Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Spell Balance Suggestions
(09-12-2022, 07:10 PM)Touc Wrote:
(09-12-2022, 06:56 PM)Detective100 Wrote: Since Cotillion is being coy about what Muscle Armor does, I'll explain.

Muscle Armor is an aura for unarmed/armed users that gives good stats (don't remember the specifics), with its main draw being its Q ability.
It is a temporary CC immunity to everything. Can't be rooted, stunned, blinded... Not even knockback works, so moves like javelins and dragging beams won't stop them.
The only way to properly avoid a melee user with Muscle Armor's Q ability up is either by using speed boosts or by turning on invulnerability. Otherwise? They are going to go in, and they'll hit hard.

It is a strong ability in an aura that makes it worthy as a hidden ability. Can literally turn battles around and make certain match ups turn into the armed/unarmed fighter's favor.

Assuming the wiki isn't lying, it gives +30 power and +10 vit. That's worse (in my opinion) than the public Holy aura, which gives +5% DR and +30 power, and way worse stat-wise than a lot of other auras such as Assassin's Shroud, the crystal/cosmic auras, and Chronos.

The saving grace is the active, which is definitely strong from what you've described. But, in this age of eternal slows, knockbacks, and extreme bursts that the current meta has, you're at most going to be able to use it twice per fight. 

Given the above and the fact that just about everyone has an invuln or speedboost now, is it really that oppressive?

30 power and 10 vit is nothing to sneeze at, considering it can be used with any armed build, and the active makes it much more useful than the public holy aura that has nothing but stats.

How much opressive the ability is depends on its duration, truthfully. If I remember, it lasts around 10 whole seconds. Enough to wait out an invul move or a speedboost (if you don't have a speedboost of your own). You may only be able to use it twice per fight, but that also means twice per fight you'll have a much easier time dishing out your high damage move on the opponent, which is where armed builds tend to excel.
If I am mistaken? People are welcome to correct me.
Reply
All of the points you made are true. And it's also where unarmed struggles the most right now. Slows ruin jab, and the overwhelming amount of CC makes it so that unarmed builds, actual ones not jab mages, are assed out. Tell me any unarmed dudes that are making any waves at all. Even lung, bless that man, can't get the tree to work.
[Image: RqMw9Wf.png]
Reply
(09-12-2022, 06:56 PM)Detective100 Wrote: Since Cotillion is being coy about what Muscle Armor does, I'll explain.

Muscle Armor is an aura for unarmed/armed users that gives good stats (don't remember the specifics), with its main draw being its Q ability.
It is a temporary CC immunity to everything. Can't be rooted, stunned, blinded... Not even knockback works, so moves like javelins and dragging beams won't stop them.
The only way to properly avoid a melee user with Muscle Armor's Q ability up is either by using speed boosts or by turning on invulnerability. Otherwise? They are going to go in, and they'll hit hard.

It is a strong ability in an aura that makes it worthy as a hidden ability. Can literally turn battles around and make certain match ups turn into the armed/unarmed fighter's favor.

30 pow, 10 vit, 10 seconds of : CC, and Knockback imunity.

No slow imunity, no root imunity. if you wish that, you need combo with warcry then you have 4 seconds of full imunity, nothing else.

The thing is, is a full counter for full based stun builds, oh it also make strike and jab, have a chance to cause a 1 s slow.

Is too good to be a public master, so as a signature? is fine, it adds the exalted tier of dificultie to get. remember is a aura active you still can combo with whatever you stance have.
[Image: fTQyjl7.png]
Reply
Honestly, I wonder if RhoA could be a decent add on to Unarmed as a master? Maybe boost it. But being able to silence an opponent on an unarmed strike would be neat.
Reply
(09-12-2022, 07:30 PM)Enginseer-42 Wrote: Honestly, I wonder if RhoA could be a decent add on to Unarmed as a master? Maybe boost it. But being able to silence an opponent on an unarmed strike would be neat.

I don't ever want to see RhoA back into this game. Especially on Unarmed.
[Image: Home.png]
Reply
_____
[Image: corpoggo.png]
Reply
(09-12-2022, 07:34 PM)Folian Wrote: I look over the thread at this discussion of people speaking on muscle armor.

They lack the critical information.

It's not the stats or the active that makes Muscle Armor OP, but something far, far more evil. After the [Johannes Incident] it is best nobody discover the forbidden tech again.

(btw the stun immunity on muscle armor doesn't even work lol)

I kneel, for this knowledge was once passed on and an incident occurred. We've learnt to be better since then.
Reply
Please make flying kick a homing Sad
Reply
REMOVE the armed tax switch the opener away from dash strike to like cleave
Reply
(09-13-2022, 11:00 AM)Malek Wrote: REMOVE the armed tax switch the opener away from dash strike to like cleave

Rubbing my hands together, for the cleave, phantom dip rn.
Reply


Forum Jump:


Users browsing this thread: 27 Guest(s)