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Potential Fix to Perm Stacks
#1
Hello!

This might be a strange / controversial suggestion but that's fine. 

If you lose a danger (no matter the cap - cap does NOT matter in this discussion), and you roll a 1 you get permed. That sucks! Sometimes as the winner of a danger, you didn't WANT the other player to be permed. Perhaps it's the first encounter, perhaps you wanted to build up, perhaps you had other ideas, etc. So that also sucks, right?

I randomly thought up a solution during the whole Commendation discussion. Another player told me it was a good idea, so here it is in official suggestion form:

If a player rolls a 1, instead of it being ENTIRELY RNG based and, "oops sorry you got a perm!" - allow the winner instead to decide if they get a temp or a perm. There is no other option, so you can't roll a 1, get your danger and be let off scott free. Sorry bucko, it doesn't work like that. This gives the winner the ability to customize what they do to their opponent in the chance event that RNG is NOT on their side that day (or ever).

The player who said it sounded like a good idea did bring up the con that it may lead to OOC grudges against players who do perm them, but at that point I would hope this community is fit enough to know when to perm someone reasonably, or to give them a temp. If not, clearly admins can get involved and deal with matters.

This may not help those who have already stacked up perms (hello, yes, this is coming from personal experience multiple times) - but it may help going forward.
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#2
Perhaps also make said temp hold the 'unhealable' tag, so its still a thing they have to worry about for the full duration?
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#3
this is a fine change as long as the injury roll goes up to 3. leaving it at 1 will only encourage dangerous for the sake of the ap boost which is something we'd all like to avoid
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#4
Theori that's an excellent suggestion, tbh. If they roll a 1 and get a temp via this method, the temp should be actually unhealable.

And I doubt anyone would complain if the potential for a temp ran up to 3, tbh, Dani. So that might be fine/fair. Unless you mean the potential for a perm up to 3? In which case I would disagree and say 2.
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#5
i am saying let the winner choose between temp/perm, but the injury roll is between 1-3, yes.
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#6
if you don't want the chance to get permed, then just pick a restrained. all this does is allow people to get risk-free danger AP which is why the rolls were put in -in the first place-.
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#7
(07-30-2020, 05:00 AM)Oyster. Wrote: if you don't want the chance to get permed, then just pick a restrained. all this does is allow people to get risk-free danger AP which is why the rolls were put in -in the first place-.

very true. even the choice aspect is kind of worrying because i think we'd see a lot of people just never perming their friends and it'd feel awkward. i retract my statement. leave dangerous as is
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#8
At least 2 of the players that I've personally received perms from (due to rolling a 1), have openly stated, "Damn I didn't want to perm you" - mostly because it was the first fight we had / first encounter.

I understand that hesitation in thinking people would have risk free dangers, but if the temps are designed to NOT BE HEALABLE, I think that would fix that. Because then you couldn't just run to your OTHER friend and go, "hey bro heal me!" as they take away what happened with very little RP.

Does that make sense?
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#9
(07-30-2020, 05:04 AM)Milly Wrote: At least 2 of the players that I've personally received perms from (due to rolling a 1), have openly stated, "Damn I didn't want to perm you" - mostly because it was the first fight we had / first encounter.

that's the thing, dangerous means exactly that - dangerous. you're fighting very seriously with all of ur magic, and you can potentially injure a person despite not meaning to. the heat of the battle and all. if that isn't something you'd like to RP, then you should choose the restrained setting. simple
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#10
Ah well. It was an idea at the very least; because rolling constant 1s and stacking perms on a character is

1) Demotivating, as there is very little way to fix it,
2) Makes the character almost unusuable after a certain point.
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