07-26-2020, 10:31 PM
Guild Command - Dungeon Key: A member of a guild can generate a dungeon key once per year. So 10 active members means a guild collectively has 10 keys that year. The character uses the key on a dungeon entrance to be granted access, and their party members (if they have any, which they should!) are also brought with. Each dungeon has a boss that drops loot and a moderate amount of coin.
There should be three tiers of bosses, each with scaling rewards: Beginner, Intermediate, and Extreme.
New spells should be added for bosses to make fighting them as a party engaging.
Bonus: ECs should be able to enter any dungeon at any time, but cannot damage monsters. You roleplay with them.
A character should be limited to one guild for the sake of loyalty/identity.
This feature would accomplish multiple things:
Guild Command - Pledge Loyalty: A command available to the leader of a guild. They're given a list of cities and they choose one for their guild to be devoted to. All active members in the guild gain a small activity bonus while roleplaying within that city. (I don't believe this would discourage roaming since gathering & dungeons would be such core aspects, plus the world is designed really well and fun to travel through - good job map team!)
There should be a year long cooldown on the command.
There should be three tiers of bosses, each with scaling rewards: Beginner, Intermediate, and Extreme.
New spells should be added for bosses to make fighting them as a party engaging.
Bonus: ECs should be able to enter any dungeon at any time, but cannot damage monsters. You roleplay with them.
A character should be limited to one guild for the sake of loyalty/identity.
This feature would accomplish multiple things:
- Encourage and incentivize characters to join a guild and get involved with a group. Encourage new guild startups - You generally want more members in your guild to increase the number of potential dungeon runs in parties each year.
- Give characters who aren't crafters better opportunity to earn funds in a more interesting (and social) way. Being invited to a dungeon with the guild you've joined is much more fun than chopping at a tree.
- Increase roaming across the map, when heading towards a dungeon location. I think as is the travel is fine so this is more of a minor benefit, but anything that gets people moving about is generally a good thing.
Guild Command - Pledge Loyalty: A command available to the leader of a guild. They're given a list of cities and they choose one for their guild to be devoted to. All active members in the guild gain a small activity bonus while roleplaying within that city. (I don't believe this would discourage roaming since gathering & dungeons would be such core aspects, plus the world is designed really well and fun to travel through - good job map team!)
There should be a year long cooldown on the command.