Playable Races
Common Races[edit]
Human[edit]
Summary[edit]
The original creation of the Archangel of Eternia, brought forth when the dance of dragons. The most numerous and proliferated form of sapient life, unshackled by being touched and anchored to servitude under another form of power. The blessing on the outset of mortal life was the capability to choose their own path, and unfiltered humanity has the ability to pursue any path, shrug off any blandishments, and succeed.
Overview[edit]
Availability: Always.
Difficulty: ●○○○○
Lore Intensity: ●○○○○
Elemental Affinity: None
Mechanics[edit]
Sturdy/Potent/Nimble - 0 RPP
Humans receive one free passive, mutually exclusive with others. The benefits are as follows:
- Sturdy: +15 Vit
- Potent: +20 Pow
- Nimble: +25 Agi/Crit, Artificing and Alchemy at half cost.
Unshackled Will - 10 rpp
Cleanse, become immune to CC for 5 seconds. GCDE. 40 second cooldown.
Beastkin[edit]
Summary[edit]
The animal spirits formed the phylae of the world, after the Dragons' Dance; Rising up as elemental spirits, they formed the natural world. many humans would end up touched and chosen to become close to it, and these blessings went forth and multiplied. The second most common 'race' in the world, there exists over a dozen forms of Beastkin touched by the various animal spirits, marked by animal ears and tails, claws and fangs, horns and hooves.
Overview[edit]
Availability: Always.
Difficulty: ●●○○○
Lore Intensity: ●○○○○
Elemental Affinity: Varies, see below.
Mechanics[edit]
Feral Claw - 0 RPP
A 10 spell damage, 10s CD strike, elementally aspected to your species as follows:
- Ookami - Wind
- Felinae - Cosmic
- Lapine - Earth
- Kitsune - Fire
- Razuka - Blood
- Batkin - Shadow
- Wolken - Light
- Ursidae - Physical
The above reference can also be used to determine their 5 rpp discount on entering a tree.
Hunter's Sight - 10 rpp
Toggle buff. +10% Crit Damage, +10 Agi/Crit, speed boost on dash.
Wild Nature - 5 rpp
Cast buff. 3s speed boost, 10s slow immunity.
Drakanite[edit]
Summary[edit]
The Divine Dragons' power was once granted to humans who would act as bridges between the grandest of physical elementals; Dragons. Granting them the aspects of scales and the ability to conjure forth draconic wings with mana, Drakanites are known as the third most numerous race on Eternia. Often possessed of slitted eyes and sharp teeth even when they lack the magic to manifest a half-shift, Drakanites are known as a prideful and aggressively blessed strain of humanity, reflecting their elemental aspecting.
Overview[edit]
Availability: Always.
Difficulty: ●○○○○
Lore Intensity: ●●○○○
Elemental Affinity: Fire
Mechanics[edit]
Dragonic Slash - 0 RPP
A 10 spell damage, 7s CD 4 distance strike, fire aspected.
Scales - 10 rpp
Cast buff. 20% DR for 7s, 40 second cd.
Half Shift - 5 rpp
Toggle buff. +10 Vit, +5% DR. Speedup on dash.
Sirenia[edit]
Summary[edit]
The water-aspected animals forged a slightly different covenant with the beings they molded to resemble humans, rather than choosing to bless humans directly. Sirenians are a carnivorous people no matter their fishy aspect, possessed of sharp teeth that always regrow. They have three different general subspecies; Merfolk, the general portion of fish, Anguill, the non-fishy dwellers of the depths, and the Selkie, shaped out of the mammals that swim the seas, each with an original mother to their species. They are born with a spiritual half of some form of aquatic being by their
Overview[edit]
Availability: Any coastal region.
Difficulty: ●●○○○
Lore Intensity: ●●○○○
Elemental Affinity: Water
Mechanics[edit]
Aquatic Aspect - 0 RPP
Passive. 5 Water def.
Oceanic Attunement - 10 rpp
Cast Buff. +15% Water Pow for 10s, 32 second CD.
Manifest Water Spirit - 5 rpp
Summon. Conjure your water spirit that intermittently heals you.
Sirenian Transformation - 5 rpp
Toggle buff. +10% crit damage. Bonus dash range of 2 tiles.