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Crystik DM
#51
Key/Character: Zeref Umbra
Which Event: Tower of Aetius: Transcendence

Responsiveness: 8/10 Actually she wented with what we done pretty fairly. She have been prepared! But i felt that cause of how troublemaker i am. She had to rewrite few things i guess haha!

Balance: The fights were super fucking cool not the mention that frickin gimmicks. I loved to fight cause of these unique gimmicks. If something really makes me happy for the life was something. It would be creativeness. Not to mention dangerousness the fights were. Balanced things together as she was super reasonable. 9/10

Storytelling: 10/10 , it really suited to our main plotline. Really interactive

Fairness: 10/10 . We get to fight for the rewards against eachother rofl!

Overall: 9/10.


Any other comments: I were not having fun in the start but she made my day with the interesting things. Brought my joy back and i end up devouring the monster she created. Now i have god posessed me... GOD Dammit! XD The floor 24 is cleared!
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#52
Key/Character: Quartan/Vel
Which Event: Tower of Aetius: Transcendence
Responsiveness: 9/10 (Narrations were on point.)
Balance: 9/10 The fights were fair for the most parts. ECs had well balanced stats to accomodate the number of people. A spell which shall not be named *cough*meteor shower*cough* can make an EC become a nightmare though.
Storytelling: 10/10 , it was good. Very good
Fairness: 10/10 . Accomodated my ooc problems in the beginning.
Overall: 9/10.
Any other comments: Ore brings out the best in people 
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#53
Key/Character: Ael Amelyn
Which Event: Tower of Aetius: Transcendence
Responsiveness: 10/10, didn't take long to get things going and what not, was able to respond to everyone accoooordingly.
Balance: 9/10, the battles were pretty cool. It wasn't easy at all, but it wasn't impossible either.
Storytelling: 10/10, I enjoyed the route that the event went really, and how well it fit with our idea.
Fairness: 10/10, there were a lot of hiccups regarding the attendees, but they were able to adjust.
Overall: 9.5/10.
Any other comments: I recommend this DM.  Sleepy
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#54
Key/Character: Gale Palecrest
Which Event: Forgotten Knowledge
Responsiveness: 10/10, It was mostly waiting on us; but beyond that it was fast and good responses! Good quality too!
Balance: 8/10, Thematically the battles were amazing and fun! A few hiccups here and there slightly (in summons we vibe)
Storytelling: 10/10, I could tell it was a great story that was nice to see how it truly unfolded (i just wish it wasn't late to enjoy it but that's no ones fault!)
Fairness: 10/10, The initial day became a rather surprise but all in all? It was a good and balanced fight!
Overall: 9.5/10.
Any other comments: I recommend this DM. Let Crystik beat up all your friends.
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#55
Key/Character: Tentoria
Which Event: Forgotten Knowledge
Responsiveness: 10/10, Everything was written out nicely, and the pacing was great. Even when we had to pause for OOC stuff. It was all well and done.
Balance: 8/10, A few adjustments needed, but we worked through that quickly! Tweaks though are common in this kind of game.
Storytelling: 10/10, The sheer amount of curiosity have moving forward in this event is insane. I want to explore this new land that we were put in, I'm upset I have to wait for another event to do so.
Fairness: 10/10, Perming me is a sick pleasure of yours. I swear.
Overall: 9.7/10. (Tempus Im outscoring you)

Any other comments: Stop perming my characters on your fucking events this is the THIRD ONE.
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#56
Character: Akane Nakano
Event: Adventurer's guild - Malfunctioning Automaton
Responsiveness: Don't think we had any actual significant slowdowns. There wasn't much on the fly adaptation necessary due to the nature of the event, but crystik was quick enough off the draw with it.
Balance: 8.5/10, BIG BLACK HOLE HURT. This woulda been higher, especially because of the actual cool way the event was constructed, with the spelltree mimicry. But, that big black hole literally damages you from across the max size map
Storytelling: 9/10, For what it was. A mini event; crack in, deal with the scene setting, handle business, get out. Quick, concise, there was no unnecessary bloat or Chekov's guns that I immediately recall.
Fairness: 9/10, See BIG BLACK HOLE. The injury received was probably a bit long for a standard CoI event, but there's ample medics these days and it was a temp. Other than that, yeah we were fine.
Overall: 9/10(?) I'm not working out the averages of my scores.

