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I've never had trouble landing flameslide when I used it in the past, and that was before the unneeded buff. I hate to call it a skill issue, but - it's literally a skill issue. If you can land a whip then why can't you land something close-range like flameslide? Not to mention how powerful using it mid-dash is.
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I generally use metal whip to land flameslide because it centers the target in front of you. That said, it's an intermediate and is on par with intermediates in almost every tree. I do not believe it is particularly offensive, just dodge when they go in if they have it. It has a blatant tell since you have to go in.
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fire doesn't have shit basics
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add something of value for once Bruce SMH smH sMh Smh xx
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Volcanic Eruption
All I'm suggesting is to add some kind of visual indicator for the AoE attack's max range. I've seen too many people walk out of its range only to go back in and get KOed, myself included.
Earthquake has a visual indicator of its AoE, can we do something similar to Volcanic Eruption?
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Basic 10% Cast Buffs suck. Plasma Overcharge, Bone Blades, Aera, etc.
In the completely unrealistic scenario of landing my entire high-damage, high-risk bar in a span of 8 seconds (impossible lol) I deal an extra 9 spell damage every 25 seconds with overcharge.
It really doesn't warrant losing a slot where you could just put an intermediate homing or AOE that has a better ratio, i.e Illusion Flurry, Wound Reversal. Plasma Overcharge constricts you to two elements without any secondary benefit besides a shitty trail. Bone Blades makes your Bone Lance AOE but doesn't even share the same CD as it. So you either have to hold it for your second rotation or use your second Boneblades while no spells are up. It's practically 10% AP every 60 seconds.
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No one tell Teemo bone blades buffs heals too unlike just about any other cast-buff in the game.
(On a more serious note, most buffs I agree are not worth it.)