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CraftDM
#11
Character: Eyihl
Which Event: Bodies in the Water

Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Sometimes the narrates took a bit; But there were also many things they were organizing regarding scenario/situation, so it was apar with that - the timing wasn't bad.

Balance (How entertaining were the battles, and any obstacles/traps?): I have nothing to complain about!

Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): Craft is creative, and I will always give them that- I do appreciate a lot the kind of things they manage to build, and also the way that they can deal with some things that happen on a whim. It's different; They do manage to create nice scenarios that you can't exactly -predict-, and I love this about.

Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): I'll say again: They take a good care when crafting the rewards. Sometimes is VEEERY annoying to deal with the fights (not impossible- just makes you go AAAAAAAAA), and some obstacles are a damn thing when you have a crazy char (cough), but it's- really worthy, even with the danger.

Overall:
I appreciate you. <3
The only problem, really, is it can be hard to schedule a time that works for everybody. But apart from that, I'd give a try!

Any other comments:
Sometimes, I hate being armed.
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#12
Character: Svengalf Sandsker
Which Event: Cradle of Humanity
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): The time spent that everyone was contributing in the narration sure was worth for the quality of the roleplay done in this event. Even if we had to split into two parts, I for sure do not regret the time we have spent together !
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Balance (How entertaining were the battles, and any obstacles/traps?): The battles were nice and amusing. It was threatening, punishing for any wrong action. But also humanly reactable and readable. And actually the combinaison of our different strengths helped to cover each of our weaknesses.
The puzzle phases altough gave me some hard time, I had to triple think on what would be the next action considering at how rough the failure to succeed the saving roll was. But we were handled good tools to mitigate these losses, even if in the end we took some scars on the way out. It could have been *way worse*, fitting for a CoD event.
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Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): It was wonderfull ! At first, I was a bit perplexed about the whole deal at how abstract the plot felt. But after experiencing it ? That journey was a wonderfull time to read and be involved with, fitting of our characters.

Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): Likely the most dangerous but fairest COD I have done yet. The  challenge was here. Just the puzzle/survival part needed a lot more of effort on how to do with how punishing wronging there was.
Bump
Overall: I had a very good time. Narration was good. The scenery put was awestrucking, the gimmick of the card felt powerfull to pull it. I would recommend CraftDM if you want to go on an epic journey where everyone can feel like a hero !
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#13
Character: Hina Lam
Which Event: Cradles of Humanity

Responsiveness: There is zero downside to me saying this, but compared to prior events I have been on- the narrations were a tad slower than usual, BUT! In that being said, it is because the DM took time to be attentive to all posts between the characters present and address specifics they made in their RPs, which I completely respect and was happy with!! The Narrations were well-written and had a lot of fun content to respond to each time a new one was made! c:

Balance: The event had a nice balance of traps, puzzles, and an EC that gave us two interesting battles. The traps/puzzles had to make you really sit here and think accordingly on your answers to advance, which was interactive and fun! A lot of brainstorming initiatives to progress. The EC we fought was FUCKING WILD, THANK YOU FOR RETURNING MY FEAR OF BANSHEE AFTER THE CATILDRE EVENTS FROM A FEW MONTHS AGO.... watching it delete my entire healthbar in a single instance and drag me away from Svengalf's empowered Yggdrasil healing was... agony... please... Either way, that one EC returned towards the end of the event to top it off.

Storytelling: I was not sure what to expect despite Tergiversation's event incentive, but holy SHIT was the lore-heavy story of the entire event one of the most impressive ones I've had an opportunity to be on. It was completely worth the hefty injuries all of us got. We all got a cool chance to install out development into the entire scenario and give something unique to each character present. 'Wow' is an understatement to my feelings, but goodness..

Fairness: See what has been written above! The injuries were fair, the rewards were awesome, for a TON of dev potential in all characters, and I couldn't be happier with the entire event. It was broken up into two parts due to time constraints, but we managed to work it all out regardless. Happy with this event!

Overall: 10/10! No further comments.
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