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Spell Balance Suggestions
Considerably we could just add one of the old skills from the old combos to the e key to give it that special feel but at the current they are still the two strongest auras. Shadow/holy flame. The only thing is I actually forever the old trees spells. I’m pretty sure shadows flames are explosions now. And holy flames had a scorch that healed via tiles. So this is what I’m going to suggest. It might be too strong but something to consider

The one thing both of these trees had was a fire ball that when it hits the target did a small aoe. This can be added to the e and repurposed

Only problem is that they shot out x3 times and … they homed
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Spell: Ignite
Suggestion: Re-work of the spell. Right now, it currently either is very bad. Doing only around 2-3k a tick, every 30-40 seconds depending on your cooldowns. I chose the spell when I became a neph champ because it looks very cool. But it generally performs bad. Upping the damage, while keeping the rays the way they are could make it a lot better I believe.

Or perhaps, lower the damage on the beams and raise the accuracy of them. Generally now when I spar, I find it doing no damage. When I actually danger I feel the need to use Prism Beam over it, which is not as cool. But Ignite is just that bad.
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(12-30-2022, 02:27 AM)Powerjake Wrote: Spell: Ignite
Suggestion: Re-work of the spell. Right now, it currently either is very bad. Doing only around 2-3k a tick, every 30-40 seconds depending on your cooldowns. I chose the spell when I became a neph champ because it looks very cool. But it generally performs bad. Upping the damage, while keeping the rays the way they are could make it a lot better I believe.

Or perhaps, lower the damage on the beams and raise the accuracy of them. Generally now when I spar, I find it doing no damage. When I actually danger I feel the need to use Prism Beam over it, which is not as cool. But Ignite is just that bad.

tbh i still see ignite average upwards of 20k against the people i spar with that have it, its niche and requires timing based on enemy movement, it can still be very nasty... i dont think itd be good for the people good at using it because that 20k becomes like 30k and all that, more accuracy and less damage is probably smarter
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It don’t hit 20k bruh that’s true counter


Idk what u mean by it takes skill either, it’s an auto hit that charges randomly placed beams.
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Would it possible to ask for a range increase on Inferno please? Its current range makes it entirely unusable.
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Before the inevitable influx of ice users, I think Wintermute should be made a hidden, or have its stats tuned down. It's practically a public toggle with near aura stats
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Can we please take a look at Energy Burst, I remember once upon a time in E3 when it was actually arguably better to run it over Energy Beam on a bar but at some point or another it broke, the knockback/stun feature just stopped working and people can legit just walk out of it after like two damage ticks of the spell, almost as if it never landed in the first place. Whatever happened to make this occur really ruined the spell as a whole making it near unusable and very dissatisfying to try and run.

It honestly makes me cry a bit every time I see someone just walk out of it now days cause they can.

#MakeEBurstGreatAgain
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give guardian stance stats, a description, and its no crit on block like it used to
make space tp work with dancer/dark wings/windwalker speedup on dash
make spells like time jammer, chrono stasis, and meteor shower only be able to spawn within the rpb if you're in one
armed spells get stepcast, give it to unarmed spells too.
give blast rush stepcast too, and make its hitbox thicker so people don't run through it
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Vriska Wrote: yeah having an MCU loki icon is pretty cringe huh
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(01-06-2023, 09:27 PM)Jumpy Wrote: give guardian stance stats, a description, and its no crit on block like it used to
make space tp work with dancer/dark wings/windwalker speedup on dash
make spells like time jammer, chrono stasis, and meteor shower only be able to spawn within the rpb if you're in one
armed spells get stepcast, give it to unarmed spells too.
give blast rush stepcast too, and make its hitbox thicker so people don't run through it

Sadly Guardian is the old titan stance, 10% FM and Q: 20% DR for 5 seconds or something like that instead of the 10% FM and empowered guard it was in the previous wipe. I was kinda disappointed when I seen this aswell. However crit guard was Unmoving and Unbreakable in the past.
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- Smog cooldown increased to 40s from 35s

I know this isn't live yet but honestly it doesn't make sense to me to do this when.

Mistform's cooldown is 31 seconds and Shadow walks is 35 seconds.

Of the three, mistform is the easiest to obtain and I know Smog has dmg but it's not the most reliable in that sense, when a cleanse/movespeed rests on the other two giving them greater utility over all
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