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Something like that yeah. It's tricky because Curse is already a very strong basic and... homing builds... problematic, but the best thing to do is to either remove it or rework the functionality, and the second best is to make it an upgrade (which feels awkward as a hidden so I'm not very keen).
At the very least I'll nudge about the stats until we decide on what to do with it in the meanwhile.
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Thank you, and if a decision is made to remove/rework it for the above reasons it makes sense!
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What if we merged curse and soul drain into one spell that does a bit of both? So far I’m happy with the new change, so I def am down for a 5rpp upgrade.
Orobaes "Scar of Hel"
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the thing that appears to be missing about soul drain...
is that it was originally prat of the DEATH MAGIC TREE TRIO so it was fine that it was another strong homing (actually it fucking sucked in spires but it was supposed to be, ok)
now it's just... like, a low level low rpp cost hidden. and it was statted as such ...
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02-21-2021, 03:33 AM
(This post was last modified: 02-21-2021, 03:42 AM by Jumpy.)
Make Sanctuary not cost 20% of my mana each time I want to use this intermediate with a cooldown of 35 seconds.
ps: it probably has that double mana drain coming from spires like cacophony did
![[Image: nR3lU0X.png]](https://i.imgur.com/nR3lU0X.png)
Vriska Wrote: yeah having an MCU loki icon is pretty cringe huh
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why is fire wave (gfw, blazing wave, flameslide) aoe damage applied instantly on hit? it makes them too strong..
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illegal question detected. send in the fire mages
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02-25-2021, 05:34 PM
(This post was last modified: 02-25-2021, 05:35 PM by Mali.)
Why metal lance 25 range but sand no dmg 40 sec cd??
report fir
costhmic too strong
also nerf timeskip, bye.