07-26-2020, 04:06 AM
As requested.
PvE
Event Characters: There should be an option when creating a character to mark them as an EC, and you get a list of classes (bandit, monster, rogue magi, giant, etc etc). As an EC your name is marked red in the small description, and you start with some bonuses. After you die as an EC, your corpse can be 'harvested' for set items, mostly resources & exclusive dev materials.
An admin can add/edit existing EC classes. Their name, description, base sprite, spells they begin with, resources they drop on death, etc. New EC types might be added to support an ongoing world arc.
DM Points - These can be gained as an EC, and spent in the in-game DM shop. You gain more points as an EC if you forge rivalries with characters (repeat dangerous encounters). All automated and logged! This is also how you unlock new EC classes (by purchasing them).
Archetype - Support: An ability that allows you to support a character while off to the side. A minor heal with a 60s cooldown that you can cast on someone despite not being involved in the RPB, with a flashy IC messages & a sparkle/chime effect. Other variations of the ability (maybe a tree?) for buffs/debuffs. A role for those who prefer to aid rather than fight in 1v1s etc.
Biographies: There should be a private sub-forum where players fill out a form and post a biography for their character. They can bump it / ask for reviews (log checks carried out in-game). There should be a currency, such as 'Influence Points', that reward them and allow them to purchase new things, whether that's developing a crafting recipe or purchasing a hidden spell.
Additionally, this should be a place for direct communication between the admin team and players. If someone sees them do something cool, maybe they want to comment/make a suggestion.
I believe there should also be a minor modifier in play that increases Activity Point gain, but not to the same level as okay/good mods. It should be a passive that costs RPP and grants stats, maybe three different tiers that can be offered by reviewers for exceptional play. As is you're only going to breach 220+ if you play the game for 16+ hours a day for several months, but we should be rewarding quality rather than quantity.
PvE
Event Characters: There should be an option when creating a character to mark them as an EC, and you get a list of classes (bandit, monster, rogue magi, giant, etc etc). As an EC your name is marked red in the small description, and you start with some bonuses. After you die as an EC, your corpse can be 'harvested' for set items, mostly resources & exclusive dev materials.
An admin can add/edit existing EC classes. Their name, description, base sprite, spells they begin with, resources they drop on death, etc. New EC types might be added to support an ongoing world arc.
DM Points - These can be gained as an EC, and spent in the in-game DM shop. You gain more points as an EC if you forge rivalries with characters (repeat dangerous encounters). All automated and logged! This is also how you unlock new EC classes (by purchasing them).
- Guild Command - Sigil: A guild leader can customize a sigil/badge, much like the medic badges you see people flashing. Name, description, and they upload a 32x32 sprite.
- Guild Command - Flag: This spawns a standing flag for a coin cost. You set a description (which displays when someone moves within 3 tiles of it) and can upload a 24x24 sprite which will appear on the flag. You can also choose a 'base' color for the flag/poll.
- Farming: Allow characters to till land once more. Tie in the farming stat to this / make it more of a focus.
- Tents: Characters should be able to place down moving homes that they can customize the interior of. Can have more expensive variations of this, such as caravans. (Could expand this to small houses, too, but make them unmovable/destroyable with fair effort). Some of the less offensive elements of Spires sandbox atmosphere, essentially.
- Billboards: Similar to the old system, able to craft these which characters can place notices on for a fee.
- Signs: Should be able to craft a sign + give it a description for 50 wood. Destroyable with effort.
Archetype - Support: An ability that allows you to support a character while off to the side. A minor heal with a 60s cooldown that you can cast on someone despite not being involved in the RPB, with a flashy IC messages & a sparkle/chime effect. Other variations of the ability (maybe a tree?) for buffs/debuffs. A role for those who prefer to aid rather than fight in 1v1s etc.
Biographies: There should be a private sub-forum where players fill out a form and post a biography for their character. They can bump it / ask for reviews (log checks carried out in-game). There should be a currency, such as 'Influence Points', that reward them and allow them to purchase new things, whether that's developing a crafting recipe or purchasing a hidden spell.
Additionally, this should be a place for direct communication between the admin team and players. If someone sees them do something cool, maybe they want to comment/make a suggestion.
I believe there should also be a minor modifier in play that increases Activity Point gain, but not to the same level as okay/good mods. It should be a passive that costs RPP and grants stats, maybe three different tiers that can be offered by reviewers for exceptional play. As is you're only going to breach 220+ if you play the game for 16+ hours a day for several months, but we should be rewarding quality rather than quantity.