05-02-2024, 02:43 AM
Character: Eyihl
Which Event: Bodies in the Water
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Sometimes the narrates took a bit; But there were also many things they were organizing regarding scenario/situation, so it was apar with that - the timing wasn't bad.
Balance (How entertaining were the battles, and any obstacles/traps?): I have nothing to complain about!
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): Craft is creative, and I will always give them that- I do appreciate a lot the kind of things they manage to build, and also the way that they can deal with some things that happen on a whim. It's different; They do manage to create nice scenarios that you can't exactly -predict-, and I love this about.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): I'll say again: They take a good care when crafting the rewards. Sometimes is VEEERY annoying to deal with the fights (not impossible- just makes you go AAAAAAAAA), and some obstacles are a damn thing when you have a crazy char (cough), but it's- really worthy, even with the danger.
Overall:
I appreciate you. <3
The only problem, really, is it can be hard to schedule a time that works for everybody. But apart from that, I'd give a try!
Any other comments:
Sometimes, I hate being armed.
Which Event: Bodies in the Water
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Sometimes the narrates took a bit; But there were also many things they were organizing regarding scenario/situation, so it was apar with that - the timing wasn't bad.
Balance (How entertaining were the battles, and any obstacles/traps?): I have nothing to complain about!
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): Craft is creative, and I will always give them that- I do appreciate a lot the kind of things they manage to build, and also the way that they can deal with some things that happen on a whim. It's different; They do manage to create nice scenarios that you can't exactly -predict-, and I love this about.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): I'll say again: They take a good care when crafting the rewards. Sometimes is VEEERY annoying to deal with the fights (not impossible- just makes you go AAAAAAAAA), and some obstacles are a damn thing when you have a crazy char (cough), but it's- really worthy, even with the danger.
Overall:
I appreciate you. <3
The only problem, really, is it can be hard to schedule a time that works for everybody. But apart from that, I'd give a try!
Any other comments:
Sometimes, I hate being armed.