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Development Wishlist - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: Development Wishlist (/thread-3677.html) |
Development Wishlist - Chance - 07-26-2020 As requested. PvE Event Characters: There should be an option when creating a character to mark them as an EC, and you get a list of classes (bandit, monster, rogue magi, giant, etc etc). As an EC your name is marked red in the small description, and you start with some bonuses. After you die as an EC, your corpse can be 'harvested' for set items, mostly resources & exclusive dev materials. An admin can add/edit existing EC classes. Their name, description, base sprite, spells they begin with, resources they drop on death, etc. New EC types might be added to support an ongoing world arc. DM Points - These can be gained as an EC, and spent in the in-game DM shop. You gain more points as an EC if you forge rivalries with characters (repeat dangerous encounters). All automated and logged! This is also how you unlock new EC classes (by purchasing them).
Archetype - Support: An ability that allows you to support a character while off to the side. A minor heal with a 60s cooldown that you can cast on someone despite not being involved in the RPB, with a flashy IC messages & a sparkle/chime effect. Other variations of the ability (maybe a tree?) for buffs/debuffs. A role for those who prefer to aid rather than fight in 1v1s etc. Biographies: There should be a private sub-forum where players fill out a form and post a biography for their character. They can bump it / ask for reviews (log checks carried out in-game). There should be a currency, such as 'Influence Points', that reward them and allow them to purchase new things, whether that's developing a crafting recipe or purchasing a hidden spell. Additionally, this should be a place for direct communication between the admin team and players. If someone sees them do something cool, maybe they want to comment/make a suggestion. I believe there should also be a minor modifier in play that increases Activity Point gain, but not to the same level as okay/good mods. It should be a passive that costs RPP and grants stats, maybe three different tiers that can be offered by reviewers for exceptional play. As is you're only going to breach 220+ if you play the game for 16+ hours a day for several months, but we should be rewarding quality rather than quantity. RE: Development Wishlist - Tattles - 07-26-2020 An application/hidden spell acquisition overhaul has been in the works and discussed somewhat. This is not finalized nor perfect by any means, but it's something of what was mentioned above with the 'Influence Points'. Feel free to leave thoughts about it. Quote:Introduction:: Hidden spells have routinely been a symbol of characters who exemplify good writing, development, and longevity. However, what these spells heavily rely on and correlate to is the direct influence a single character has on the overall plot of the game. A character with lower tier hiddens likely affects a handful of players everyday, while a character with high tier hiddens shapes and shakes the entire playerbase on a nearly daily basis. Other character roleplay about characters like this when they aren’t present, new PCs spawn in with their backstory shaped by them, and more. These characters are often the characters directly in the spotlight, whether they take on a hero or a villain’s role, they are the ones that hold a presence that cannot be ignored. They are the proactive members of the ongoing story, and from intermediates to exalted spells, they are rewarded as they should be, generally speaking. RE: Development Wishlist - Chance - 07-26-2020 (07-26-2020, 04:21 AM)Tattles Wrote:Quote:... Just adding that in our discussions we mostly agreed that IP would be granted in reviews/log checks, but individual moments (which the player could point out) would be focused on, such as what was outlined above. The soft cap for IP would be around 10, which might be enough for say, a master hidden and a passive. RE: Development Wishlist - Nerdlord57 - 07-26-2020 I actually really like the idea of these IP Points as I've always been sorta nervous about the idea of applying for hiddens. The idea of getting some feedback in the form of these points will personally help me feel like the direction I'm taking my character is a positive one and is building and adding to rp as a whole, instead of sitting around and being like "man if I don't get a hidden I won't be up to snuff to actually try and make change". At least that's how I used to see it in Spires. I also feel like this system will sort of make the idea of getting hiddens less daunting to new players who wish to see what the cool magic does. RE: Development Wishlist - Lammy - 07-26-2020 I would like to get more information on passives and what the future of intermediates would be. RE: Development Wishlist - Chance - 07-26-2020 (07-26-2020, 04:43 AM)Mallow Wrote: I would like to get more information on passives and what the future of intermediates would be. most intermediates could probably be public, and if they're too good for that, lifted up to master class tier RE: Development Wishlist - Logan - 07-26-2020 I'll post here since I was just talking to Tattles about it. I think your idea of it being forum based is the best for this to work, Chance. Make a journal subsection of the forums, and let people post pastebins and short summary of their important scenes as they happen. People already doing this with word / discord / other programs anyway as they prepare for apps anyway. Admins can check the journals, give feedback, dev assistance, and reward IP as they go. RE: Development Wishlist - Milly - 07-26-2020 Might I also suggest that if an admin looks over these posts and go, "Oh, this person would do really well (IC wise, not mechanical wise) with [x hidden] - that perhaps they suggest it? RE: Development Wishlist - Simple - 07-26-2020 I definitely support the proposed system and as both a player/application judge believe it would make things a lot simpler. A subsection of the forum devoted to these sort of biography/journal posts where a player can actively update and keep us informed with the happenings of their character. I've always preferred story oriented applications as opposed to 'danger fight fight' with one or two practical training logs. I also think it would help me get more acquainted with each character as a whole rather than have to rely on hearsay and what I've personally witnessed on my own character. Being able to keep up with them throughout their life, making suggestions and giving influence points where deserved. I feel its the sort of revamp we need, not that the traditional system is bad. It's worked before, but I feel we've all started to get tired with the amount of work that goes into compiling those logs/the tediousness of making an application itself. RE: Development Wishlist - Method T - 07-26-2020 I love this idea, but please do not reward having a capture in a raid fight over a non-captured raid fight. I'd rather not want to see people getting grimy over the idea of capping for the sake of 'Boosting' their IP. The rest seems cool though. |