Playable Races: Difference between revisions

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'''Availability:''' Always.<br>
'''Availability:''' Always.<br>
'''Difficulty:''' ●●○○○<br>
'''Difficulty:''' ●●○○○<br>
'''Lore Intensity:''' ●○○○○
'''Lore Intensity:''' ●○○○○<br>
'''Elemental Affinity:''' Varies, see below.
'''Elemental Affinity:''' Varies, see below.



Revision as of 15:47, 15 July 2025

Common Races

Human

Summary

The original creation of the Archangel of Eternia, brought forth when the dance of dragons. The most numerous and proliferated form of sapient life, unshackled by being touched and anchored to servitude under another form of power. The blessing on the outset of mortal life was the capability to choose their own path, and unfiltered humanity has the ability to pursue any path, shrug off any blandishments, and succeed.

Overview

Availability: Always.
Difficulty: ●○○○○
Lore Intensity: ●○○○○
Elemental Affinity: None.

Mechanics

Sturdy/Potent/Nimble - 0 RPP
Humans receive one free passive, mutually exclusive with others. The benefits are as follows:
Sturdy: +15 Vit
Potent: +20 Pow
Nimble: +25 Agi/Crit, Artificing and Alchemy at half cost.
Unshackled Will - 10 rpp
Cleanse, become immune to CC for 5 seconds. GCDE. 40 second cooldown.

Beastkin

Summary

The animal spirits formed the phylae of the world, after the Dragons' Dance; Rising up as elemental spirits, they formed the natural world. many humans would end up touched and chosen to become close to it, and these blessings went forth and multiplied. The second most common 'race' in the world, there exists over a dozen forms of Beastkin touched by the various animal spirits, marked by animal ears and tails, claws and fangs, horns and hooves.

Overview

Availability: Always.
Difficulty: ●●○○○
Lore Intensity: ●○○○○
Elemental Affinity: Varies, see below.

Mechanics

Feral Claw - 0 RPP
A 10 spell damage, 10s CD strike, elementally aspected to your species as follows:

  • Ookami - Wind
  • Felinae - Cosmic
  • Lapine - Earth
  • Kitsune - Fire
  • Razuka - Blood
  • Batkin - Shadow
  • Wolken - Light
  • Ursidae - Physical

The above reference can also be used to determine their 5 rpp discount on entering a tree.
Hunter's Sight - 10 rpp
Toggle buff. +10% Crit Damage, +10 Agi/Crit, speed boost on dash.
Wild Nature - 5 rpp
Cast buff. 3s speed boost, 10s slow immunity.

Drakanite

Summary

The Divine Dragons' power was once granted to humans who would act as bridges between the grandest of physical elementals; Dragons. Granting them the aspects of scales and the ability to conjure forth draconic wings with mana, Drakanites are known as the third most numerous race on Eternia. Often possessed of slitted eyes and sharp teeth even when they lack the magic to manifest a half-shift, Drakanites are known as a prideful and aggressively blessed strain of humanity, reflecting their elemental aspecting.

Overview

Availability: Always.
Difficulty: ●○○○○
Lore Intensity: ●●○○○

Mechanics

Dragonic Slash - 0 RPP
A 10 spell damage, 7s CD 4 distance strike, fire aspected.
Scales - 10 rpp
Cast buff. 20% DR for 7s, 40 second cd.
Half Shift - 5 rpp
Toggle buff. +10 Vit, +5% DR. Speedup on dash.

Sirenia

Meranthite Races

Aerodyne

Faceless

Giant

Faeborne

Mortal Creations

Synthetic

Dryad

Homunculi

Undead

Rare Races

Sarradian

Gorgon

Oscuri

Infusions

Nephilim

Cambion

Inhuman Races

Magical Beast

Fairy

Faeling