12-16-2022, 10:40 AM
Hello, buff or alter Siren’s “Manifest Water Spirit”, its lore is that it’s invulnerable to all magics that don’t directly harm the soul, yet it seems more fragile than both illusion clone and nature vines. It doesn’t attack, so the meagre heal scaling directly 1:1 with mana (and not RPL or Power) is also quite weird. Its level and health hasn’t shifted at all from me being 150rpl to 225rpl now.
Not to mention the heal ticks seem to RNG from around 10+ seconds in between each and that usually lets it only proc a heal like 3-4 times in a round (if it wasn’t killed before that). Meaning it only heals between 300-600 health before the round ends. It costing RPP like it does is fine, but not for what it provides in its current state. With only 1 summon spell being usable at a time now, it really isn’t something worth holding on to for reasons beyond lore/IC - if in a tree with any other summon (since they all do more than it). Even the water tiles from Tidal Wave heal more by over 5x the amount in a round.
Not to mention the heal ticks seem to RNG from around 10+ seconds in between each and that usually lets it only proc a heal like 3-4 times in a round (if it wasn’t killed before that). Meaning it only heals between 300-600 health before the round ends. It costing RPP like it does is fine, but not for what it provides in its current state. With only 1 summon spell being usable at a time now, it really isn’t something worth holding on to for reasons beyond lore/IC - if in a tree with any other summon (since they all do more than it). Even the water tiles from Tidal Wave heal more by over 5x the amount in a round.