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Endless Stunning
#1
Give people a stun immunity for 1 second after a stun ends. Being endlessly chained in stun after stun sequentially until you're mush is awful.
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#2
inb4 someone says "DON'T DO THAT THERE ARE CLEANSES AND IMMUNITIES IN THREE OR FOUR TREES"
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#3
the stun chaining shit really needs some counterplay besides a few niche picks, a universal mechanic to combat it would really, really help
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#4
Better yet give stuns either a cooldown window or GCD. I do agree wholeheartedly that stun chaining is an egregious epidemic, and both these changes not only allow some elemental trees to maintain their integrity if they use stuns, but it makes going up against it less pressuring and gives a lot more room for counterplay.
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#5
I made similar requests on the issue with stun locks here.
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#6
Something like this is planned, though there is the issue that it'd probably hurt certain unoffensive combos (Water Whip > Water Beam).
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#7
Also make cleanse useable while stunned
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#8
Remember when chaining slows was such a big thing and marble grasp got nerf requests every other week?

Why did we pump stun after stun into various trees and not expect people to chain them?
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#9
Cleanse doesn't work on stuns, which it should, and no type of stun mitigation is going to work because you'll get people staggering their stuns. Which means less burst, but just as little play time for the victim.
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