05-20-2020, 07:56 PM
(This post was last modified: 05-20-2020, 07:56 PM by Dreamspeaker.)
Key/ Character: Dreamspeaker/ Basil
Which Event: Come Here
Responsiveness: it could be done just slightly faster, otherwise considering entire party size (which was 5 people), it was reasonably quick. Not really much to criticize here, it's good.
Balance: the biggest issue in my opinion. While stat-wise the bosses were already rather powerful, it's the spells that made it all too difficult. I think when dealing with bosses that are stacked on HP/ power so much, you'd want to have as less homings or auto-hit spells (Hellstorm Bolt, Meteor Dash, Eviscerate, etcetera), because it's all guaranteed damage. Let players reasonably dodge something as opposed to having almost no chance to avoid what felt, at times, a guaranteed down (you can't do much against Eviscerate/ Hellstorm Bolt and things like that, can you?).
The reward-risk ratio is off too - I'll take Tattles' recent CoD event as example, where rewards included Chiron, Arcanium, Uniques and a lot of dev and lore material (as opposed to just dev material for us - we'll still need to do a lot of work & apply), yet if you go down once & even roll 1, that's 12 days temp nerf. On your event, going down once & rolling 2 resulted in permanent nerf, which is extreme. Also, risk of dying at -50 vit? A bit too much.
Personally I'd suggest adapting Tattles' formula for risks/ rewards on CoD. I was one injury away from dying on his event, but it was fair enough to me - because it didn't revolve as much on /roll, but on your own performance instead & it gave you good incentive to persevere for rather good rewards in the end.
Storytelling: A bit slow on the beginning (i.e filler phase while encountering locals), but it's decently good otherwise. I liked more the talk with the elder than wine-selling Felinae, because it gave my own character a reason to care about this all & actually sparked his fervor (and it seems it sparked for others too). While we were introduced to bosses rather quick, I'm mindful of the fact that our party size was 5 people & we started pretty late (and it was actually getting very late for me too), I'd probably suggest fleshing out more lore elements in such events. A bit of history here, a bit of interesting descriptions there, and it'd be perfect - in other words, incite the participants, just like you did with the elder Felinae. Simply more of that.
Overall: Good responsiveness, good storytelling that could use a bit more touch-ups, kinda skewed balancing (see: the entire post).
Any additional comments: I was asked for entirely honest review and here it is. I think the events would feel a lot more fair if you adapted Tattles' formula (which, mind you, still perm the hell out of people - like 8-9 people received perms on his events), but they rely on you to mess up rather than just having bad luck with /roll & adequate rewards in return. The storytelling could use a bit less filler & more vivid descriptions, and at that point I'd have nothing at all to potentially criticize.
Which Event: Come Here
Responsiveness: it could be done just slightly faster, otherwise considering entire party size (which was 5 people), it was reasonably quick. Not really much to criticize here, it's good.
Balance: the biggest issue in my opinion. While stat-wise the bosses were already rather powerful, it's the spells that made it all too difficult. I think when dealing with bosses that are stacked on HP/ power so much, you'd want to have as less homings or auto-hit spells (Hellstorm Bolt, Meteor Dash, Eviscerate, etcetera), because it's all guaranteed damage. Let players reasonably dodge something as opposed to having almost no chance to avoid what felt, at times, a guaranteed down (you can't do much against Eviscerate/ Hellstorm Bolt and things like that, can you?).
The reward-risk ratio is off too - I'll take Tattles' recent CoD event as example, where rewards included Chiron, Arcanium, Uniques and a lot of dev and lore material (as opposed to just dev material for us - we'll still need to do a lot of work & apply), yet if you go down once & even roll 1, that's 12 days temp nerf. On your event, going down once & rolling 2 resulted in permanent nerf, which is extreme. Also, risk of dying at -50 vit? A bit too much.
Personally I'd suggest adapting Tattles' formula for risks/ rewards on CoD. I was one injury away from dying on his event, but it was fair enough to me - because it didn't revolve as much on /roll, but on your own performance instead & it gave you good incentive to persevere for rather good rewards in the end.
Storytelling: A bit slow on the beginning (i.e filler phase while encountering locals), but it's decently good otherwise. I liked more the talk with the elder than wine-selling Felinae, because it gave my own character a reason to care about this all & actually sparked his fervor (and it seems it sparked for others too). While we were introduced to bosses rather quick, I'm mindful of the fact that our party size was 5 people & we started pretty late (and it was actually getting very late for me too), I'd probably suggest fleshing out more lore elements in such events. A bit of history here, a bit of interesting descriptions there, and it'd be perfect - in other words, incite the participants, just like you did with the elder Felinae. Simply more of that.
Overall: Good responsiveness, good storytelling that could use a bit more touch-ups, kinda skewed balancing (see: the entire post).
Any additional comments: I was asked for entirely honest review and here it is. I think the events would feel a lot more fair if you adapted Tattles' formula (which, mind you, still perm the hell out of people - like 8-9 people received perms on his events), but they rely on you to mess up rather than just having bad luck with /roll & adequate rewards in return. The storytelling could use a bit less filler & more vivid descriptions, and at that point I'd have nothing at all to potentially criticize.