01-09-2021, 03:24 AM
Character: Paca
Which Event: The hunt for a Lion - Findind Leonaus: The Library
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): 10/10, no real major wait for narrations.
Balance (How entertaining were the battles, and any obstacles/traps?): 3/10 I would say. The fights weren't that great balance wise. Not great at the start with some minor issues. But towards the end it became a challenge. Our party had a lot of healing. I would have preferred if the fighting was more focused around the curse debuff to lower healing on people so they need to be more cautious. The big fight with a librarian was too much a tank and spank. All in all, I think our party composition would make balancing super hard for a lot of DMs.
But important thing to note is that this was a small event and the DM was just coming back. So I find it a lot more forgiving. I can tell that future events from the DM will be a lot better in this regard.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): For what I wanted, 9/10. It wasn't meant to be anything super grand. Overall however, I would say 7/10. I would have liked the DM to use more custom icons for stuff that was going on. There was a Golem and a Wolf that could have used a nice icon. Exploring the library wasn't as big an adventure as I hoped, but the way our team did the beginning of the event did take a lot of time so maybe the DM condensed the event so that it wouldn't take forever.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): 10/10 for punishments. Maybe you could argue 8/10 because the fight weren't as balanced which is what led to injuries. Luckily we all rolled high and only some of us got temps.
Rewards there was a mix up and miss communication. A person in the group wanted something, posted it in one chat, and not in another. I should have organized it better so it was clear cut what people wanted. Luckily after things got sorted out. Bad planning on my side. DM could have asked each person if they understood all they wanted from the event as well, but I don't blame them. Rewards 9/10 mainly because other events of similar nature seem a lot more rewarding. But the important lore information we wanted was delivered.
Overall: 8/10 for me. Maybe a 7? But I can tell as they do more events and get used to running them again, the balance part will be much better
Any other comments:
Good start for a DM coming back. Wasn't spectacular, hopefully DM improves on areas like unique sprites and boss balance.
Which Event: The hunt for a Lion - Findind Leonaus: The Library
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): 10/10, no real major wait for narrations.
Balance (How entertaining were the battles, and any obstacles/traps?): 3/10 I would say. The fights weren't that great balance wise. Not great at the start with some minor issues. But towards the end it became a challenge. Our party had a lot of healing. I would have preferred if the fighting was more focused around the curse debuff to lower healing on people so they need to be more cautious. The big fight with a librarian was too much a tank and spank. All in all, I think our party composition would make balancing super hard for a lot of DMs.
But important thing to note is that this was a small event and the DM was just coming back. So I find it a lot more forgiving. I can tell that future events from the DM will be a lot better in this regard.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): For what I wanted, 9/10. It wasn't meant to be anything super grand. Overall however, I would say 7/10. I would have liked the DM to use more custom icons for stuff that was going on. There was a Golem and a Wolf that could have used a nice icon. Exploring the library wasn't as big an adventure as I hoped, but the way our team did the beginning of the event did take a lot of time so maybe the DM condensed the event so that it wouldn't take forever.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): 10/10 for punishments. Maybe you could argue 8/10 because the fight weren't as balanced which is what led to injuries. Luckily we all rolled high and only some of us got temps.
Rewards there was a mix up and miss communication. A person in the group wanted something, posted it in one chat, and not in another. I should have organized it better so it was clear cut what people wanted. Luckily after things got sorted out. Bad planning on my side. DM could have asked each person if they understood all they wanted from the event as well, but I don't blame them. Rewards 9/10 mainly because other events of similar nature seem a lot more rewarding. But the important lore information we wanted was delivered.
Overall: 8/10 for me. Maybe a 7? But I can tell as they do more events and get used to running them again, the balance part will be much better
Any other comments:
Good start for a DM coming back. Wasn't spectacular, hopefully DM improves on areas like unique sprites and boss balance.