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Baleford Bridge (OsronaSide) - Before and After
Starting off with a preface, as has become tradition.
I had updated this area before, but it didn't extend to meet the newly mapped area as seen in the post above. I felt it needed a little flair, so I added a gigantic fucking crystal. (Which may or may not be removed depending on how horrific it looks and or how Chance feels about it prior to the update.) I personally feel it will make new player oogle at it after exiting Osrona, and may eventually lead to some inane/insane event regarding the development of thermonuclear weaponry.
Either way, the entire northern section of the world has (mostly) been remapped. I hope you enjoy.
Now onto the feature presentation.
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For the giant crystal, Make it have more flowers, in rows like it is a tended flower bed. A crystal of that size would have gardners or something along those lines possibly
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Remember, if the plan makes you lose your hat, then it is a bad plan.
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(10-18-2020, 09:56 PM)Apollo Densin Wrote: For the giant crystal, Make it have more flowers, in rows like it is a tended flower bed. A crystal of that size would have gardners or something along those lines possibly
Considered. Issue being the size and the behavior of it.
May do this pending update.
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BRHUEHUE - Moxtli Outskirts - Before and After
Prefacing this, as is tradition, this wasn't particularly hard, just a bit difficult. I ran out of time to redo the BRHUEHUE Villa, so they will have to settle temporarily with this, apologies for that. As for a general over-view of the area in general, I decided to refrain from putting footpaths, as filthy beastkin toe-beans don't tread up dirt in the same way as a rough boot. I also felt it would sell the idea that you are treading further into the wilderness, into territories not oft tread by men.
Additionally, I have opted to place a couple of row-boats with warpers for the players I know will complain about having to go all the way around the lake. You can shower me with praise regarding this expert mapping decision later, you may also opt to take the scenic route. I applaud the players who will take the scenic route, as UNSPECIFIED MAP SECRETS may be around that area.
I hope you enjoy, now onto our feature presentation.
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I hate the cliff range between the manor and the lake.
where are people supposed to fight...
![[Image: nR3lU0X.png]](https://i.imgur.com/nR3lU0X.png)
Vriska Wrote: yeah having an MCU loki icon is pretty cringe huh
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Silverwall-Moxtli Proper - Before and After
Starting with a preface, as is tradition, this, much like the last one wasn't particularly difficult. I had to move things around a bit to satisfy the fact that people like to spar here a lot for some reason. Probably means I'm going to need to make Moxtli an arena in some form at some point. Essentially all I did was beautify the forests, and shift around a couple tilsets.
No major changes here, other than some appearance factors.
Now, onto our feature presentation.
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Moxtli Entrance - Before and After
Starting with a preface, as is tradition, it's been awhile since my last update. I had recently had the task bequeathed upon me to remap Moxtli. I was then given a challenge to do it within a limited time period. These are the results.
Now, onto our feature presentation.
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12-07-2020, 02:35 PM
(This post was last modified: 12-07-2020, 02:38 PM by Avee.)
The University - Goals and Challenges
Let’s start with an opener. In a departure from my standard practice of just posting whatever the hell I like with a general header of before and after, I’ve decided that this particularly unique challenge and thusly will have a rather unique creative process attached to it. This can be attributed to the sheer scale of this project in my minds-eye and the need I feel to set a series of goals to achieve with this project.
Before the question/point is brought up, in a lazy attempt to slander me, of course I’m paying more attention to this than I would with a typical mapping project. Your guild-hall housing update, general regional remap, house modification doesn’t hold the same value to me as this particular bit of work. This isn’t a statement meant to spite those who ask me to map something for them, but is more in regards to making the general populace aware that this is an entirely unique challenge in which I will fully attempt to make use of the level of knowledge regarding mapping I’ve acquired over the years.
