![]() |
Anti-Magic Collars - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: Anti-Magic Collars (/thread-4614.html) |
Anti-Magic Collars - Jumpy - 10-09-2020 please. please. please. please fix anti-magic collars. how are they even more broken than they were pre-TS why do you have to debug menu them why does it only show people when they log on how long do they have why does the collar never actually fall why can't you recharge them why is this object just more and more broken that orichalcum's spelling a ton of rulings, admin helps, replacing of collar has to be constantly done because of this you could copy/paste the nerfs code for the collar and use the same function as injuries being dealt out with a predetermined description and name you could make a decision on whether or not they should reduce people's ability to fight by throwing a -vit on it because it's already in the code you could have it in people's inventory so it's not lost in the ether, just forcibly equipped and unequipped when the timer runs out or the captor presses the button you could have a failsafe where just like the trade window it doesn't let you collar someone with a full inventory for the earlier point you could have the battery's 'refresh' be setting back the timer in the nerfs window and on the remotes who already have a counter on them there are more elegant ways to go about it, but right now we're dealing with a pile of junk that wastes everyone's time ![]() |