Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Suggestions
Remove the deterioration that happens to chicken coops, or make it way, way longer (Like 2 IC years aka 10 OOC days for it to run out).

Due to IRL I haven't been online beyond a few minutes to check something since Friday (Dog and Cat watching for the folks + college work needed to get done = high stress situation), and so when I returned today and went outside said chicken coop with the one golden chick and the one chicken I had, was gone.

Not exactly the best 'welcome back' to receive.
I swear I'm not...
[Image: 6d7a3f4d84055aacec42e9e916296a47.png]
[Image: f6b263cfa536c446e088c6c6a5d319e7.png]
I'm not owned guys.
Reply
manual afk button
[Image: RqMw9Wf.png]
Reply
Considering removing Rebirth potions or at least changing it so it refunds 1 tree rather than the entire kit. Unsure.
Reply
Do it. Hate this environment where people go 'oop X tree is good' and change their entire IC to be strong.
Reply
(09-19-2022, 03:28 PM)chance Wrote: Considering removing Rebirth potions or at least changing it so it refunds 1 tree rather than the entire kit. Unsure.

Could make it one use instead of two for now as a once and done deal instead of two uses with the current rpl limit of 210 still.
ur.com/vcmm6[Image: SwES7N6.gif]
Reply
(09-19-2022, 03:28 PM)chance Wrote: Considering removing Rebirth potions or at least changing it so it refunds 1 tree rather than the entire kit. Unsure.

Probably for the best, or alternatively having to pick an 'anchor tree' that you can't refund no matter what.
Reply
*Scarecrow( 10 wood 25 leather ) 200 energy
-Common craft
-Place this on ground and it will protect a x area radius from animals/crops thief.
-it can be destroyed, takes 10 minutes, and notifies the people arround when you begin destroy.
-Always notifies the person who put the scarecrow, no matter distance. (this is make sure a scene will be created.)
if you can survive 10 minutes? i take my hat and my stuff is yours if not? get ready for deadly 6.
[Image: fTQyjl7.png]
Reply
Make rebirth potions a one-time use deal, so that way it won't be a situation of changing your build to what is currently the hip new thing twice. I also think you should also reduce it back to before 200 rather than before 210.

Some good people will use the potion because their character goes through an arc where they want to learn holy or occult and they want to accommodate that change without apping. Others, however, would abuse this happily like they have done in the past.

But I guess people could just admin help and ask for a tree or two to be refunded to accommodate that change as well...

It is a hard thing to decide on because of people who will exploit their gains for mechanical benefits and others who use the potion for certain in character reasons. The choices are never easy. :/
Reply
I disagree with the potion existing outright. Getting out of trees went from something that took significant IC investment to achieve to... 'lol I got three fae powder we gaming'

It combined with infinite mana amnesias to fine tune a build is really dumb and is exactly what leads to a stale game where everyone at the top uses a similar build.
Reply
(09-19-2022, 03:28 PM)chance Wrote: Considering removing Rebirth potions or at least changing it so it refunds 1 tree rather than the entire kit. Unsure.

Rebirth potions should only work to 180, with unlimited uses.

This is my hot-take.

If by 180 you don't have some idea of how functional you will be with your build, or are rather uncomfortable with it, that would be the time to change.

Yes, I understand some builds aren't really "done" until 200+, but the point remains that by 180 you should have realized if you've fucked up or not.

This prevents needing to reprogram them broadly, and retains their useful effect. It also gives newer players the option to expiriement with multiple builds to find what they like before settling in. (Assuming of course they uh... pay the money.)

The limit is good and all, but the issue is that at 210, it's a by god completed build no matter which way you slice it. Not that this is a bad thing, but I've always looked at rebirth potions as a "God damn I fucked up real bad." option, and not nessesarily an option for changing your build in totality when you get absolutely trashed by someone one time in a verb.

Mana amnesias are the "I need to make slight adjustments to stay competitive."

Whereas rebirth potions should be the "I need to adjust this build now before it results in my inevitable doom later."


If you want a really spicy option, make every use of a rebirth potion cost 2.5RPP and keep the current setup.

That should be enough to make people seriously consider their use.
Reply


Forum Jump:


Users browsing this thread: 18 Guest(s)