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PvP Complaint
#11
(11-22-2020, 03:06 PM)DojaCat Wrote: what the fuck i didnt post this
//

ok now that admins made a thread for that

revert block change please

On spires I once unloaded by entire bar on Esmeraude while he stood there blocking. Block was so good and melee was so bad that my entire bar dealt 30% to him. At that point the fight was lost because I had to wait 25 seconds for anything else to come back up while my opponent, who tanked my entire bar, could freely launch his AoE spells at me.

Oh. He wasn't even a DR build and he didn't stack vit super high.
Block being 50% was terrifyingly strong for any sustain / DR stacking build.
No one wants to see a holyground nature pride sin again.
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Vriska Wrote: yeah having an MCU loki icon is pretty cringe huh
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#12
i will put my hot take here i guess? 

i really like avee's idea of blocking being an actual ability with a cooldown like dash, and the root sounds neat honestly... it makes it more unique and niche to people who build tank style!

i did not know that mana gave debuff reductions. i actually never noticed since i can, and have had matches where i am slowed periodically and have maybe 5 or 10 seconds of not-slowed uptime before someone wind flurries me or chain slows me again. and i have 193 mana since i am running a tank styled build.

maybe make mana do this;
+crit resistance, the more mana someone has above the uh flat base of i think its 150ish at 200? the less chance they will be hit by a critical.
+DR, which it already gives.
+the very light debuff reduction it currently gives (for real! i would not have known it did that if avee did not say it...)

while agility still does;
+cooldown reductions
+crit chance
+spacebar dash reduction (i think it does that, at least my spacebar dashes feel a LOT slower on Albie than Anira...)

i do not know though... maybe just buffing the debuff reduction on mana would work because i am at 193 mana which is not a small investment by any means! and i did not know/notice that even existed.

i would like to note that i put the idea of crit resistance into mana to maintain the idea of mana users being 'tanks' and agility users being 'dps'.
I swear I'm not...
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I'm not owned guys.
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#13
while we're at it, by the way;

Make agility effect /pursue while mcap effects /flee.

Agility to catch your opponent, mcap to have the durability and willpower to escape them.

Make it so that Agi isn't easily the best choice 100% of the time.
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if anyone asks i got banned for sending /messages to people
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#14
> Willpower
> to escape

It's the same action - running. Pursue AND flee should be influenced by the same attributes. You do really need a willpower to get away from someone, or something.

These two actions should be influenced by Willpower and agility
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#15
(11-22-2020, 06:44 PM)Mouse Wrote: while we're at it, by the way;

Make agility effect /pursue while mcap effects /flee.

Agility to catch your opponent, mcap to have the durability and willpower to escape them.

Make it so that Agi isn't easily the best choice 100% of the time.
Yes.
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#16
(11-22-2020, 06:44 PM)Mouse Wrote: while we're at it, by the way;

Make agility effect /pursue while mcap effects /flee.

Agility to catch your opponent, mcap to have the durability and willpower to escape them.

Make it so that Agi isn't easily the best choice 100% of the time.

that'd just make mcap the best stat by a large margain, though.
you can avoid any fight by being tanky.
you have the most combat effectiveness.
you scale harder the more you invest.
and as a bonus, if you pick up fomorian you can press 1 button to nullify 2/3rd of agility's benefits.

with the crit damage nerf and the softcap put on agility the more you stack those numbers higher, the better mcap becomes. talking about the math that goes along with it to determine pure effectiveness is really boring, but in short mcap is more effective at 250 than agility uncontested on its own; when including auras you have a sweet spot where agility and mcap pass eachother and said sweetspot starts at 0 (which actually surprised me but in retrospect makes sense) and goes all the way up to 210. bla bla bla this is unimportant

tl;dr as it stands mcap is more effective in battle unless you're in a very precise spot, though that's debatable and other variables such a fomorian who have no opposite come into play.

mcap is better for fighting
agility merely feels better and allows for pursue/flee
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Vriska Wrote: yeah having an MCU loki icon is pretty cringe huh
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#17
Not a terrible suggestion. However, I'd implement an mcap diminishing returns system comparable to the one that already exists in agi post 180 if we were to go down that route.
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#18
Revert block back to 50%, remove the additional DR on mcap!
Implement tenacity on mcap instead, reducing duration of cc as mentioned before as well as crit resistance.

DR as a whole is wholly unpleasant to fight, considerably when paired with sustain as everyone hates.
Agility as a whole is also unpleasant, but in the reverse sense, tbh. When you see people who have 100 agility rolling 3k, but you, who have 150-170, roll in the 2k area? [Oh nah!]

Crit also loses its luster to a DR build because now it's like 'okay finally I'm doing normal damage!'. It isn't unbeatable, but boy is it rough.

However, I'm not here to bash one and praise the other, nor am I asking for for buffs/nerfs, just an area of equality somewhere in the middle ground of both, make them both useful, make them both appealing. And with block back to 50%, no one really loses out.

I personally don't think it needs a cd on block because most don't do it anyways, but those who do, and time it right? Should be rewarded!
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#19
Can't nerf DR without nerfing AP stack. There are folks who can reach 40% for several seconds and absolutely decimate someone. You can easily obtain that through multiple trees (there are several examples right now) opposed to the less traveled, horrendous DR build route.

It's not really an agi vs mana thing.
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#20
(11-22-2020, 08:26 PM)ry0un0suke Wrote: Can't nerf DR without nerfing AP stack. There are folks who can reach 40% for several seconds and absolutely decimate someone. You can easily obtain that through multiple trees (there are several examples right now) opposed to the less traveled, horrendous DR build route.

It's not really an agi vs mana thing.

You can dodge and immunity burst. DR isn't interactive in that regard. AP stack, far mitigated as it is now with ele power stances gone, is not even close to a similar issue to DR stack.
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