(08-25-2022, 10:31 PM)SilkiyTea Wrote: I might be assuming, but I think it might be because in most cases 1 of those 2 mastery points is likely going to go to a 10% AP combat stance (Unless only Windwalker is 10% AP and the other 3 aren't than ooph).
So it's a choice between 2 cool spells or 1 cool spell and 1 flat damage increase. Could potentially just make it that the advanced combat styles require 200 RPL and no mastery token.
But again, this is under the assumption that most people Go: 1 Cool spell, 1 flat damage increase via master combat style.
An aura (or stance) & attack spell when you peak at 210 w 10+ dangers is fine. Or even an aura + stance if you want to do that.
Windwalker is +10AP. Let's call it 25 Power. Garuda is 20 Agility, Fomorian is 10 Vitality, Ifrit is 10 Power. Marksman is 20 Power, 10 Agility, Conjurer is 10 Vitality, etc etc. Let's say a mastery stance is a +15 stat gain, & of course, a glowy weapon / custom activation text!
It's a nice upgrade, but not necessarily 'I have to get this'. It's also a great option if your own tree lacks a desirable mastery.
But the idea here, of course, is choice. Maybe as an Air & Lightning mage I want to go hard and get Arc of Devastation
and Vacuum Vortex. That's pretty fun. A lot of the attack based mastery spells are really good (and some do need TLC). The person who picks 2 attack spells could even end up being mentored for a stance or scoring a signature through the form.
The flexibility & milestones to meet is the important part. It replaces the former system (journals) in an elegant way while keeping things diverse.
There will be growing pains, of course. Things will need to be buffed and nerfed. New content is more desirable in certain areas, etc. But that's a part of the process.