The first adventurer post for crystik, would definitely do another of theirs again, though likely one with a higher risk/reward. It's a fun little romp for an hour or two, at least. Breaks up the norm and gives a funny little boss fight for the sake of just having a boss fight, which is an interesting way to tackle events without some massive campaign that ultimately leads to people simply being there for item grabbing, because that's the SPECIFIC point of what you're doing.

I hope these little adventurer guild posts keep coming, and inspire people to do their actual character defining events for more the story, while using these for the dev items or simply just to 'win' an event. Keep up the good work.
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#57
Character: Miko Nakano
Event: Malfunctioning Automaton

Responsiveness: The responses were fast in a reasonable timeframe, 9/10.
Balance: 10/10, Maybe I'm speaking from a biased viewpoint because I barred three invuls after seeing that (lol), but I LOVED the huge blackholes, there was a sense of danger and opportunity to remove skills mechanically based on IC interaction, which I was a fan of.
Storytelling: 9/10, It's an adventurer's guild post- I came in not expecting too much, but it did turn out to be an incredible short story that fit well into the game's narrative.
Fairness: 10/10, i wrestled the ec for almost a minute straight when everyone was down.
Overall: 9.5/10 brilliant, chefs kiss to u.
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#58
Character: Shevaun
Event: To Become Dragonlord

Responsiveness: 9/10. I was mostly vibing, there was a bit of slowdown at times, but it didn't impede anything. I also caused some slowdown by deliberately pissing off the second EC encounter, so.
Balance: 10/10. Being tasked with a near-unwinnable survive battle was pretty novel to open the event up. The second boss was challenging, and the runback was tough, but rewarding. I had a good time.
Storytelling: 9/10. I think the structure of the event could've added a bit more with what could be done, or IC brainstorming, but I didn't think about it too hard. I had some fun with causing problems and then being hit with mental backlash from my own domain emotionally hitting me from killing elementals tied to me. And also nearly maiming myself.
Fairness: 10/10. The rewards were cool, the CoD really felt imposing, and we trucked straight through. I didn't get injured at all during the event, but everything else was really fair from what I saw.

Overall: 9.5/10, it wasn't even my event and I still won.
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#59
Character: Eivor
Event: To Become Dragonlord 

Responsiveness: Great pacing. Event was wrapped up in 4-5 hours despite having a lot packed in it, and the few pauses which occurred mostly did so where we could continue RPing anyway.
Balance: I liked it. Not just because of the fairness in fights, but also because of the creativity! First battle being unwinnable and rather about surviving for X period of time was nice touch. The ECs having defenses in accordance to their lore, as well. And the stats changing as fights progressed. Fun, and balanced throughout.
Storytelling: As as proper Dragon Hunt should be. Also, reminded me of Smaug and Hobbits... extra points for that. Enjoyed it a lot throughout. The Dragon also had an imposing and appealing personality.
Fairness: The rewards were pretty awesome. What I got wasn't what I was expecting truth be told, but it was more on me being vague as hell when putting in the request, and even then it was pretty damn cool, giving justice to the CoD tag.

Overall: Well paced, interactive and immersive. I loved it! Now Eivor has pissed off and helped wreck three dragons in total...
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#60
Character: Ezra
Event: Malfunctioning Automaton

Responsiveness: I was pulled randomly into this event at the last minute (thanks Miko's player for thinking of me!) - but once we got there, you were responsive as you usually are.
Balance: I was briefly concerned because #CrystikBalance, but you were reasonable with the balance on this so good job! Nothing felt too bad minus when you accidentally stacked black holes, but you admitted it was an accident so hey! That's fine.
Storytelling: For being one of the short adventurer board events, there was still a short story attached to this which was nice. I haven't been on too many of these, unfortunately, but they usually just feel like beat up monster get money go home. You had things planned out.
Fairness: You opted not to count a down from stacking black holes (I think... I might be remembering wrong)- definitely fair. Not only did we get money, but we also each got an item which is even better!
Overall: Very good event. +10
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