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(12-16-2022, 04:55 AM)OneBrainCell Wrote: Barrier Aura sucks
Not every spell in a Fate Tree needs to be BIS. If anything I'd argue that they should be on par with or even worse than ones you have to spend a token on.
Cherrypicking the best Aura to compare with is kinda dumb. Especially when Barrier is designed with sustain in mind. Pow scales heals, AP doesn't
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Just give ap scale to heals
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Hello, buff or alter Siren’s “Manifest Water Spirit”, its lore is that it’s invulnerable to all magics that don’t directly harm the soul, yet it seems more fragile than both illusion clone and nature vines. It doesn’t attack, so the meagre heal scaling directly 1:1 with mana (and not RPL or Power) is also quite weird. Its level and health hasn’t shifted at all from me being 150rpl to 225rpl now.
Not to mention the heal ticks seem to RNG from around 10+ seconds in between each and that usually lets it only proc a heal like 3-4 times in a round (if it wasn’t killed before that). Meaning it only heals between 300-600 health before the round ends. It costing RPP like it does is fine, but not for what it provides in its current state. With only 1 summon spell being usable at a time now, it really isn’t something worth holding on to for reasons beyond lore/IC - if in a tree with any other summon (since they all do more than it). Even the water tiles from Tidal Wave heal more by over 5x the amount in a round.
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make mistform not be an opener like, and now hear me out. its 20 rpp to get an invulnerability spell wich is not possible outside of water. it definitely would not need to be intermediate but just simply not be the opener as since i started playing i literally never seen anybody using any other mist spells
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Given it's probably never going to have meaningful CC again, change vine whip to have its effect be to extend active bio debuffs on the target (poison/bleed/rot) and maybe boost their damage at the same time. As it stands vine whip is a completely dead spell but it can become an extender for the more utility side of bio.