Posts: 736
Threads: 142
Likes Received:
0 in 0 posts
Likes Given: 0
Joined: Sep 2021
Reputation:
3,003
I come here to plead for the barrier aura because holy moly...
The barrier aura as it stands is 10% DR and 15 power, meanwhile the base holy aura is 5% DR and 30 power. It honestly doesn't feel much like an upgrade and just sacrificing one thing for another.
This is my request to please return it to 10% DR and 30 power especially since the DR buff on top of the AOE no longer exists and the AOE time is shortened.
Posts: 149
Threads: 20
Likes Received:
0 in 0 posts
Likes Given: 0
Joined: Aug 2022
Reputation:
755
Daily reminder that bladestorm should be 10RPP like most masters. Its really not worth 15RPP + a master token.
Posts: 777
Threads: 102
Likes Received:
0 in 0 posts
Likes Given: 0
Joined: Dec 2019
Reputation:
2,289
While we are on the topic of RPP Costs?
Fury Fist from unarmed. Why does that intermediate skill cost 15 RPP instead of 10? Isn't it just a stronger version of light/shadow ball, the holy/occult openers respectively?
Posts: 600
Threads: 88
Likes Received:
0 in 0 posts
Likes Given: 0
Joined: May 2021
Reputation:
3,671
Can we add stepcast to Spearing Bone Drill to match Spiral Bomb's new addition?
Posts: 557
Threads: 34
Likes Received:
0 in 0 posts
Likes Given: 0
Joined: Aug 2022
Reputation:
1,787
10-23-2022, 05:51 PM
(This post was last modified: 10-23-2022, 05:52 PM by ACuriousGrey.)
I think it would be cool if marksman stance buffed the damage of the throwing knives item. I never see that item used in fights ever, and I think it'd be really cool to see incentive to use them more. It also really fits, thematically, since it's Q is already throwing daggers.
Posts: 682
Threads: 68
Likes Received:
0 in 0 posts
Likes Given: 0
Joined: Dec 2020
Reputation:
2,515
10-29-2022, 10:42 PM
(This post was last modified: 10-29-2022, 10:44 PM by Lung.)
Throw could cause a 0.5 s stun, if enemy hit something in the middle of the toss animation, for example another player, or a summon, or a block, or even the walls of rpb.
I imagine that working in code as:
(If im not mistaken the toss is 7 tiles.)
If you could know how much tiles the enemy traveled, if x<7, that means he hit something, x = 7 he would been the whole way without hit something.
[x=tiles the enemy walked while toss was casted]