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Spell Tree Suggestion - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: Spell Tree Suggestion (/thread-4589.html) |
Spell Tree Suggestion - MutesToCry - 10-07-2020 Ok, time to get to the point. I wanna introduce 'Slime' magic for all those boys and girls who wanna add more variety to the game.
The spells are pretty straight forward so I'll try to keep them...neat. Slime Magic:
In this post, there will be a general IC summarization i.e description, then a TLDR in brackets '()'. Then a brief list of its 'range, damage, cooldown, and RPP costs' Cross-Whiplash: Whip out your slime town your enemy, but with an additional once coming from behind! If Goo Aura is active, whip out in omnidirectional. (Effectively a Whip that goes forward and back at the same time! Still stuns though for 1s) (Non-GCDE) Range: 5 Damage: 13 Cooldown: 20 RPP Cost: 10 Goo Aura: Surround your self in a veil of thin ooze that grants protection from the outside forces. (Basically an aura...) +20 Pow +20 Agi +Slime Attacks have a chance to 'Root' a target RPP: 10 Slimy Dash: Dash toward your opponent with a veil of slime under your feet to make a sticky substance your enemy's worst nightmare! Trail slows. (Effectively this is similar to Venomous Dash.) Cooldown: 20 Seconds Damage: 5 Range: 20 RPP: 15 Symbiotic Siphon Summon forth a special slime that eats away the enemy as it lowers their defenses as well as heals you (This is effectively a DoT/HoT cast buff that works similar to bonds of blood. But, whilst in the mobile AoE, the enemy is damaged, and your healed for 75% of the damage dealt, but this can crit.) Cast-Buff Cooldown: 35 Seconds Range: 5 Damage: 3 RPP: 20 Slime Ball A sticky ball of Slime that homes in on a target and has a chance to apply a massive 7s slow on hit. (Homing projectile that is easy to dodge, but punishes those who don't have cleanses ready) Homing Cooldown: 10 Seconds Range: 7 Damage: 5 RPP: 20 (Opener) Blob Summon a large, yet slow, slime blob to fight with you in battle! (This one is custom made where it will spawn one of 3 types of Blobs which are represented in 3 colors: Blue, Green, and Brown. Each of them do roughly the same damage and have the same HP as any other summon, but each one can do different attacks. Blue: Bubble Bullet/Water beam, Green: Spores/Yggdrasil, Brown: Mud Slide/ Earth Bomb Summon Cooldown: 60 seconds Damage: 1 RPP: 15 RE: Spell Tree Suggestion - Jumpy - 10-07-2020 no. no slime magic no goblin race no. RE: Spell Tree Suggestion - Datura - 10-07-2020 (10-07-2020, 05:39 PM)Jumpy Wrote: no. so what I'm hearing, is, Goblin race with exclusive slime magic? RE: Spell Tree Suggestion - Avee - 10-07-2020 Here is the fundamental problem with slime magic. Someone is going to use it to make a slime GF and we will all collectively cringe until we figure out where this guys “slime” comes from, then boom, it turns out it was just a creative workaround for the long held requests for a particular style of magic of the genetic variety. It’s important to think very carefully about what you suggest as it will be sexualized. Speaking of which, we should add NPC GF/BFs that follow you around and say nice things about you on a random timer, and occasionally they give you food and can act as an 8 slot inventory. Bonus Points : If they die through IC means, a barely visible copy of that NPC follows you around whispering things at random to no target, because why not ayyylmao. 10/10 idea I know, you don’t need to thank me. I’m here for everyone’s best interests. RE: Spell Tree Suggestion - Lloyd Durages - 10-07-2020 slime magic RE: Spell Tree Suggestion - Enginseer-42 - 10-07-2020 (10-07-2020, 06:23 PM)Avee Wrote: Here is the fundamental problem with slime magic. Will it be like pets? Where people can chase you down to murder them for no reason? RE: Spell Tree Suggestion - Jumpy - 10-07-2020 (10-07-2020, 06:23 PM)Avee Wrote: Here is the fundamental problem with slime magic. those are just shopkeepers. you just have to change their welcome message RE: Spell Tree Suggestion - Moloch - 10-07-2020 we're not doing this |