Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Spell Balance Suggestions
Holy magic feels underwhelming compared to the other trees with a healing spell or spells... It has one heal and does only 8 SD (yes, it heals others but that never really comes into play unless you are on an event) and has no utility besides energy shield that is not even in it's actual tree, so maybe giving mend a little boost or having holy ground heal the caster and allies on the tiles would be a good way to help it be comparable to thematically similar magic trees?

Having mend cleanse you and your allies or give a temporary DR boost to the team for that priest support aesthetic/functionality could give it more character. It seems odd that every other tree with a heal has a better one than mend when it's the holy magic heal, the magic all about healing and protecting..
[Image: c603523eebb1995b6af75201658c5a0c.gif]
Reply
(09-02-2022, 06:56 AM)Kiha Wrote: Holy magic feels underwhelming compared to the other trees with a healing spell or spells... It has one heal and does only 8 SD (yes, it heals others but that never really comes into play unless you are on an event) and has no utility besides energy shield that is not even in it's actual tree, so maybe giving mend a little boost or having holy ground heal the caster and allies on the tiles would be a good way to help it be comparable to thematically similar magic trees?

Having mend cleanse you and your allies or give a temporary DR boost to the team for that priest support aesthetic/functionality could give it more character. It seems odd that every other tree with a heal has a better one than mend when it's the holy magic heal, the magic all about healing and protecting..

It's the shortest cooldown healing spell, with no repercussions attached. It's not even particularly mana intensive and is merely a basic. If it were to cleanse, and/or give DR as well it'd frankly just be better than the existing cleanse in wellspring tree in every way.
Reply
(09-02-2022, 06:58 AM)Cotillion Wrote:
(09-02-2022, 06:56 AM)Kiha Wrote: Holy magic feels underwhelming compared to the other trees with a healing spell or spells... It has one heal and does only 8 SD (yes, it heals others but that never really comes into play unless you are on an event) and has no utility besides energy shield that is not even in it's actual tree, so maybe giving mend a little boost or having holy ground heal the caster and allies on the tiles would be a good way to help it be comparable to thematically similar magic trees?

Having mend cleanse you and your allies or give a temporary DR boost to the team for that priest support aesthetic/functionality could give it more character. It seems odd that every other tree with a heal has a better one than mend when it's the holy magic heal, the magic all about healing and protecting..

It's the shortest cooldown healing spell, with no repercussions attached. It's not even particularly mana intensive and is merely a basic. If it were to cleanse, and/or give DR as well it'd frankly just be better than the existing cleanse in wellspring tree in every way.

Wellspring also has an aoe heal for allies, a bubble that heals and is a shield, and an aura that heals 1:1 for power (I think?), if it had the same heal power as the others, I would expect it to receive a similar CD, it's ten seconds shorter than the full mana restore and 12 power heal of wound reversal and bone's heal does about the same just over time in separate ticks. It's not a post solely about mend though, but the feel of the holy tree in general.
[Image: c603523eebb1995b6af75201658c5a0c.gif]
Reply
(09-02-2022, 07:07 AM)Kiha Wrote:
(09-02-2022, 06:58 AM)Cotillion Wrote:
(09-02-2022, 06:56 AM)Kiha Wrote: Holy magic feels underwhelming compared to the other trees with a healing spell or spells... It has one heal and does only 8 SD (yes, it heals others but that never really comes into play unless you are on an event) and has no utility besides energy shield that is not even in it's actual tree, so maybe giving mend a little boost or having holy ground heal the caster and allies on the tiles would be a good way to help it be comparable to thematically similar magic trees?

Having mend cleanse you and your allies or give a temporary DR boost to the team for that priest support aesthetic/functionality could give it more character. It seems odd that every other tree with a heal has a better one than mend when it's the holy magic heal, the magic all about healing and protecting..

It's the shortest cooldown healing spell, with no repercussions attached. It's not even particularly mana intensive and is merely a basic. If it were to cleanse, and/or give DR as well it'd frankly just be better than the existing cleanse in wellspring tree in every way.

Wellspring also has an aoe heal for allies, a bubble that heals and is a shield, and an aura that heals 1:1 for power (I think?), if it had the same heal power as the others, I would expect it to receive a similar CD, it's ten seconds shorter than the full mana restore and 12 power heal of wound reversal and bone's heal does about the same just over time in separate ticks. It's not a post solely about mend though, but the feel of the holy tree in general.

