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07-12-2020, 07:14 AM
(This post was last modified: 07-12-2020, 07:17 AM by Boneless Pizza.)
Spell: Flying Kick
Suggestion: Please make flying kick more useful! Right now it's like... literally another tackle. I think it has a slow chance(?) but the slow only lasts for a split second so it really doesn't actually do anything.
I don't mind it being a skillshot but it honestly feels embarrassingly bad. A slight buff would be appreciated.
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The same way energy/occult/holy shield can't be bought together, scales should follow the same rule. It's the same spell. Fighting a Drakanite with an aura that gives as much as a hidden (10% AP 10% DR) and also has a passive effect on dash, making it better than a master-level hidden, does not have to also be painful because they rotate between shields and have literally 58% DR all fight without investing a single point in mana.
![[Image: nR3lU0X.png]](https://i.imgur.com/nR3lU0X.png)
Vriska Wrote: yeah having an MCU loki icon is pretty cringe huh
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i agree. buff ruby/sapphire/emerald lifesteal. we deserve it
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connor was right tonight when he said energy burst shouldn't stun people for 2-3 seconds allowing for another spell to hit your enemy.
I agree with him completely that it should be nerfed.
![[Image: nR3lU0X.png]](https://i.imgur.com/nR3lU0X.png)
Vriska Wrote: yeah having an MCU loki icon is pretty cringe huh
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So this might make some of you mad. I think miasma and blood whip should have their rpp costs switched. Miasma is honestly one of the worst spells in the tree and blood whip is so good. It only makes since that the better spell costs more. At the very least I think whip should cost fifteen rpps total rather than ten. Maybe give a buff to miasma if it's cost doesn't change.