the most complained about combos happens to be LIGHTSPEED + ANY STUN THEN BEAM.

But the cost is only part of the problem.

The real thing thats bothering me is that we some how went backwards and enabled the meta again , when we nerfed the other meta which actually fucks the balance of the story - I.E. Holy knights / Heros and whatever versus the dominating fire user faction Vdalion. 

When instead we were suppose to get rid of the meta of  pyro+beam  lightspeed+pyro+beam  we just shifted it to another side.. and some how made it cheaper to get , I still gotta do the math on that.

Why I am saying this now.

For those who cannot be named , those who have dm'd me with this issue and those who have also agreed amongst each other ( I will spare any names so this is not a call out.) I have made this post to have your voice heard.  

Suggestion?

Put a charge on that bitch, in fact any stun aoe for now should just have a fucking charge and put this meta to fucking rest. / Also the fact that it's stun is as long as it's blind is stupid when paired with a prism beam. / illusions blind isn't even that bad... and does next to no damage.

This might sound like goober bias because I run light and holy on a character, but personally it's not as bad as pyro was. Pyro could chain into Tesla as they were in the same tree family and you'd end up in a multi-attack combo that could stack with moves like flameslide or otherwise. 

Light and holy as trees don't have big hard hitters by themselves, nor do they have moves that can chain as easily. You can throw in a move after e-beam, but it tends to be pretty reactable and avoidable. I understand why AoE instant stuns out of lightspeed feel annoying, but I've experienced and have put into play gameplay against said combo starter.

Additionally, the trees themselves don't have moves like explosion and fire does. The fire tree already having quite the collection of good spells lended to the issue of pyroclasm.

This is just my take on it don't flame me.

Also 110 RPP investment minimum teehee

EDIT: I AM AWARE OF JUDGEMENT BEAM BUT IT IS NOT A COMBO TOOL AND IT TAKES A MASTERY TOKEN.

Incorrect, you are forgetting that Cosmic is also a opener to light, so in sense all together cosmic light and holy are family trees of eachother which means you have access not only to holy cannon but also nova ray , meteor which I wouldn't pair with it but it can still be done.

Or even the superior beam of Energybeam
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