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Suggestions
I've saw a few times, dms using a version of the spell Fury fist, that is wider and faster with some blue fists?

*Why not make it unarmed master?*

Suggestion, if is not too op, and balance it maybe be easier than create a spell from begin that could take a long time.
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Give Energy Beam a less cooldown, oppose to Nova Ray. It just seems unfair, the only difference between the two, is that Nova Ray does .5 more damage, which automatically makes it better in comparison. Either that, or something else, I'm sure the team can think of something.
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(10-03-2022, 07:06 PM)Zealousmelon Wrote: Give Energy Beam a less cooldown, oppose to Nova Ray. It just seems unfair, the only difference between the two, is that Nova Ray does .5 more damage, which automatically makes it better in comparison. Either that, or something else, I'm sure the team can think of something.

You're forgetting energy beam does more damage below 50%. (I believe a whole 4 dmg)
Buffing it more would remove any reason for getting Nova ray even as a cosmic.
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(10-03-2022, 07:12 PM)Horos Wrote:
(10-03-2022, 07:06 PM)Zealousmelon Wrote: Give Energy Beam a less cooldown, oppose to Nova Ray. It just seems unfair, the only difference between the two, is that Nova Ray does .5 more damage, which automatically makes it better in comparison. Either that, or something else, I'm sure the team can think of something.

You're forgetting energy beam does more damage below 50%. (I believe a whole 4 dmg)
Buffing it more would remove any reason for getting Nova ray even as a cosmic.

Missed that part, much appreciated!

Edit: I understand that with Blue Shroud it would get a boost if the user was below 50% HP, though those not using it? Guess don't get the beam, gaze at the stars instead! Big Grin
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Even without blue shroud the beam itself gets buffed when you're wounded. Saiyan mentality with energy tree as a whole
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(10-03-2022, 07:44 PM)MuscleWizzard Wrote: Even without blue shroud the beam itself gets buffed when you're wounded. Saiyan mentality with energy tree as a whole

Didn't know that actually, thanks!
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Name food, after the food is created, or at least be able to see the status while still choosing name, that would help name food based in how good they are.
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Each node within a cave needs to be a randomized spawn of ore for that cave and a random timer. Adjust the spawn rate of the rare ores to make sure they don't inflate the market.

It feels very hard to get any good ores because people write times down after every reset and camp rare ores. It's extremely cheesy to camp nodes.

This could probably apply to foraging too when it comes to four leaf clovers and fae powder. It just feels awful not getting anything after spending energy running to all caves and coming out with only three mythril.
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(10-04-2022, 03:38 AM)FireStartingSnake Wrote: It feels very hard to get any good ores because people write times down after every reset and camp rare ores. It's extremely cheesy to camp nodes.

Not possible. Nodes have individual spawn rates, there's no set timer. A percentage chance every 20 minutes.

Server resets have no impact on this.

Dungeon runs are your best bet for rare ore.
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Guess I'm just super unlucky then. For the super rare ores I get them being mostly dungeon specific but for things like mythril it can be quite a struggle some days.
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