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Feels kinda like it'd get gamed.
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Could we perhaps shrink the illusion wave down to 5 tiles wide, it's not even an intermediate like most big waves. Would it also be possible to prevent the ticks re-applying confusion? As of now if you're hit with a singular tick? You're eating virtually the entire waves tickrate, as well as anything else that's placed on your forehead. It's a little disgusting.
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(08-31-2022, 07:59 AM)Whatever Wrote: It'd be cool if the person afflicting an injury could decide to nerf Vit, Mana, Pow or Agility, as opposed to only Vit.

Cut off a leg? Take an Agi nerf. Circuitry is cursed? Enjoy a Mana nerf. Etc.

giving out -40 mana perms so my opponents can feel what it's like playing with impact cannon, fatal, and flameslide
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Vriska Wrote: yeah having an MCU loki icon is pretty cringe huh
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Can the chase/flee system be touched up on. I have 152 agi and I never roll above 2.8k on a chase or a flee roll. That said, I see people with less agi scoring higher rolls constantly. Secondly, can the /runcheck be made to stay the same numbers? They change every time and that doesn't make sense to me. It makes sense for them to be a bit lower at younger / older ages in the game. But not during their prime.
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(08-31-2022, 01:16 PM)Player2 Wrote: Can the chase/flee system be touched up on. I have 152 agi and I never roll above 2.8k on a chase or a flee roll. That said, I see people with less agi scoring higher rolls constantly. Secondly, can the /runcheck be made to stay the same numbers? They change every time and that doesn't make sense to me. It makes sense for them to be a bit lower at younger / older ages in the game. But not during their prime.

1) Agi isn't the only thing that goes into flee/pursue. RPL does too.
2) When you do /runcheck the game rolls 10 flee and 10 pursue rolls for you in the background and calculates it off that. If you want to see your highest flee/pursue consistently, just do /runcheck high.
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(08-31-2022, 01:16 PM)Player2 Wrote: Can the chase/flee system be touched up on. I have 152 agi and I never roll above 2.8k on a chase or a flee roll. That said, I see people with less agi scoring higher rolls constantly. Secondly, can the /runcheck be made to stay the same numbers? They change every time and that doesn't make sense to me. It makes sense for them to be a bit lower at younger / older ages in the game. But not during their prime.

The run check command rolls your flee/pursue ten times and averages it, that’s why it seems inconsistent.

Edit: Milly beat my pursue roll.
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Make the owner of chickens be able to make he, the only one able to feed them.

people can steal my eggs? im fine with that, i want to see them do that without knowing + - the time it will be layed.

Really, i like knowing when they will lay eggs, when they take food from strangers is a pain.
The day unarmed stop exist, so do i.
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Change /searchinjury to /inspect

More user friendly, as a medic had no idea that there was an option where I don't go through somebody's inventory.

I'm sorry my guys I didn't know D:
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Buff Compressions range to be on par with other attacks like it (8-9 instead of 6 thx)

Give bolt and wither a set range rather than 'I can cast this just about anywhere in the arena, lmao'.
I swear I'm not...
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I'm not owned guys.
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Make Ultrasmash and Mighty Blow public masters costing a mastery token.
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