okay, after reading two confessions from people who i like roleplaying with a lot! i have decided that i feel like i should speak up about injuries!
temporary injuries:
temporaries are in a fine place and i like them, people need to see a doctor or get a healing elixir to fix themselves up! which means there is a flow of roleplay or a flow of economy for alchemists!
permanent injuries:
i am sure that this is more controversial topic. i really do not like permanent injuries! i understand a want to give people development and have an overarching story with trials and tribulations. but, you should not, when you lose a fight, feel like you can only go downwards instead of upwards! like you cannot improve because of an injury permanently holding your character back from fulfilling their potential!!! i do not like it, i do not think it makes the experience fun, and i think a game regardless of context, should always feel fun! so? i think i have an idea.
i do not know if it is a good idea. but here it is! the idea is that, when people are permanently injured, the trauma kits? give them their vitality back, but there is a big caveat! instead of it permanently healing the injury, it must be MAINTAINED, or the full force of the nerf will hit the player again and they will have to get a new trauma kit applied to fix the untouched injury.
think of it like some sort of.. i do not know, checkup i guess? where a trauma-kitted perm nerf needs to be checked up by a Medic on a yearly or bi-yearly basis to maintain its perfect condition. i think this is would work well in making there be a constant flow of roleplay to medics, and it will stop people from feeling like... if they lose, and get injured? they aren't going to be able to improve.
temporary injuries:
temporaries are in a fine place and i like them, people need to see a doctor or get a healing elixir to fix themselves up! which means there is a flow of roleplay or a flow of economy for alchemists!
permanent injuries:
i am sure that this is more controversial topic. i really do not like permanent injuries! i understand a want to give people development and have an overarching story with trials and tribulations. but, you should not, when you lose a fight, feel like you can only go downwards instead of upwards! like you cannot improve because of an injury permanently holding your character back from fulfilling their potential!!! i do not like it, i do not think it makes the experience fun, and i think a game regardless of context, should always feel fun! so? i think i have an idea.
i do not know if it is a good idea. but here it is! the idea is that, when people are permanently injured, the trauma kits? give them their vitality back, but there is a big caveat! instead of it permanently healing the injury, it must be MAINTAINED, or the full force of the nerf will hit the player again and they will have to get a new trauma kit applied to fix the untouched injury.
think of it like some sort of.. i do not know, checkup i guess? where a trauma-kitted perm nerf needs to be checked up by a Medic on a yearly or bi-yearly basis to maintain its perfect condition. i think this is would work well in making there be a constant flow of roleplay to medics, and it will stop people from feeling like... if they lose, and get injured? they aren't going to be able to improve.
I swear I'm not...
![[Image: 6d7a3f4d84055aacec42e9e916296a47.png]](https://i.gyazo.com/6d7a3f4d84055aacec42e9e916296a47.png)
![[Image: 6d7a3f4d84055aacec42e9e916296a47.png]](https://i.gyazo.com/6d7a3f4d84055aacec42e9e916296a47.png)
![[Image: f6b263cfa536c446e088c6c6a5d319e7.png]](https://i.gyazo.com/f6b263cfa536c446e088c6c6a5d319e7.png)
I'm not owned guys.