Journal

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A journal is a special type of biography that a player can keep of their character on the forums. The content of this biography can range from little to vast, and you can be rewarded for your efforts through this. It is an alternative to the application system.

Special passives can be awarded, as well as mastery tokens. These can be used to buy hidden magics without specific applications, so long as you still meet the requirements. Some hidden spells will not be listed, and must be obtained through normal spell applications.

When reviewing a player journal, judgement administrators typically look over four core parts of a character and player:

Writing: This is always going to vary and what we appreciate more than anything is passion. If you're going out of your way to write an interesting character that's immersed in the lore, often has scenes beyond small talk and social roleplay, then you're on the right track.

Engagement: Are they getting involved with other characters, or a small, close knit group that they're on good terms with OOCly?

Plans: What are their short term and long term goals? Will they lead to dramatic moments, shock and awe? Is it likely we're going to see big plot pay offs?

Attitude: Have they been known to be argumentative with others, or harass people? Are they welcoming and helpful?

Special Passives[edit]

Sometimes, instead of mastery tokens, a player may be awarded with a passive spell that can give stats or an increase to activity point gain. They are reserved for characters that are well-written and have good conduct.


Rewarded to players who are clearly passionate about their writing and the direction of their character. Their character's personality is distinct and they actively pursue their motives:

Ruby: +15% Activity Point Gain

Sapphire: +20% Activity Point Gain, +5 Power / +5 Vitality


Not only can you feel the soul of the character, but the author themselves are cooperative, friendly, do not engage in drama, and have no recent history of metagame or poor play. They abide by the rules of the game and are forward thinking, and they've never designed a character's magic based on what they think is the strongest rather than what they feel enhances their tropes:

Amethyst: +30% Activity Point Gain, +10 Power / +10 Vitality

Mastery Token Spells[edit]

The following spells can be obtained by spending mastery tokens instead of applying for a spell. Keep in mind that when using mastery tokens, you will need to have the appropriate mastery points, required magic, and archetype for certain hidden spells.

Note that you still have to pay the full RPP cost. A mastery token simply waives the need for a formal application.

Information on the spells, including their costs, can be found on the Mastery Magic page.

One Mastery Token Spells[edit]

Affinity Empowerment - Armed

Affinity Style - Unarmed

Custom Style - Mage

Bladestorm - Armed

Fury Fists - Unarmed

Might Blow - Armed/Unarmed

Perfect Body - Bladestyle/Armed/Unarmed

Lion Fire Barrage - Fire

Primordial Flame - Fire

Cinderflare - Explosion

Tsunami - Water

Water Dragon’s Roar - Water

Tremor - Earth

Spring’s Bloom - Nature

Cruel Thesis - Nature

Ruby Bloodstones - Crystal

Sapphire Shards - Crystal

Emerald Crystals - Crystal

Desert’s Fury - Sand

Arc of Devastation - Lightning

Storm - Lightning

Storm’s Wrath - Lightning

Energy Cannon - Energy

Deflecting Palm - Energy

Omega Overdrive - Energy

Super Magi - Energy

Spiral Bomb - Energy

Ethereal Wings - Energy

Starlight Overdrive - Cosmic

Rosegold Overdrive - Cosmic

Crimson Overdrive - Cosmic

Stardust Explosion - Cosmic

Barrier - Holy

Faeorum Arcana - Light

Chronos - Time

Two Mastery Token Spells[edit]

In addition to being two mastery tokens as opposed to one, you will need explicit judgement admin approval to obtain these with mastery tokens.

Crescent Moon - Bladestyle Occult/Cosmic

Flashsword - Bladestyle

Giant Form - Armed / Unarmed

Pandemonium Drive

UltraSMASH - Armed

Mana Absorption

Supreme Blazing Wave - Fire

Blast Rush - Explosion

Vacuum Vortex - Air

Godspeed - Lightning

Thunder King - Lightning

Symphony - Sound

Water Prison - Water

Winter Crown - Ice

Wintermute - Ice

Eye of the Blood Moon - Blood

Severance - Blood

Spatial Rush - Time

World of Nightmares - Illusion

Dark Guardian - Occult

Devil’s Eye - Occult

Shadow Cannon - Occult

Holy Cannon - Holy

Titan of Light - Holy

Valor’s Light - Holy/Light

Lightspeed Rush - Light

Celestial Ascension - Cosmic

Galaxy Explosion - Cosmic