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i guess ludi is dming again
#41
Which Event: A Haunted House?

Responsiveness: Nailed it. I'm not particularly good at multitasking and something I originally had scheduled for Thursday happened at the exact same time as your event, so I apologize for holding everyone up sometimes.
Balance: A lot of cool stuff at work here besides just the fights themselves - but they were balanced. It's tough when there's a fairly wide range of RPLs, but you pulled it off. As the lowest RPL in the group, the only time I went down was entirely my fault.
Storytelling: Like the others above said, it was rad - I only wish we got to see all the side stuff too. Alas - next time.
Fairness: All good, nothing else to add here! The item I walked out of this with is pretty crazy though in terms of what I can do with it - way, way more than what I expected to get as a tangentially related last-minute invite.

Overall: love you ludi
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#42
Character: delun ru
Which Event: the vault opens again

Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): 10
Balance (How entertaining were the battles, and any obstacles/traps?): 10
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): 10
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): Yes.

Overall: 10/10

Any other comments: I am a biased prick.

I just love Ludi and appreciated when he hosts the events in this way that makes it feel immersive; I love the perm and the temp that I deserved and will do well to dev it into the future.

Please host more events for me so I can reward with a thank you.
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#43
Character: Aristidis ven Astor
Which Event: The Vault Opens again

Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Lightning fast, expect for one RP, but it was individual dialog for everyone so it took a bit more time, but it was really worth it. Honestly.
Balance (How entertaining were the battles, and any obstacles/traps?): The fights were very nicely balanced, although I swear to god if you spam untargeted scattering lights again...
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): The story was nicely written and the plan was slightly adapted to allow us to take recent IC events into it.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): To be honest, I predicted we were going to be worsely maimed, and I mean that in a good way because I looked at my own injury table. The injuries to the rewards were really good.

Overall: [Image: c365b00cb178f797c3c8229f63504092.png] / 10

Any other comments: Want to run another of my events? 

Also RIP Peacock
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#44
Character: Adrian Ivanovich
Which Event: Marching into Madness

Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Super fast responses, barely waited more than a few minutes for each narrate. 10/10
Balance (How entertaining were the battles, and any obstacles/traps?): 9/10 the last fight was a bit rough due to lighting issues, otherwise balance was fine. I was sitting at the edge of my seat most rounds as we barely succeeded by the skin of our teeth.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): We got to venture into an abandoned mine and run into Darkest Dungeon cultists, it was an absolute blast 10/10
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): you made me fall down a mine shaft ill never forgive you (10/10)

Overall: Other than the lighting issues during the last fight, the event was very well made, and gave dev to branch off of. It was enjoyable and would not change anything. 10/10.

Any other comments:
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#45
Character: Benedict Casval
Which Event: Midnight Sunset

Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Very quick to reply, with insightful comments in between.
Balance (How entertaining were the battles, and any obstacles/traps?): The rolling challenges were fucking tough, but they were worth it. The fights were well-balanced with interesting spell choices. Really cool.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): This rocked. Lots of places to explore, people to talk to, and things to do. While I did something I thought would derail things, Ludi adapted very well.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): Beating Majima and Kiryu for that amulet was perfectly balanced, and so was the fights. We all got away with something and you obviously set up multiple ways to get them.

Overall: Fantastic experience, would ask him to do things again.

Any other comments:
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#46
Character: Anastasia pyr Docro
Which Event: Midnight Sunset

Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): 
ludster is fast

Balance (How entertaining were the battles, and any obstacles/traps?): 
ludster is an excellent game designer

Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): 
ludster has the prose of a renaissance poet

Fairness (Were the punishments justified and earned, was the risk to reward ratio good?):
above all, ludster is a fair man.

Overall: 
ludster is a perfect dm

Any other comments:

thank you for letting me play the sequel to my yakuza event. this was amazing.
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#47
Character:
Theomars Farwalker
Which Event:
the vault opens again
Responsiveness: 
10/10 
Balance (How entertaining were the battles, and any obstacles/traps?):
10/10
they were very good and they adjusted it according to the situation, the ECs were base on the concepts and they were very fun to fight.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?):
10/10
What can I say? Ludi-chan is amazing, the vault evet felt so vivid and with every rp i felt like I was actually descending to the vault, in my mind? i lived the moment.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?):
10/10
we earned what we were supposed to, greatness!
Overall:
10/10
Any other comments: sorry... ludi! I know I promised to do it the next day, but I forgot. I love you nonetheless and consider you an amazing DM and person, please keep doing an amazing job.
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#48
Character: Vesta
Which Event: [Redacted]

Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): 10/10 Narrations were always quick, even when reacting to our crazy shenanigans.

Balance (How entertaining were the battles, and any obstacles/traps?): 9/10 The caltrops and vit at the beginning hurt a lot, but Ludi was quick to adapt!

Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): 11/10 Ticked all the boxes and then some. Story had some fun surprises.

Fairness (Were the punishments justified and earned, was the risk to reward ratio good?) 10/10 I really enjoy Ludi's CoD system!

Overall: 10/10 Highly Recommend

Any other comments: So you're finally awake.
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#49
Character: Claire Everfrost
Which Event: The Almia Cube

Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Yes! Despite the responses being given quickly, they were also very well-written.
Balance (How entertaining were the battles, and any obstacles/traps?): The entire set-up was very interesting; two fun fights, a puzzle that involved exploration, a bit of optional content that came with risks, all of which I enjoyed.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): I enjoyed it a lot, especially since it felt like it had a bit of a 'shadowrun' vibe - which both fits barsburg, and gave us an excuse to experience adversity and combat during the questline.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?) Yes, I was quite satisfied with how everything played out. Any injuries given were appropriately earned, and I thoroughly enjoyed the flavour of my temp (which I will likely continue to RP out for the duration of my character.)

Overall: Pretty great!

Any other comments: Shadowrun is indeed the best
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#50
Character: Katrana Hauklos

Which Event: Birds of a Feather Bounty


Responsiveness: The narrations were done swiftly, responding to each persons actions quickly though I did feel there was a bit of an issue that I'll explain in another section. 10/10

Balance: TBH the fight was a bit of a mess and part of that comes from things being experimental. In the first round I got bounced around between three shockwaves and lost half my HP before I was allowed to dash. In the last round I had 5 cloudbursts stacked on me in the middle of the arena that I could not escape and killed me in 4 seconds. There was a new system being tested of swapping stances to show different patterns for the boss but: A) We weren't told this was going to happen so there was no reason to be looking at chat. B) if we did have to look at chat it'd be incredibly distracting while trying to fight the EC themselves considering they were using attacks that had to be actively dodged. I liked what they were trying to do but it needs to be ironed out. 4/10


Storytelling: The story was nice if brief but that's what's to be expected from a bounty. There was a bit of an issue where I RPed an action rather specifically and the narration response either misinterpreted or ignored what I was wanting to do and gave a different description of what happened which took me out of it a little. 7/10


Fairness: The fact that I got one shot was at least taken into account and I wasn't unfairly punished for a mistake on their end. 10/10


Overall: 7/10

Any other comments: If there's going to be a fight that doesn't follow the typical format for every single other fight in the game there needs to be a disclaimer or a heads up in advance. I've already discussed using weapon glow rather than activation text to show the boss is changing patterns/changes and I can give more feedback and ideas on how to better facilitate it with the limited tools available in game atm. But considering this was only a small bounty I'm not too bothered that new things were tried out.
Rob

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