When this project is complete, let it be known that various mappers had a hand in it. Not directly, I’m not sure I’ll be letting anyone casually toy with this file until it’s reached a point near completion, or unless I need to beg Milly for help because I’ve fucked up some extremely esoteric variable somewhere, and can’t seem to fix it. I fully expect to utilize skills and styles I’ve borrowed from the following people; Milly, MissPerson, Ludi, Lindah, Tee, Salmon, Chance, Nadrew, Fru, Malik, and various others I just can’t seem to recall at this moment. Sorry if you’re a legacy mapper and not on this list. Some of you may know or guess at the specific skills I will be pulling from these people, needless to say, the cores of this project will be pulling from MissPerson, Lindah, Milly, and Tee styles of mapping.
All that business out of the way, this isn’t a hype post. This is a post for me to organize my thoughts and an attempt to make folks recognize the unique challenges this project will face, they are below.
- Expand Starfall - Delete Grimmore Manor, all whilst keeping the Shrine on the island whilst simultaneously upgrading it, without allowing it to steal the Universities thunder.
- Use Grimmore Manor as a template on how to design the University itself. It’s tilesets will comprise the tileset of the project.
- Use the majority of the free space on the expanded island for the University. The unique challenge here will be seeing how much ‘build-up’ I can place on the island without destroying the suspension of disbelief. This will arguably be the most difficult part.
- Mini-sewers this will be another area of exploration in and around the academy. Expect it to be labyrinthian to a degree. This will lead to another area which I will not reveal here. There will be no lots. Students will not be living in the sewers.
- Seamless event-map integration, without breaking immersion. This will be something unique, but essentially it will allow for DMs to host an event in the academy, whilst allowing players whom are not part of the event to continue their academy RP. This sounds difficult, I suspect it will be exceedingly easy. Hopefully I get some praise for this bit on release.
- Various areas specifically designed around the various magics to enhance flavor and immersion, this might prove to be a challenge with the more esoteric trees. I should be able to get the bulk of them at least.
- Areas separate from the main academy for the purposes of congregation, shopping, farming, isolated RP for academy arc romance plots. Oh, and a... dorm? I think is what they are called. One of those with several small rentable lots perhaps, though this may not be present. I’m uncertain currently.
- A very specific area for the purposes of public announcements, preferably in an area you cannot avoid, so that if you are in transit, you will accidentally dip into an announcement even if you aren’t actively aware one is taking place.
Needless to say, it’s a lot. This thread will be regularly updated, though I may keep screenshots to a minimum for the purposes of the “wow factor” perhaps. Some of these may not make it into the final product, but again, the purposes of this specific post was to organize my ideas on the forum. If for no other reason than that I am a show boater at heart, and it I don’t set the expectation right now, few of these goals will be present in the final product.
Thanks for reading.
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Hello, peers. Once again, I come from the ether.
I have knelt before this world, focused myself, and bringing down the weight of my will and want upon it, all things shook, all things bent, and all things moved to please me.
I will avoid giving you a ton of pretext, but the following changes were made. I hope you like them, although I'm very out of practice, so you may see small errors, I pray for your forgiveness, though I expect it not. There will be no before/after, as I am tired! I want to sleep!
- Gilded Hearts HQ : Note that the screenshot for this one is intentionally cut off! This is intentional. This was a very expensive addition, it had it's own unique issues, namely the objective being pure, unrestrained opulence. I may have done well, I may have scuffed it.
- Achyon Scuffing : I will save you the screenshots of this, but things have changed, and certainly not for the better. The darker themed of you may enjoy these changes, but, it was -exceptionally- hard to do, as I had to avoid nuking your homes! I did shatter some of your windows though! Oh, and ignore the blood. It can scrub off, maybe.
- Messaris Changes : This was mostly out of -need- rather than something that was requested. I ran into an issue fitting the modified mansion within it, thus I expanded it, added some elevation, and added a nice place where you can fish. (Unless I messed it up!) Additionally, Penguin informed me of some memorial or somesuch. I don't know who it's dedicated to, but I added a cute area for it to go in. This should be properly spaced.
Gilded Hearts HQ!
Messaris Modification!
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why did my house get moved behind a cliff with no bench and trees that float above the water instead >:(
I hate your cliffs avee.
i hate them.
![[Image: nR3lU0X.png]](https://i.imgur.com/nR3lU0X.png)
Vriska Wrote: yeah having an MCU loki icon is pretty cringe huh
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