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#61
It would be really fun & cool if the leaders of every faction met with the projection platforms. Fucking... leader meetings but through Zoom video chat
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#62
(04-21-2020, 01:36 AM)Doohl Wrote: It would be really fun & cool if the leaders of every faction met with the projection platforms. Fucking... leader meetings but through Zoom video chat
United Nations of Esshar but it's just visual shitposting, I love it. Supported with IC cash.
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#63
give us the power to decide what our helpers can access [Image: 698071026113708092.png?v=1]
When your house's door does not have any interiors connected to it:

[Video: https://www.youtube.com/watch?v=VqB1uoDTdKM]
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#64
Make Arcanium prosthetics worth it by having them heal perm damage by 100% rather than 75%. They're absolutely useless and I honestly can't see the point of them. I also can't see a single reason why they were nerfed.

For something that you have to risk your life to get, the reward doesn't seem to be worth it at *all*. So you heal ONE perm for 75% on an event that's at minimum CoI (which defeats the purpose, since you can get even MORE injuries through it) and at maximum CoD. Why not, at that point, go on a CoI/Death event for some White Oil or Chiron with which to MAKE White Oil? It's essentially the same risk but with a MUCH greater reward.

An alternative solution could be to have Arcanium heal the perm and ALSO grant a small VIT bonus of +1 or +2. It only heals one injury, but it makes you stronger for it.
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#65
there's a few mistakes with what you're suggesting.

chiron is not the same risk as arcanium. if arcanium has been nerfed to this level, then it should follow obviously that arcanium is easier to get. there's a chance you get injured, yes, but it's just a chance and it's much lower than for something like white oil.

the reason i suspect it was changed was to put more value on white oil, which previously was ignored in favour of arcanium. back then it was kind of easy to get, you literally just DMd an admin and paid money and it'd appear in your pocket.

you might not like this answer but if you literally, absolutely can't see a point to them, i am here to tell you it- as an intermediate between mithril and white oil, being harder to get than mithril and easier to get than white oil.

(also it could be bumped to 80% to make the healing rounder tbh)
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#66
Buff toadstool/nightshade.

Make it so that if your character drinks sake they get the wavy screen effect and +5% DR for 1 hour. Random confusion too maybe..
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#67
Suggestion: Change Bone's opener to the Skeletal Lance / The cast buff. Reform on opener is too powerful for a heal cleanse for anyone with earth attunement(Which allows access to the most trees.)
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#68
Suggestion: Can we make it so when you get the +1% energy added to your cooking skill, that it adds to your /logs please. It'd help with keeping track of when you can cook.
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#69
Sound Hidden

A Silent Way --Armed/Unarmed/Mage
Toggle Buff

+10% Crit
+5% AP
E Skill - Silent Damage

This E skill would basically make all damage turn to 0, when actually it is stacking up in numbers with a 1.5x multiplier for six seconds. Once those 6 seconds are up, all of the damage is revealed on the target with a grand total of whatever damage had been done during the duration of those 6 seconds. 

For example... You Dash Strike for 600 damage,  added with a Power Smash of 2,000 damage, but you miss the last one and the six seconds are up... But in reality, all you see are 0's for every damage output till the 6 seconds end. No matter where the target is, as long as you made a hit of some sort, the multiplied damage will show up in the end. In this case, it'd be a total of 3,600 damage.

Essentially it seems harmless at first, dealing nothing but 0's in damage, but the reward comes in the end when all that damage is stacked into one big hit for what was done during those 6 seconds.
[Image: 4d082f08ab5469bb88b36739a3025a92.png] [Image: 9d2621a7e25eb7454f3e987fd7d940b6.png]
Everyone Steal A Horse! They Can't Stop All of Us!
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#70
Remove the bonus to AP that dangerous combat gives you. Measure how much the amount of dangerous combat logs in both apps and in the bridge not just the bridge, but in general decreases.
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