Bone heal is on a longer cooldown, it also injures the user and is in quite a niche tree. The bubble that heals, will heal depending on the shield strength that remains, it also costs a massive amount of mana. It's an intermediate too. Mend is a basic and costs less RPP. The AoE heal doesn't provide healing to the user, and wound reversal is also an intermediate and frankly a little over-tuned given the time tree's overall utility. I don't think the answer to what is an already good spell, is to make it over-tuned due to a few examples which don't really mock up in comparison. The bone tree lacks a definitive identity past that of a supportive tree to a build, it can't be it's own thing. The same is quite true of wellspring, but it's entire identity is healing, whereas Holy isn't always about healing. 

Holy can be represented in so many ways, it might be Kida's personal interpretation or his characters. That's a really cool part of holy, that it is so diversely interpreted, but we can't change an entire tree based on that. It'd also really over-tune mend as a whole.
Reply
Okay hear me out before u boo me alright.

Buff Boom Burst.

Shockwave = 60 RPP to achieve, 30 CD, 15 damage, Knockback

Boom burst = 60 RPP to achieve, 30 CD, 15 damage

Right now Boom Burst is Shockwave's distant cousin that never learned how to do anything with its life (Poor Boom Burst, it tries very hard). I suggest giving it either a slow or a confuse, to make it different from Shockwave but still have something more, much like shockwave.

Thanks for coming to my ted talk, please put down your pitchforks I dont wanna die.
I swear I'm not...
[Image: 6d7a3f4d84055aacec42e9e916296a47.png]
[Image: f6b263cfa536c446e088c6c6a5d319e7.png]
I'm not owned guys.
Reply
Remove occult def prayers.

Now, before everybody leaps out of their seat screeching bloody murder, let's discuss them for a second.

At the moment, they give five (5) occult def for free (lets act like energy costs don't matter for a moment), which doesn't seem like much, it does add up during a RPB. And while if it was something done sparingly, that'd be fine! A powerful prayer reserved for a major fight, done in a meaningful scene that involves people and promotes RP!

However, it's not.

It's spammed by people doing literal two liner RP's on everyone that so much as breathes.

So as it stands, its a easy way for people to farm points for the Faith class, and probably needs a rework.
[Image: image0.png]
Reply
(09-02-2022, 07:39 PM)Danteric Wrote: Remove occult def prayers.

Now, before everybody leaps out of their seat screeching bloody murder, let's discuss them for a second.

At the moment, they give five (5) occult def for free (lets act like energy costs don't matter for a moment), which doesn't seem like much, it does add up during a RPB. And while if it was something done sparingly, that'd be fine! A powerful prayer reserved for a major fight, done in a meaningful scene that involves people and promotes RP!

However, it's not.

It's spammed by people doing literal two liner RP's on everyone that so much as breathes.

So as it stands, its a easy way for people to farm points for the Faith class, and probably needs a rework.

If you see anyone doing low effort rps using the prayer skill, or any skill for that matter, feel free to ticket. We will take a look at those cases, and proper actions will be taken.
Reply
State the addendum that promotions to Undead Champion now cost 10 RPP so builds can be pathed accordingly.
Reply
(09-02-2022, 07:39 PM)Danteric Wrote: Remove occult def prayers.

Now, before everybody leaps out of their seat screeching bloody murder, let's discuss them for a second.

At the moment, they give five (5) occult def for free (lets act like energy costs don't matter for a moment), which doesn't seem like much, it does add up during a RPB. And while if it was something done sparingly, that'd be fine! A powerful prayer reserved for a major fight, done in a meaningful scene that involves people and promotes RP!

However, it's not.

It's spammed by people doing literal two liner RP's on everyone that so much as breathes.

So as it stands, its a easy way for people to farm points for the Faith class, and probably needs a rework.

One point to clarify is the occult def costs 5 faith to apply to someone, not energy,
Rob

[Image: nudd67u.png]
[Image: Ou20Kwc.png]
Reply
On the topic of faith, add prayers that ward against different damage types so that faiths can ward against different things (sirens warding against fire, occultists warding against holy magic, etc).
Reply


Forum Jump:


Users browsing this thread: 34 Guest(s)