10-09-2020, 12:46 AM
please. please. please.
please fix anti-magic collars.
how are they even more broken than they were pre-TS
why do you have to debug menu them
why does it only show people when they log on how long do they have
why does the collar never actually fall
why can't you recharge them
why is this object just more and more broken that orichalcum's spelling
a ton of rulings, admin helps, replacing of collar has to be constantly done because of this
you could copy/paste the nerfs code for the collar and use the same function as injuries being dealt out with a predetermined description and name
you could make a decision on whether or not they should reduce people's ability to fight by throwing a -vit on it because it's already in the code
you could have it in people's inventory so it's not lost in the ether, just forcibly equipped and unequipped when the timer runs out or the captor presses the button
you could have a failsafe where just like the trade window it doesn't let you collar someone with a full inventory for the earlier point
you could have the battery's 'refresh' be setting back the timer in the nerfs window and on the remotes who already have a counter on them
there are more elegant ways to go about it, but right now we're dealing with a pile of junk that wastes everyone's time
please fix anti-magic collars.
how are they even more broken than they were pre-TS
why do you have to debug menu them
why does it only show people when they log on how long do they have
why does the collar never actually fall
why can't you recharge them
why is this object just more and more broken that orichalcum's spelling
a ton of rulings, admin helps, replacing of collar has to be constantly done because of this
you could copy/paste the nerfs code for the collar and use the same function as injuries being dealt out with a predetermined description and name
you could make a decision on whether or not they should reduce people's ability to fight by throwing a -vit on it because it's already in the code
you could have it in people's inventory so it's not lost in the ether, just forcibly equipped and unequipped when the timer runs out or the captor presses the button
you could have a failsafe where just like the trade window it doesn't let you collar someone with a full inventory for the earlier point
you could have the battery's 'refresh' be setting back the timer in the nerfs window and on the remotes who already have a counter on them
there are more elegant ways to go about it, but right now we're dealing with a pile of junk that wastes everyone's time
![[Image: kirk2.gif]](https://www.reactiongifs.com/wp-content/uploads/2014/01/kirk2.gif)