10-07-2020, 07:00 AM
(This post was last modified: 10-07-2020, 02:57 PM by MutesToCry.)
Ok, time to get to the point. I wanna introduce 'Slime' magic for all those boys and girls who wanna add more variety to the game.
The spells are pretty straight forward so I'll try to keep them...neat.
The spells are pretty straight forward so I'll try to keep them...neat.
Slime Magic:
In this post, there will be a general IC summarization i.e description, then a TLDR in brackets '()'. Then a brief list of its 'range, damage, cooldown, and RPP costs'
Cross-Whiplash:
Whip out your slime town your enemy, but with an additional once coming from behind! If Goo Aura is active, whip out in omnidirectional.
(Effectively a Whip that goes forward and back at the same time! Still stuns though for 1s)
(Non-GCDE)
Range: 5
Damage: 13
Cooldown: 20
RPP Cost: 10
Goo Aura:
Surround your self in a veil of thin ooze that grants protection from the outside forces.
(Basically an aura...)
+20 Pow
+20 Agi
+Slime Attacks have a chance to 'Root' a target
In this post, there will be a general IC summarization i.e description, then a TLDR in brackets '()'. Then a brief list of its 'range, damage, cooldown, and RPP costs'
Cross-Whiplash:
Whip out your slime town your enemy, but with an additional once coming from behind! If Goo Aura is active, whip out in omnidirectional.
(Effectively a Whip that goes forward and back at the same time! Still stuns though for 1s)
(Non-GCDE)
Range: 5
Damage: 13
Cooldown: 20
RPP Cost: 10
Goo Aura:
Surround your self in a veil of thin ooze that grants protection from the outside forces.
(Basically an aura...)
+20 Pow
+20 Agi
+Slime Attacks have a chance to 'Root' a target
RPP: 10
Slimy Dash:
Dash toward your opponent with a veil of slime under your feet to make a sticky substance your enemy's worst nightmare! Trail slows.
(Effectively this is similar to Venomous Dash.)
Cooldown: 20 Seconds
Damage: 5
Range: 20
RPP: 15
Symbiotic Siphon
Summon forth a special slime that eats away the enemy as it lowers their defenses as well as heals you
(This is effectively a DoT/HoT cast buff that works similar to bonds of blood. But, whilst in the mobile AoE, the enemy is damaged, and your healed for 75% of the damage dealt, but this can crit.)
Cast-Buff
Cooldown: 35 Seconds
Range: 5
Damage: 3
RPP: 20
Slime Ball
A sticky ball of Slime that homes in on a target and has a chance to apply a massive 7s slow on hit.
(Homing projectile that is easy to dodge, but punishes those who don't have cleanses ready)
Homing
Cooldown: 10 Seconds
Range: 7
Damage: 5
RPP: 20 (Opener)
Blob
Summon a large, yet slow, slime blob to fight with you in battle!
(This one is custom made where it will spawn one of 3 types of Blobs which are represented in 3 colors: Blue, Green, and Brown. Each of them do roughly the same damage and have the same HP as any other summon, but each one can do different attacks. Blue: Bubble Bullet/Water beam, Green: Spores/Yggdrasil, Brown: Mud Slide/ Earth Bomb
Summon
Cooldown: 60 seconds
Damage: 1
RPP: 15